The 980Ti has 6 GB of VRAM, surely you as its owner must know that?
Also, any shimmery walls as you may mention it would be fallout from opting to not use TAA.
Is that wide shot opening of your car driving down the road actually real-time? It looked like real video to me. Holy shit.
Well, the car is CG.That whole part is a video until they let you control the car.
The first point is pretty much always a given. Second point is likely true just based off of the pc performance thread. But I also have a 1070 and have never experienced those kinds of drops, and I'm playing at 1440p.[*]The console is not running equivalent to max settings on PC.
[*]The PC port has optimization issues in places
Drops to about 56 FPS at 1440p in that location for me.The first point is pretty much always a given. Second point is likely true just based off of the pc performance thread. But I also have a 1070 and have never experienced those kinds of drops, and I'm playing at 1440p.
Are we sure that the game is running at a locked resolution on the PS4/Pro?
So I would think that either:
- The resolution is dynamic, and it just manages to stay at 2240x1260 in the first couple of areas.
I mean, if you have HBAO+ enabled, that's a significant hit alone there that the consoles aren't takingSo I would think that either:
- The resolution is dynamic, and it just manages to stay at 2240x1260 in the first couple of areas.
- The framerate drops below 60 when you get here.
- The console is not running equivalent to max settings on PC.
- The PC port has optimization issues in places.
I set it to SSAO since I assumed that they would not be using HBAO+. Forgot to mention that.I mean, if you have HBAO+ enabled, that's a significant hit alone there that the consoles aren't taking
Xbox1:
Resolution: 960x1080 interlaced method
Performance: Can't hold 60 fps drops to 45 fps in heavy gpu areas
Antialiasing: Taa reconstruction ,similar Reconstruction technique to the technique used in killzone shadow fall multiplayer , +fxaa
Ps4:
Resolution: 1920x1080
Performance: Holds 60fps most of the time
Antialiasing: Better Antialiasing than pc version
Ps4 Pro:
Resolution: 2240x1260
Performance: Solid 60 fps with no dips
Antialiasing: Taa Reconstruction technique
Not sure why Pro version lacks motion blur tbh
Reconstruction on Pro? So does it mean it uses reconstruction to get up to higher resolution.
LOL, to be fair, NXGamer was the first one to deduce that the XB1 version is running below native 1080p.XB1 is not full native 1080p.
Liabe Brave redeemed
XB1 is not full native 1080p.
Liabe Brave redeemed
Wasn't attempting to dictate what artists can and can't do. They can make whatever aesthetic choices they want and I can disagree with them. If they want to use CA I'm not gonna oppose them, just request they allow users to disable it.It's "potentially acceptable"?!
How about whenever the developers choose to employ it? It's an aesthetic choice, just like any other rendering parameter.
YMMV.Also, it really isn't that much of an issue in motion. Becomes highlighted in stills where you can look for it but in motion everything looks ok.
Okay, but it's an "aesthetic choice" which gives me migraines.How about whenever the developers choose to employ it? It's an aesthetic choice, just like any other rendering parameter.
No CA + Sharpening (PC)
PS4 Pro: