Fuck me, one year later and we're still seeing half of a thread arguing semantics about The Order's resolution... and this isn't even an Order thread!
The posts implying Quantum Break's engine might be "bloated"... come the fucking on. Have you seen what the game's actually doing?
I'm more concerned about the game itself than its XB1 resolution (which to be fair doesn't affect me in the slightest) or imaginary engine bloat. Animations look off, AI still looks dumb, and the powers look like superfluous tools outside the puzzle/traversal sections because the game just looks so damn easy, like you're using them because they're there and they're supposed to be the point of the game, but you don't seem to need them. We've seen videos of people playing it on hard like they've never touched a gamepad before and Jack just seems to soak up tons of bullets before we reach strawberry vision.
Level design also looks bland. We've mostly seen one-level, rectangular arenas with standard TPS cover and the odd pillar here and there. I realize that the amount of fighting done indoors, in buldings with realistic architecture, is likely the main culprit, but still... It just looks okay to play, but not great.