MilkyJoe
Member
Just to jump back to the naming conversation that took place earlier in the thread, I think PS4K is too good for Sony not to use it.
I mean, that's naming gold right there.
And false advertising
Just to jump back to the naming conversation that took place earlier in the thread, I think PS4K is too good for Sony not to use it.
I mean, that's naming gold right there.
Depends if Scorpio shows Zen CPU being feasible.
If the entire PS4X1 line is stuck with Jaguar, then they need a clean generational breakaway eventually.
I don't see 10/7 nm coming that quickly - at least for large APU chips. And if neo doesn't play ps5 games, then you're basically saying neo only has a three year life before being replaced. That would be a bad thing to do to your consumers. If they're flight incremental then they have to have consistency and support each machine for approximately the same length that a normal gen would have (6 years or so).
I don't see 10/7 nm coming that quickly - at least for large APU chips. And if neo doesn't play ps5 games, then you're basically saying neo only has a three year life before being replaced. That would be a bad thing to do to your consumers. If they're flight incremental then they have to have consistency and support each machine for approximately the same length that a normal gen would have (6 yards or so).
Why are people still talking about a PS5 after what Andrew House said about the smartphone sm cycle?
You can switch to zen and not need a break. You just have a few years with some restrictions on content due to neo/Scorpio before the zen machine becomes the baseline. tbh next gen probably will be chasing 4K whether we like it or not, and that will suck up a lot of available power. So a PS5/Xb2 with zen running 4K could still be compatible with games running on a neo at 1080p for example.
Edit: instead of a Slim were getting Neo. That's a better way of putting it.
10nm chips will be out early next year in phones, GPUs won't be that far behind.
Apple is being supplied 7nm chips for its iPhone in 2018, again I don't think GPUs will be that far behind.
By holiday 2020 we will have at least 7nm SOC in PS5.
I tend to agree.
7nm SoCs in consoles by holiday 2020. Zen + HBM2/3 + 20 TFLOP GPUs.
Hopefully PS5 and the equivalent Xbox will put both Neo and Scorpio to shame as far as being able to handle highend AAA games at native 4K.
I tend to agree.
7nm SoCs in consoles by holiday 2020. Zen + HBM2/3 + 20 TFLOP GPUs.
Hopefully PS5 and the equivalent Xbox will put both Neo and Scorpio to shame as far as being able to handle highend AAA games at native 4K.
As for exclusives, Sony won't for Neo but I can't say the same for MS. I fully expect them to have Scorpio exclusive (and PC) titles at some point down the road, especially when it comes to VR as the XB1 simply can't do it.
Around the time the Neo releases, the $299 Xbox One S 500GB model should be out.
The 1TB and 500GB variants are listed for December release on the Microsoft store. In October, it seems only the 2TB will be for sale, at $399.That is only for the limited edition 2tb model. There will be a 500gb model for $299.99.
The 1TB and 500GB variants are listed for December release on the Microsoft store. In October, it seems only the 2TB will be for sale, at $399.
And even if all the SKUs are out when Neo launches, Sony's machine is going to be positioned as a premium offering. That likely means a bigger hard drive than the base PS4. Alongside 4K video and greatly improved specs, I'd expect a slightly higher price than the highest Xbox One.
And false advertising
God I hope they put a Sata 3 in and some space so we can put in our own HD.
My Ps4 2 TB is full, been deleting lots of games.
I'm predicting the same HDD tray/dock as regular PS4 but it comes with 2TB instead of 500GB, and with the announcement of external HDD support.
Hopefully that means a few extra USB ports. I'm fine with 2, but an extra one in the back for PSVR and/or the external HDD would be welcome.
The tight fit for the HD with no space and the slower Sata 2 is just poor thinking by Sony IMO.
How so?
7nm may be further than 2020, lithography is already a problem. Process leader Intel is expected to only debut on 2020 earliest based on its new cadence, putting other foundries at 2021 for premium mobile devices. GPUs one year later. Even then, does AMD have a billion dollar capital to design chips on 7nm? Intel+Nvidia could kill AMD off by then.I tend to agree.
7nm SoCs in consoles by holiday 2020. Zen + HBM2/3 + 20 TFLOP GPUs.
Hopefully PS5 and the equivalent Xbox will put both Neo and Scorpio to shame as far as being able to handle highend AAA games at native 4K.
It would be kind of like calling Xbox One the Xbox 1080. Not really false advertising, but not necessarily a good idea considering the AAA games won't be targeting 4K.
Not really at all.
The system will(assuming of course)play 4k blurays and upscale games to 4k. Not false advertising at all.
Can you clarify that, please?
Are your suggesting that Sony use the same production line for Neo and a new slim base model, and use the defective APU chips with insufficient functional CUs in the base model, while the good chips go to Neo? If that's the case, would we expect a cheap base slim model as soon as they've cleared inventory of the old PS4?
Nah, neo allows for 4 defects in 40 CU, thats 10 %.
