Milly Osworth
Member
Nintendo is going for the DS market if this is all true. It will be a gigantic upgrade from 3DS, but as a console it's pretty damn mehhh.
Meh, I was hoping to be blown away by the next Xenoblade on Switch.
Doesn't seem likely now, at least graphic-wise.
Looking back at my DS3 benchmarks, 2 (Intel) cores at 2 GHz is enough to maintain 30 FPS in that game at high settings -- on PC, with what that implies for graphics API overhead. As long as they manage to make it scale to 4 cores, running at 30 (at least From software 30) at lower settings should be doable. For graphics, it's a question of just how low you can go in terms of resolution and effects before it stops being worth it.I'm very curious to see how they scale it back to run on this platform.
Those 500 man years or whatever at Nvidia must have been the time it took for them to find a way to make Nintendo fall for the sales pitch.
In the eurogamer article, they said that maxwell wasn't confirmed to them yet.It's not just a little below. CPUs are at half clocks and GPU is at 76.8% while docked compared to TX1. That's quite a lot.
Unless there is something unknown about the no. of CPU cores and SMs. But with it rumoured to be Maxwell based thus maybe 20nm I very much doubt they could add more.
If you were looking forward to a new Nintendo home console, and expecting it to compete with the PS4/XB1... well then history has taught you nothing.
You keep saying that... but you know people buy Nintendo consoles mostly for Mario, Pokemon and Zelda, right?
I'm still laughing at it ¯\_(ツ_/¯
Even at the absolute worst-case scenario, it's still a gigantic hardware leap for a Nintendo handheld. Docked should be pretty great, too, if the performance increase is that big.
You are well aware that 3DS is 80 dollars right now, right? This thing will be no less than 250$ when it launches, it's not fair to compare both.
The worst part about the Switch is the 720 p screen. It will release in 2017, 1080 p screen is the norm.
How much is it in DBZ terms?
This makes me think there will be incremental upgrades every other year.
DS3 just about runs decently on the PS4/Xbox One, so I don't expect Switch to run it that well.
Not that i remotely expect 3, but isn't it too soon for this article then, considering how it's worded?Still unknown.
I honestly doubt that 4 A57 cores at ~1GHZ can compete with more Jaguar cores at a higher clock, even before considering that they need some of that CPU power to run the OS. We haven't heard anything about dedicated CPU cores (like 2 A35 or something like that).For the record, none of these insiders have said anything all that specific about specs or clock speeds.
Matt said that third party ports will not be technical problems, which can still be the case as games are very scaleable. OsirisBlack said pretty much the same thing, that the Switch can get PS4 ports without too much of a problem.
Nate said Pascal architecture, which might be half true if they do go with a 16nm Maxwell chip.
LCGeek said CPU was >>> PS4/XB1 which may still be true if you're looking at CPU cores without knowing clock speed/amount.
I don't think anyone else said anything about power.
See, the problem though is that we've seen this story play out multiple times before. We know how it's going to turn out. The more info we find out, the worst it tends to be. Nintendo spec news always goes from high to low as time goes on. There is literally not one instance since 2005 where I can recall getting news about something that exceeded expectations.
The worst part about the Switch is the 720 p screen. It will release in 2017, 1080 p screen is the norm.
Looking back at my DS3 benchmarks, 2 (Intel) cores at 2 GHz is enough to maintain 30 FPS in that game at high settings -- on PC, with what that implies for graphics API overhead. As long as they manage to make it scale to 4 cores, running at 30 (at least From software 30) at lower settings should be doable. For graphics, it's a question of just how low you can go in terms of resolution and effects before it stops being worth it.
That's not a problem.You'd have to get a better DBZ comparison because both of them could defeat Cell.
a bit underwhelming if I'm being honest but a nice baseline for them to improve upon with future iterations, which are inevitable
my hope is that they'll offer a dock with performance enhancements that works with the base Switch handheld as opposed to having everything be new. then I can have the upgraded dock on my main tv and move the other dock to a different room.
