Oh man, I completely neglected to test that! Let me check and get back to you.
Get ready, boys. It's an SE game so high chance that it doesn't downsample.
Oh man, I completely neglected to test that! Let me check and get back to you.
IIRC they made the game in a fairly reasonable amount of time as well.
Not that KH3 and FFVII wont be interesting from a technical standpoint but I imagine theyll be very big outliers in the amount of dev time they have and what theyre trying to achieve. Im more interested to see what other developers that are making RPGs that roughly match DQ11s specification (standard 2-3 years of development, not open world, very reliant on art and not trying to display technical wizardry) will pull off with UE4, I think DQ11 has been a good sign overall.
OK, this is Pro with 1080p forced. It might actually be downsampling as it appears to still be using checkerboard rendering (the same blur in the grass is evident). It's much sharper than base PS4 at least.
To be fair, making a new DQ means reusing a lot of ideas, sounds, character designs, etc. While the games are different and awesome in their own way, you start making a new DQ game with a lot of assets and ideas. Making a new game from scratch, even with DQ's specs, might take longer.
OK, this is Pro with 1080p forced. It might actually be downsampling as it appears to still be using checkerboard rendering (the same blur in the grass is evident). It's much sharper than base PS4 at least.
To be fair, making a new DQ means reusing a lot of ideas, sounds, character designs, etc. While the games are different and awesome in their own way, you start making a new DQ game with a lot of assets and ideas. Making a new game from scratch, even with DQ's specs, might take longer.
OK, this is Pro with 1080p forced. It might actually be downsampling as it appears to still be using checkerboard rendering (the same blur in the grass is evident). It's much sharper than base PS4 at least.
Yep, it's a checkerboard thing. The base PS4 does not exhibit the same blurring.I was going to ask about this, because I've been playing the game 100% on my PS4 Pro at both 4K and 1080p and I've noticed that weird blurring that you mentioned only in 4K mode even at 1080p.
John could you post a screen shot of both PS4 and PS4 Pro so we can see the difference.
No I know that. I mean they have to actually force the game to render at 1080P. If they just render it at 4K only it will automatically downsample. I assume John would mention if it had a different resolution on an HD screen.
Let it go my friend, let it go.
Shame the game runs only 900p on base.
OK, this is Pro with 1080p forced. It might actually be downsampling as it appears to still be using checkerboard rendering (the same blur in the grass is evident). It's much sharper than base PS4 at least.
I can say for sure that it's not 900p. If you set the system to 1080p it does not matter which display you're using.But you can't say for sure? Maybe it's full 1080p on HDTVs?
That would be something if it still were just 900p on the Pro using an HDTV. :/
Does the video go into the soul destroying motion blur that gives the entire game a look as if it was consistently ghosting similar to dark areas on the old 3ds?
I think the game looks gorgeous, but just like FFXV & 2.8's frame-pacing, SE's always gotta have that one tiny graphical thing that tries really hard to destroy their image quality. I actually find the motion blur here worse than XV's frame pacing.
Can't tell if it's because the game struggles with performance and motion blur covers it or if it's just an extremely badly implemented motion blur effect. I really hope they patch it, but that's about as likely as patching FFXV's frame pacing.
This is on a Pro at 1080p fwiw.
Yes, the "motion blur" you're talking about is a side effect of checkerboard rendering - their implementation SUCKS since checkerboarding done well will not exhibit those issues. They just did a poor job on that aspect.Does the video go into the soul destroying motion blur that gives the entire game a look as if it was consistently ghosting similar to dark areas on the old 3ds?
I think the game looks gorgeous, but just like FFXV & 2.8's frame-pacing, SE's always gotta have that one tiny graphical thing that tries really hard to destroy their image quality. I actually find the motion blur here worse than XV's frame pacing.
Can't tell if it's because the game struggles with performance and motion blur covers it or if it's just an extremely badly implemented motion blur effect. I really hope they patch it, but that's about as likely as patching FFXV's frame pacing.
