THE:MILKMAN
Member
It splits the video stream. That's it
To be fair I really am curious why it has a relatively beefy power rating (36W) and is actively cooled. Something is in there and not just for the social screen and 3D audio?
It splits the video stream. That's it
4.2 to 6 is 43% increase.
1.31 to 1.84 is 40.5% increase.
Well that'd be the traditional approach. But where is Sony getting the savings to pay for a huge price drop if they're still paying for 28nm APUs? are we going to see it hit $299 and stay there for the next few years?
They said something like Neo mode must be better than ps4
They did not say Neo cannot be better than Ps4
They did not mandate parity with Ps4. The rumour is Uc4 already has a Neo mode ready in the game. Given Multiplayer is 60 FPS at 900p, SP is 1080p30...what do you think ND will do with that.....
Slim or another model with revised internals next year is my bet.
People need to understand, if your GPU is hitting the limit, you can cut down on resolution, geometry, draw-distance, shader passes, tons of stuff. On the other hand, if your CPU is maxed, you need to start doing less stuff content-wise.
Now if Sony are mandating content parity between Neo and base PS4, it essentially means that beefing up the CPU is basically a waste.
Feature parity is mandated, devs can extend and enhance features present in the base game, but they will not allow exclusive content.
The point is, if you want a special mission of say a RTS title involving thousands of combatants, running the AI for all of which would slow the base PS4 to an unplayable crawl, you can't have it just on the Neo version.
They are the Same Thing. PS Neo is just going to be a PS4 with the VR proccessor box Built in. It might have a slight power boost to allow for higher quality visuals, but it's not going to be a Scorpio. Hell, even the Scorpio isn't going to be what everyone thinks it will be.
These consoles exists for the sole purpose of 4k VR.
But you can just scale down the base PS4 version(much less combatants) of the game down until it can run decently.
Feature parity is mandated, devs can extend and enhance features present in the base game, but they will not allow exclusive content.
The point is, if you want a special mission of say a RTS title involving thousands of combatants, running the AI for all of which would slow the base PS4 to an unplayable crawl, you can't have it just on the Neo version.
Developers did not tap into the extraneous resources of PS4. Third party development is always held back by the lowest common denominator. Far Cry 4, for example, the developres came out and said they were hamstrung because they know a PS3/360 version was being made so they had to cut back their vision considerably.
Neo/Scorpio will suffer the same fate. They will be beholden to the PS4/X1. The only time you'll see considerable improvements in fidelity is when the hats made of money find their way into a publisher OR first party software decides to tackle things.
I thought Scorpio will have 12 GB RAM ?
why'd you think that?
why'd you think that?
why'd you think that?
why'd you think that?
why'd you think that?
While you guya argue about the specs and what itll be capable of. Im over here just wondering what they will name it.
Ps4k? Ps4 slim? PSFour?
While you guya argue about the specs and what itll be capable of. Im over here just wondering what they will name it.
Ps4k? Ps4 slim? PSFour?
But you can just scale down the base PS4 version(much less combatants) of the game down until it can run decently.
While you guya argue about the specs and what itll be capable of. Im over here just wondering what they will name it.
Ps4k? Ps4 slim? PSFour?
Number of RAM chips seen in the video mock up of the motherboard combined with knowing the mem bandwidth 320GB/sec.
One of the rumour articles said it would.
Based on the memory bandwidth.
12 memory chips.
Can't be 6GB so 12 minimum.
Render>12 chips>1GB per chip= 12GB?
But you can just scale down the base PS4 version(much less combatants) of the game down until it can run decently.
Neo is a stopgap solution for the remaining few years of this generation
That's a content change. So no, its not allowed.
The point is, if you NEED the extra CPU cycles to do something over and above what you can do on PS4, the parity clause will disallow it.
Changing the resolution, frame-rate, draw-distance, etc. Are fine because the content is essentially unchanged, only the presentation has been improved.
The GPU is the real important part though. Thats what makes it or breaks it. And if they wanna make this tech affordable, they have to cut somewhere.
Good point. Though it will have the 4k bluray player. So maybe just "ps4"with a big 4k capable sticker on the box.PS4k is out of question as this thing won't run games @4K. It would be like shooting themselves in the foot
+ also works. Ps4+ goes with playstation plus well.PS4 Premium? PS4+?
Yeah i agree it would have been easier.I honestly think Microsoft wasted a great name on their slim. "Xbox One S" would have been perfect for Scorpio.
Xbox One > Xbox One S > Xbox Two > Xbox Two S >etc etc
PS4 > PS4 S> PS5 > PS5 S > etc etc
A name like that would make people understand that its an upgrade, but its not a new generation.
I honestly think Microsoft wasted a great name on their slim. "Xbox One S" would have been perfect for Scorpio.
Xbox One > Xbox One S > Xbox Two > Xbox Two S >etc etc
PS4 > PS4 S> PS5 > PS5 S > etc etc
A name like that would make people understand that its an upgrade, but its not a new generation.