I'm glad there's some extra performance when it's docked but this is nowhere close to competing or changing Nintendo's position in the home market with third-parties.
If I'm not mistaken, PS4 is 1.84 Tflops.
This rumor says Switch is 0.2-0.4 Tflops.
So it's 1/9th to 1/5th of PS4 ? Correct me if I'm wrong though.
That's not a problem.
I didn't say that beating Cell was important. And it's actually even better for the example.
I'm just trying to create an analogy between the "cool young Gohan" with the goofy super hero Gohan and how the Switch is seen.
Whether the sytem is the great sayaman or the other could even not have any effect on the result. Both could be succesful.
Looking forward to playing Skyrim Remastered.PS3 edition
That's just disappointing if true, like I wasn't expecting Xbone levels of power in a handheld, but I was expecting at least double of what the article is saying.
The thing that still excites me the most about all this, that is fairly irrelevant to the stats, is that all handheld and console titles will now be on one platform. Nintendo can fill out a strong release calendar on its own, third party support is just a bonus.
I honestly doubt that 4 A57 cores at ~1GHZ can compete with more Jaguar cores at a higher clock, even before considering that they need some of that CPU power to run the OS. We haven't heard anything about dedicated CPU cores (like 2 A35 or something like that).
And despite Nintendo fans continuing to beat this drum the number of people who care about those franchises (save maybe Pokemon) continues to shrink. Nintendo has to remain relevant for those franchises to gain new audiences and as it stands the mindshare Nintendo holds with younger audiences is only getting smaller outside of Japan.
I'd argue more kids in the west would know Minecraft before they do Mario and that's definitely true for Zelda.
5-8 from the last update we got about the battery.At least tell me it will last more that 3 hrs undocked.
At least tell me it will last for more that 3 hrs undocked.
Different architectures so they can't really be compared.
A close comparison that I can think of would be a 750 Ti which is somewhat comparable in power to the Xbox One's GPU.
The 750 Ti is around 1.47 Tflops (1150*640*2), the Switch's GPU is 157 gflops under FP16 and 314 gflops under FP32.
A rough calculation and comparison of the Switch's theoretical FP16 capabilities would put the 750 Ti at 4.69x more powerful than the handheld mode Switch under FP32, and when it's docked the 750 Ti would be around 1.87-2x more powerful, so around 2x more powerful than the Switch's GPU when docked.
However this is without taking the memory bandwidth constraints into consideration but from a gigaflops perspective it would be somewhere around there.
Oh ok, that makes sense.I mean that, since this rumor was from back in the Spring, it could be that LCGeek only saw the CPU types they were going to use and was comparing them core for core with Jaguar, in which case A57s have a definite advantage.
Less than 1/3 if it's 2SM, half if it's 3. The former is more likely.Half an Xbox One then ? Isn't that what we were all expecting ? There's probably something I'm missing.
This thing is shaping up to be Wii U 2.0. It'll get the worst versions of multiplats if it's lucky enough to get them at all.
This could actually be far worse than Wii U because it has the potential to take down their handheld business as well. It's hard to imagine people going from 3DS to this big ass tablet thing with attachable controllers.
everything I have seen so far is a disappointment.
I think you guys are being a bit unfair. It will get plenty of third-party support; all of the stuff that came to Vita like Toukiden, etc will come to it. There'll be a steady stream of games.
But yeah, you're not getting Red Dead Redemption.
Yeah, that's not going to happen. Unless you like more Mario Party games.
Looking back at my DS3 benchmarks, 2 (Intel) cores at 2 GHz is enough to maintain 30 FPS in that game at high settings -- on PC, with what that implies for graphics API overhead. As long as they manage to make it scale to 4 cores, running at 30 (at least From software 30) at lower settings should be doable. For graphics, it's a question of just how low you can go in terms of resolution and effects before it stops being worth it.