UWP concerns?
I don't care at what resolution it runs.
The real problem is why are there no bullet casings falling to the ground? After the max payne games how can Remedy omit such an important detail
I don't think this is df trying to get clicks. No conspiracy here. If it's 720p it's 720pGame looks great. Getting a free PC copy so these arguments about resolution seems so manufactured and hollow now. I guess DF knows what will get clicks though. More crossplatform games MS. I'm loving it.
So 720p (DF) or 1080p (NX gamer) ?
I asked a question about level design a page or so back but no one answered. It is understandable given the purpose of this thread but I think the level design is my biggest concern. I'm not suggesting it is bad or anything but there is nothing there that makes me want to jump in and try different things in the area.Fuck me, one year later and we're still seeing half of a thread arguing semantics about The Order's resolution... and this isn't even an Order thread!
The posts implying Quantum Break's engine might be "bloated"... come the fucking on. Have you seen what the game's actually doing?
I'm more concerned about the game itself than its XB1 resolution (which to be fair doesn't affect me in the slightest) or imaginary engine bloat. Animations look off, AI still looks dumb, and the powers look like superfluous tools outside the puzzle/traversal sections because the game just looks so damn easy, like you're using them because they're there and they're supposed to be the point of the game, but you don't seem to need them. We've seen videos of people playing it on hard like they've never touched a gamepad before and Jack just seems to soak up tons of bullets before we reach strawberry vision.
Level design also looks bland. We've mostly seen one-level, rectangular arenas with standard TPS cover and the odd pillar here and there. I realize that the amount of fighting done indoors, in buldings with realistic architecture, is likely the main culprit, but still... It just looks okay to play, but not great.
So 720p (DF) or 1080p (NX gamer) ?
So NX gamer pixel counted it and found it to be 1080p?
What? There are no ejected shell casings? This seriously bothers me.
I don't care at what resolution it runs.
The real problem is why are there no bullet casings falling to the ground? After the max payne games how can Remedy omit such an important detail
I'm not sure. He talks about target output 1080p, NOT native resolution.
https://www.youtube.com/watch?v=qlFhb8vcGV4
Game looks great. Getting a free PC copy so these arguments about resolution seems so manufactured and hollow now. I guess DF knows what will get clicks though. More crossplatform games MS. I'm loving it.
I'm not sure. He talks about target output 1080p, NOT native resolution.
https://www.youtube.com/watch?v=qlFhb8vcGV4
Geometry is handled separately and more inline with HBAO techniques with it all calculated at 720p (as many portions of a games render are made up of various resolutions) to help reduce its cost down to less than 1.4ms on the XboxOne GPU, this is also where some got confused with the game rendering at 720p which it does not, at this point 1080p is the games target output
Not sure what you're trying to say here.Getting a free PC copy so these arguments about resolution seems so manufactured and hollow now.
Gsync is fucked up without Exclusive Fullscreen. I don't know how long you've been shooting down that "misconception," but unless UWP has been updated to support Exclusive Fullscreen, and the devs have already updated their games to take advantage of it, adaptive vsync is still very much borked on UWA.
Game looks great. Getting a free PC copy so these arguments about resolution seems so manufactured and hollow now. I guess DF knows what will get clicks though. More crossplatform games MS. I'm loving it.
That was my first take but let's see the explanation.Because you are getting a free copy 720p is not a problem?
Honestly I dont get the link between those 2 things lol
It sure isn't 1080p.So 720p (DF) or 1080p (NX gamer) ?
Maybe DF has their Xbox One set to 720P.So 720p (DF) or 1080p (NX gamer) ?
Because you are getting a free copy 720p is not a problem?
Honestly I dont get the link between those 2 things lol
So 720p (DF) or 1080p (NX gamer) ?
The gameplay is the same at 720p or 1080p. If I want to play it at the highest visual fidelity I would just play the PC version which I would be getting for free by pre ordering the XB1 version. Thats why this resoltion stuff is hollow to me. I'm sure if ND released a PC version of UC4 it would look better than the PS4 version. Yet the gameplay would be the same.
Disappointing that folks are fine with 720p30. If resolution and framerate arent important why not just have the game render at 640x480 with an immense number of effects.
Thankfully the game is also available on pc so we can actually run it at native resolution without any scaling artifacts.
The gameplay is the same at 720p or 1080p. If I want to play it at the highest visual fidelity I would just play the PC version which I would be getting for free by pre ordering the XB1 version. Thats why this resoltion stuff is hollow to me. I'm sure if ND released a PC version of UC4 it would look better than the PS4 version. Yet the gameplay would be the same.
Er 720p what?
Didn't they say it was 1080??
What ever happened to games that looked good for that sake of looking good and not because of their resolution?
What ever happened to games that looked good for that sake of looking good and not because of their resolution?
I'm secretly hoping they drop it even lower and add sexier particle physics.Good news for PC people if Remedy prioritized effects over resolution.
Couple hours in. It's not 1080p
This. Haven't we all learnt by now that resolution isn't everything? How long has the generation been running? Let it go.720p?
Anyway looks good.
What ever happened to games that looked good for that sake of looking good and not because of their resolution?
Fuck me, one year later and we're still seeing half of a thread arguing semantics about The Order's resolution... and this isn't even an Order thread!
The posts implying Quantum Break's engine might be "bloated"... come the fucking on. Have you seen what the game's actually doing?
I'm more concerned about the game itself than its XB1 resolution (which to be fair doesn't affect me in the slightest) or imaginary engine bloat. Animations look off, AI still looks dumb, and the powers look like superfluous tools outside the puzzle/traversal sections because the game just looks so damn easy, like you're using them because they're there and they're supposed to be the point of the game, but you don't seem to need them. We've seen videos of people playing it on hard like they've never touched a gamepad before and Jack just seems to soak up tons of bullets before we reach strawberry vision.
Level design also looks bland. We've mostly seen one-level, rectangular arenas with standard TPS cover and the odd pillar here and there. I realize that the amount of fighting done indoors, in buldings with realistic architecture, is likely the main culprit, but still... It just looks okay to play, but not great.
Good news for PC people if Remedy prioritized effects over resolution.
Maybe NX pixel counted the HUD instead of other assets?
Gameplay is not actually the same at lower resolutions as it is in higher resolutions. The graphics are the visual indicator to all our inputs, so if because of a higher resolution you can see more details, enemies at a greater distance, items etc, clearer and more obviously, then by virtue your gameplay is affected. The balance is between performance, graphical effects and visual clarity. Experiences will also differ depending on other variables such as your TV size, resolution, viewing distance etc.
This is what I am looking for too. I was imagining some moments in my head just like that. Some environmental stages that will mix up the basic cover shooter aspect. It would get really interesting with areas like that mixed with the enemies who can alter time.This thread being about technical aspects of Quantum Break your point might be less relevant than the The Order comparisons, but I do agree with you.
The idea of fighting in frozen moments of time seems underutilized in everything I've seen. Generic cover and combat arenas that look pretty but aren't mind-blowing. Where's my fight that takes place in a building frozen mid-collapse, or atop frozen moving vehicles on a highway? I dunno, just combat arenas that might propel what looks like okay combat mechanics into new territory. Any game can let you shoot up a cafeteria.
does the win 10 store have a pre order or anything?
I am sorry but I call absolute bullshit on this. I am playing division on pc. I can run it on ultra settings at 1080p no problem. If I raise it to 1440p I have to drop some settings but the game looks crisper (to stay above 60fps) the gameplay though is absolutely flipping identical.