I believe they can't do that, but what they could do is make the NPCs simpler on vanilla Ps4 compared to Neo.But you can just scale down the base PS4 version(much less combatants) of the game down until it can run decently.
I'm with Collingwood on the naming convention and I think the Scorpio will be the Xbox One Pro.
I like the idea of Sony calling the Neo the PS4K.
Good point. Though it will have the 4k bluray player. So maybe just "ps4"with a big 4k capable sticker on the box.
Im hoping for just PS4 Slim or PSX4.
Here is how I see it. Sony built an excellent console for the money with the PS4, why do people think that won't be true with the Neo. I would like to think their engineer team has balanced the Neo to produce the most cost effective console within their budget and what will also be easy for devs to take advantage of and make use of what's available.
People are expecting way too much here, you have to remember devs are making games primarily for the XB1 and PS4 here as that is where the market share is. Any extra development time and resources they use for Neo/Scorpio special touches is extra time and money they have to spend for pretty much zero return on that time and money.
But won't it be odd when we're going to PS5? - PS5K?
I agree, people are acting like making a $499 or $599 console is the obvious choice, when consoles have never been able to sell at those prices.
If Neo is strong enough to make FFXV full 1080p, give them a decent AA solution, maybe improve draw distance and LOD a bit, i'd be thrilled.
Of course yoshida says 'if' there is a PS5. It's bad enough acknowledging there is a new console coming soon, as people will hold off to see what it is and how much it'll cost, so your current console sales suffer a blip. But potentially weakening the case for neo by saying 'oh well of course there will be another after that' would be worse.
Always focus on what you're selling now and only inform about upcoming things when you need to. I fully expect there to be a PS5 3-4 years after neo (maybe 3 years to not leave too much time to Scorpio), keep the same model as neo - BC with PS4 & neo, games work on neo & PS5, PS4 gets dropped.
So there'll be backwards compatibility and extensive multiplatform support until the older hardware really starts to drop off the sales charts. Again, hardly anything unprecedented about that. Console market could do with more BC support, after all.There is a big difference: now Sony and Microsoft are actually telling us that it's mid-gen by confirming that every game will come out for both systems for years to come...
Did they have to? The point is that the market is hardly unaccustomed to shorter refreshes.Xbox OG was killed right after 360 launched, and Wii was a totally different console/experience compared to GC. They had nothing in common
PS4k is out of question as this thing won't run games @4K. It would be like shooting themselves in the foot
I don't think so.
Andrew House said clearly that Neo is about offering contents to people with a 4K TV.
Their idea is to position it as a device intended for 4K.
Contents are both movies (UHD BR and 4K streaming) and games.
It's absolutely not out of question that a few games will run natively at 4K on Neo.
It won't be that difficult for games not pushing graphics and do not understimate what some talented developers like first party teams can achieve.
At the same time other games might still offer higher rendering resolution than fullHD (1440p?) coupled with internal upscaling to 4K. These are benefits that you need a 4K TV to enjoy.
Not having all the games running at native 4K is not a huge reason against calling it PS4K, even Microsoft is not mandating 4K resolution to developers a year later.
Yup. Personally not that interested in Neo as a gaming machine. I'm planning to overhaul my entertainment system this fall, which includes a more powerful gaming PC and 4K TV. Want Neo primarily for 4k media content (blu-rays, etc.). Better looking exclusives are a bonus. Multiplatform games I'll get on PC.
I wonder if they can bin chip production based on whether they're capable of base mode operation but fail full Neo mode, and what yields would look like? It's possible a single new design is sufficient to satisfy the need for a slim unit as well as the Neo. Alternatively, since they've already gone to the trouble of qualifying the new design for base mode operation, they could presumably simply eliminate any functional units that aren't required and have a scaled down design that could yield low-cost volume at 14nm.
Best of all, they'd have sales data from one holiday season to see the PS4/Neo split before deciding how to proceed with cost reduction instead of having to commit to a single course of action up front.
So why wont you get any multiplats on Neo out of interest ?
I wonder if they can bin chip production based on whether they're capable of base mode operation but fail full Neo mode, and what yields would look like? It's possible a single new design is sufficient to satisfy the need for a slim unit as well as the Neo. Alternatively, since they've already gone to the trouble of qualifying the new design for base mode operation, they could presumably simply eliminate any functional units that aren't required and have a scaled down design that could yield low-cost volume at 14nm.
Best of all, they'd have sales data from one holiday season to see the PS4/Neo split before deciding how to proceed with cost reduction instead of having to commit to a single course of action up front.
Your are looking to utilise 50 % defects, Just no. If hope its clear why...
I think folks are so use to the next-gen successor dynamic they are just projecting that expectation on the Neo. Neo is a stopgap solution for the remaining few years of this generation, it is specifically limited by Sony to not alienate the existing fanbase...the PS5 will not have to worry about those sane limitations.