Resolution affects how you see distant objects/enemies.
You know why they do it, right?Tell that to the cs go pro gamers that drop resolution to the lowest they can get it to!
Tell that to the cs go pro gamers that drop resolution to the lowest they can get it to!
Pros plays at 800x600 or 1024*768, so I guess that's the best resolutions for all games, right? /s
Serious answer: in CS:GO, the low resolutions have advantage of more framerate and lower FOV and that's why many pros use them.
Probably the same thing that happened to staying on topic in a technical thread.What ever happened to games that looked good for that sake of looking good and not because of their resolution?
Concerns? It's a videogame. It's hardly like there are serious issues with playing on one or the other that will have a lasting detrimental effect. They are both MS platforms.
As far as BananaFactory's point about rather playing on console when the difference isn't huge, I'm not having it. We know what the Xbone is capable of and there is always going to be a decent gap between a mid-range PC and the Xbox. We've seen it already with other games. You can even still get your achievements via the Xbox app.
Limited to 1080p at 30fps
720p with DIPS? Dear god.
So this isn't worth being concerned about if you game on the PC:
?
So this isn't worth being concerned about if you game on the PC:
?
Remedy were pretty open on the state of the build at that time. Limited to 1080p at 30fps, it still required plenty of work before launch. The developer is promising a maximum 4K experience at 60fps
You don't think resolution is a part of that?
Non native resolutions affects image quality....no amount of wishing will change that. Welcome to the world of fixed pixel displays.
Resolution literally affects how the game looks.
Probably the same thing that happened to staying on topic in a technical thread.
Uhm that's strange, why they do it? EDIT: nevermind, I saw the answer.You know why they do it, right?
I am sorry but I call absolute bullshit on this. I am playing division on pc. I can run it on ultra settings at 1080p no problem. If I raise it to 1440p I have to drop some settings but the game looks crisper (to stay above 60fps) the gameplay though is absolutely flipping identical.
Well, the things didn't look too good lately for this game, but this is another thing to add...
Not if the alternative is 30fps and 720p on the Xbone, which is what we were talking about.
Did you ignore all the context surrounding that bit?
Resolution affects how you see distant objects/enemies.
EDIT: Not saying 720p is bad, my point is that resolution affects gameplay.
Don't care. The game looks good enough to me.
Dat 50% speed.
That 480x270 (1/16th scale) GIF is being extremely kind to the low shadow resolution.Here it is running at the intended speed, not under the microscope
Is this worthy of criticism? Not a rhetorical question, I see some being okay with it, not noticing it and some being distracted negatively.
It's always a matter of concessions with video games. 30 fps means you can increase visual fidelity at the expense of playability. Native resolution means sharper images at the expense of more advanced effects. Etc etc etc.
Game by game the 'best' thing to do on a piece of fixed hardware differs.
Like I've said more than once, Alan Wake wouldn't have been the same game without all the alpha effects and realtime volumetric lighting.
In that case, dropping resolution was the right move for the game, given that it was an Xbox 360 game, and things central to the atmosphere and gameplay couldn't have been done at 720p.
Is it the same here? I'm not so sure. But as I've said, I'm giving Remedy the benefit of the doubt after Alan Wake.
It's always a matter of concessions with video games. 30 fps means you can increase visual fidelity at the expense of playability. Native resolution means sharper images at the expense of more advanced effects. Etc etc etc.
Game by game the 'best' thing to do on a piece of fixed hardware differs.
Like I've said more than once, Alan Wake wouldn't have been the same game without all the alpha effects and realtime volumetric lighting.
In that case, dropping resolution was the right move for the game, given that it was an Xbox 360 game, and things central to the atmosphere and gameplay couldn't have been done at 720p.
Is it the same here? I'm not so sure. But as I've said, I'm giving Remedy the benefit of the doubt after Alan Wake.
It sure isn't 1080p.
Personally, I think there is some sort of reconstruction technique happening here similar to Rainbow Six Siege (based on what little I've seen of the game). I'm eager to spend time with it in the future to get a better idea.
It looks clean when the camera is motionless but chunks up when moving. R6S did the same. Reminds me of a field rendered PS2 game in some ways.
Yes, absolutely. And sometimes you can't make the type of game you want without dropping resolution. That's all I'm saying.Agree with all your points, and I for one happy they targeted better visual effects instead of higher resolution. However what I was arguing with Ninja Sharingan is that resolution doesn't just mean sharper images, it can affect the gameplay of the game.
Does that mean IQ similar to Siege as well when in motion?
Because Siege might be 1080p on PS4 but I'm absolutely not a fan of its IQ. Just.. all kinds of yuck.
That 480x270 (1/16th scale) GIF is being extremely kind to the low shadow resolution.
That's a native res crop with no extra scaling if you drag to desktop and preview 1:1.
The video doesn't demonstrate it very clearly because there's a time shift effect playing at the same time but shadow draw distance is also extremely low.
Pros plays at 800x600 or 1024*768, so I guess that's the best resolutions for all games, right? /s
Serious answer: in CS:GO, the low resolutions have advantage of more framerate and lower FOV and that's why many pros use them.
Just because it's better than the alternative it doesn't make it acceptable.
Yes I did because that is what currently exists. The rest of it is just a promise, there is no guarantee. It even says they have plenty of work to do and last time I checked, time is fast running out.
Isn't higher FOV better?
Sounds disappointing but I'm still buying it. Resolution doesn't always determine the experience.
These compromises and cuts are worse than The Order being on rails and linear. PC gamers don't have to worry though I suppose.
These compromises and cuts are worse than The Order being on rails and linear. PC gamers don't have to worry though I suppose.
I sense that a lot of the people making a huff about the resolution were never going to play this game anyway
It'll say "1080p" because that's what the output will be. I'm fairly certain all PS4/XB1 games do this.I'm fine with it if the back of the box doesn't say 1080p if it in fact is not. If it does say it and is not 1080p I won't be buying it.
Well it is what it is. Don't play it then.
The original post in that exchange was that it's odd so many people are saying that because the Xbone version is 720p, they are now going to play on PC. I wondered why someone with a capable PC wouldn't automatically play it there given its guaranteed to be the better version. You're just bitching about both versions so you're probably better off just not bothering with Quantum Break at all.
Don't care. It's remedy. The game looks great.
Don't care. The game looks good enough to me.
Same. I really couldn't care less, the game looks ace. Can't wait to play it.
The PS4 isn't even that more powerful than the Xbox One. Remedy ain't Naughty Dog.They basically put Uncharted 4 level of technology into an Xbox One.
Remedy ain't Naughty Dog.
Damn, it looks rough...
*watches 1080p gameplay videos
"I can't believe this is console footage, it looks so good !"
*reads numbers on DF hands-on
"This is unacceptable, it looks like shit !"
Pros plays at 800x600 or 1024*768, so I guess that's the best resolutions for all games, right? /s
Serious answer: in CS:GO, the low resolutions have advantage of more framerate and lower FOV and that's why many pros use them.