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Digital Foundry: Resident Evil 7 PS4/Pro/XB1/PC Comparison

LowSignal

Member
I'm playing on the PS4 pro and it looks good, some of the textures are not as nice as I would have liked but that's about it. Anyone have any experience with a 1060 and this game on PC?
 

gfxtwin

Member
The 980Ti has 6 GB of VRAM, surely you as its owner must know that?
Also, any shimmery walls as you may mention it would be fallout from opting to not use TAA.

You're right 6gb vram, 16 gb memory. Still, I can play Arkham Knight, Dishonored 2, Deus Ex:MD, Quantum Break, ROTTR all at max settings @ 60 fps with few if any issues, but the stuttering is all over the place on this.
 

benzy

Member
Is that wide shot opening of your car driving down the road actually real-time? It looked like real video to me. Holy shit.

That whole part is a video until they let you control the car.

zcbgrm.png


rzwsrp.png
 

Paragon

Member
Are we sure that the game is running at a locked resolution on the PS4/Pro?
And if it is, that the game stays locked to 60 throughout?

I'm playing the game on PC right now and after it running at 120+ FPS most of the time with the resolution scaled turned up, I just hit a section where the framerate started dropping below 60 and I had to drop the resolution back down to native 1080p.

I have a GTX 1070 which I think is supposed to be quite a bit faster than the Pro?
Here's the game running at 2880x1620 and 0.8x resolution scale, which was the closest I could get to the Pro (6% higher) without setting up a custom resolution, and it's just barely staying above 60. If we factor in the difference in resolution and assume linear scaling, it would be 65.4 FPS at the exact resolution.


So I would think that either:
  • The resolution is dynamic, and it just manages to stay at 2240x1260 in the first couple of areas.
  • The framerate drops below 60 when you get here.
  • The console is not running equivalent to max settings on PC.
  • The PC port has optimization issues in places.
 

Rizific

Member
[*]The console is not running equivalent to max settings on PC.
[*]The PC port has optimization issues in places
The first point is pretty much always a given. Second point is likely true just based off of the pc performance thread. But I also have a 1070 and have never experienced those kinds of drops, and I'm playing at 1440p.
 

Paragon

Member
The first point is pretty much always a given. Second point is likely true just based off of the pc performance thread. But I also have a 1070 and have never experienced those kinds of drops, and I'm playing at 1440p.
Drops to about 56 FPS at 1440p in that location for me.
Until I got outside, performance was almost twice what it is now.
 

Javin98

Banned
So I would think that either:
  • The resolution is dynamic, and it just manages to stay at 2240x1260 in the first couple of areas.
  • The framerate drops below 60 when you get here.
  • The console is not running equivalent to max settings on PC.
  • The PC port has optimization issues in places.
I mean, if you have HBAO+ enabled, that's a significant hit alone there that the consoles aren't taking
 

Jose92

[Membe
https://www.youtube.com/watch?v=9JjkjVtHCn8

Xbox1:
Resolution: 960x1080 interlaced method
Performance: Can't hold 60 fps drops to 45 fps in heavy gpu areas
Antialiasing: Taa reconstruction ,similar Reconstruction technique to the technique used in killzone shadow fall multiplayer , +fxaa
Ps4:
Resolution: 1920x1080
Performance: Holds 60fps most of the time
Antialiasing: Better Antialiasing than pc version
Ps4 Pro:
Resolution: 2240x1260
Performance: Solid 60 fps with no dips
Antialiasing: Taa Reconstruction technique
 

nOoblet16

Member
Not sure why Pro version lacks motion blur tbh

Reconstruction on Pro? So does it mean it uses reconstruction to get up to higher resolution.
 

Jose92

[Membe
Not sure why Pro version lacks motion blur tbh

Reconstruction on Pro? So does it mean it uses reconstruction to get up to higher resolution.

He said that although the official word from capcom which was delegated to digital foundry stats that the game is running at1260p, his pixel counting methodology still gives him the same old results of a higher resolution from the 1260p. And he thinks that the game is using a reconstruction technique to improve the iq.
 

Cmerrill

You don't need to be empathetic towards me.
XB1 is not full native 1080p.
Liabe Brave redeemed ;)

Looks bad on digital foundry to be honest.

They take forever to release videos and they get it wrong.

Perhaps hire NXgamer on digital foundry for proper analysis?
 
It's "potentially acceptable"?!

How about whenever the developers choose to employ it? It's an aesthetic choice, just like any other rendering parameter.
Wasn't attempting to dictate what artists can and can't do. They can make whatever aesthetic choices they want and I can disagree with them. If they want to use CA I'm not gonna oppose them, just request they allow users to disable it.
Also, it really isn't that much of an issue in motion. Becomes highlighted in stills where you can look for it but in motion everything looks ok.
YMMV.
 

Paragon

Member
How about whenever the developers choose to employ it? It's an aesthetic choice, just like any other rendering parameter.
Okay, but it's an "aesthetic choice" which gives me migraines.
I don't care what the decision behind using it was if having it there means I can't play the game.
My eyes don't like it when they are constantly trying to focus on an image that is out of focus. I need to run a sharpening filter on top of RE7's TAA filter as well.
I don't mind if it's enabled by default, but CA should always have an option to disable it.

EDIT: Here's a shot to compare with the PS4 Pro image:

No CA + Sharpening (PC)
re7pc18axdw.png


PS4 Pro:
residentevil7biohazaryxysa.png

It's much easier on the eyes without all that blurring in my opinion.
 
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