This is on a Pro at 1080p fwiw.
It doesn't work like this.
*nervous laughter*
Does anyone want to tell him?
http://www.neogaf.com/forum/showthread.php?t=1340484
Sorry would you mind explaining it then?
Yes, the "motion blur" you're talking about is a side effect of checkerboard rendering - their implementation SUCKS since checkerboarding done well will not exhibit those issues. They just did a poor job on that aspect.
That blur you dislike isn't present on a base PS4 as a result.
So, yeah...that's the story there.
Thanks. SE keeps messing up little tech things. I mean on one hand the textures in the game blow my mind and feel like Uncharted textured quality in a jrpg and the art direction, character models and animations are incredible. But arghhh I wish SE had better tech people. They went from the top tech in PS1/PS2 days to Crystal Tools and frame pacing and this. They should hire some tech people who know what they're doing.
I kinda wish I still had my base PS4 to try it on that and see if I'd prefer playing it on the base PS4 at 900p instead. Considering cell-shading should upscale nicely to 1080p, I probably would enjoy that version more.
This has to be fixable, right? I think I can wait until the West release if they fix this.Yes, the "motion blur" you're talking about is a side effect of checkerboard rendering - their implementation SUCKS since checkerboarding done well will not exhibit those issues. They just did a poor job on that aspect.
That blur you dislike isn't present on a base PS4 as a result.
So, yeah...that's the story there.
Noob question: is it difficult to check if the game downsamples? That piece of information is often missing in the DF videos. I'm wondering why? Just curious.
I hope they will compare it to the 3DS and Switch port later on, when the western release is available.
Yep, it's a checkerboard thing. The base PS4 does not exhibit the same blurring.
Not the same area but this is base PS4.
...and here's the Pro shot at 1080p again
Correct me if I'm wrong but I think it's the highest res of any UE4 game released on PS4 Pro so far.900p as expected on the base PS4.
I have no idea how 3072x1728 Checkboarding compares with other UE4 games on PS4 Pro, but considering how demanding UE4 is, I don't think it's a bad result at all.
It'll be interesting to see how well the Switch version will run (assuming it's the PS4 version), both docked and undocked, and at what costs.
can't wait for 1080p 30fps locked switch version!
OK, this is Pro with 1080p forced. It might actually be downsampling as it appears to still be using checkerboard rendering (the same blur in the grass is evident). It's much sharper than base PS4 at least.
The midi sound or lack of voice acting don't concern you Kagari?Was gonna wait on this game but I think I'll grab it now.
The midi sound or lack of voice acting don't concern you Kagari?
It's a real concern for me to be honest. I like the DragonQuest games and don't mind the iconic themes and music but to have a great looking PS4 launch of a new game I really expected remixed music and orchestral recordings.
I'm just not sure I can do it, especially with the pretty decent voice acting in both Heroes 1 & 2....
I may have to watch some more footage then. I watched some of the main character exploring a town and it made my ears bleed XDThe music really doesn't sound that bad from the streams I have watched. I really don't think they are going to get a better soundtrack until they get a new composer.
I may have to watch some more footage then. I watched some of the main character exploring a town and it made my ears bleed XD
It's so beautiful!
Edit: Really hope the Switch version holds its own!
If you are looking at 1080p screen (or god forbid tiny cell phone or tablet screen) then of course you will have hard time seeing the difference. Hell quality of panel affect your availability to see the difference because not all 1080 panels are same. If you really want to check if you can see the difference go to Bestbuy or a physical store with properly calibrated TVs side by side.Great video, and god the art on the landscapes and cliffs is really blowing me away for some reason.
Also this video taught me that I really can barely tell the difference between any resolution after you get above 900p. I guess that's a good thing for me, means I don't need a 4k TV anytime soon.
The music really doesn't sound that bad from the streams I have watched. I really don't think they are going to get a better soundtrack until they get a new composer.