Your are looking to utilise 50 % defects, Just no. If hope its clear why...
Yeah. Sony's mindset in creating the Neo is fundamentally different from MS's mindset in regards to the Scorpio. If the Neo is indeed just a 'premium PS4', then current rumored specs are fine. The Neo was never meant to be the start of a new generation. So bumping the specs and increasing the cost of the machine doesn't make a lot of sense for Sony.
MS's outset when designing the Scorpio is that it is a new Xbox generation from them, not a half step upgrade like the Neo is. So it makes sense that MS will spend more time and effort to get the strongest specs they reasonably can into a late 2017 console.
The Neo and the Scorpio may be releasing back-to-back (relatively speaking), but their developments are guided by two very different philosophies.
How so?
If you have to ask...
It isn't, actually. If a defect is isolated to a functional unit you're disabling then there's no problem. I'm also curious where your assertion about the number of CUs on Neo's SoC comes from. If we accept it as fact then you can have up to 4 non-functional CUs and still produce a viable Neo. My thought experiment was what you do when you have 5 that are defective? Or 6? 7? You also have marginal failures — parts that are within spec at lower clock rates but fail when you push them harder.
Binning is a technique that has been used before in silicon production, so I was just wondering whether it would apply here to any effect. Perhaps, and perhaps not ... but I'm hardly alone in pondering possibilities without being in possession of solid facts, and at least I'm not pretending otherwise.
if it plays 4K video and upscales games to 4K they could get away with calling it PS4K even if games do not play in native 4K
"Get away with" being the operative phrase
Would you be comfortable paying for a 50 % binned chip to be made up , fully assembled. and providing a 2 year warranty?
"Get away with" being the operative phrase
I disagree. House said Neo will be sold alongside PS4 as a "premium option." Shu just called Neo, "the high-end PS4." It isn't meant to be the sales volume focus any more than the Corvette is meant to sell more than the Camaro. Or Civic Type-R versus standard Civic, if you'd prefer.Primary focus from a development standpoint not a sales standpoint - the PS4 that is. And of course it has to be if and until Neo becomes the predominant device. It's important to be able to understand the difference
Oh? Sorry, but I don't really recognize your name apart from this thread. Have I talked to you about trolling in the past?PS. You do seem to enjoy throwing the word "troll" around
If you're happy with the performance of games on your PS4, then no, Neo isn't for you.And no I'm not a graphic savvy I enjoyed the witcher 3 on my ps4.
Ah, now I see where you're getting this stuff. The frame rate increases you're talking about came not from bumping the i3 to i5, but rather bumping the 750Ti to a GTX960.Are you confused, of course doubling the GPU with a damn I7 doubles the performance.
But doubling the GPU with a jaguar does damn nothing. Nada. Ziltch. Zero.
http://www.eurogamer.net/articles/digitalfoundry-2015-the-witcher-3-wild-hunt-face-off
Thanks for that. This is what I meant by CDPR doing a poor job of handling the cities. I understand that it may take more than 16ms for 1000 NPCs to sequentially decide what they're gonna do next, but there's no need for the rendering engine to sit around and wait for them all to figure it out. Really, NPCs don't need to be making 60 decisions a second in the first place. 10 per second should be more than sufficient. Probably even less for NPCs that are further off and not even interacting with the PC. So yeah, make that stuff asynchronous and crank the LOD way down. That should solve most of your crowd-induced performance issues.The main thing that holds back a game like Fallout from higher render updates is antiquated software stack, not hardware.
More importantly though - game simulation virtually never needs to be an actual framerate bottleneck, when it happens it's almost always just because it's "easier" that way. Which of course is a good argument for throwing more CPU resources at a problem (cheaper development or what not) but that only works if said CPU is your only hardware target.
Didn't you say 61% earlier? Where are you getting this figure? All I can find is AMD saying its IPC is 40% better than Excavator.A zen CPU would be effectively 70 % faster at same power.
lol This specifically says the CPU for Scorpio isn't confirmed yet. ;p
I think that rather than mandating it, they're merely enabling it. When Peggle: Ad Nauseam is a PS5 launch game in 2020, I see no reason the same executable shouldn't be allowed to run on Neo and PS4.I think that is the case, but you'll have to convince those people who think Sony are ditching generations like MS and mandating forwards and backwards compatibility for all devices going forward.
Outside of GAF, nobody is supposed to care about Neo at all. Sane people are supposed to continue buying PS4 instead. ;pThankfully, outside of places like GAF, very few people will get worked up over the specifics of which CPU Neo ended up with.
They already have an entire production line to produce nothing but PS4 APUs. Nobody else uses them.Care to explain why? The fabrication process is completely different. It would require Sony to dump a lot of money into a single production line for only their product since AMD will not be doing so.
I agree with this and it's worth adding that House actually talked about nine years of support for PS4. That means that he expects CoD:2022 to still support PS4 when it comes out. Maybe not CoD:2023, but by then PS5.5 will be launching, so hopefully by that time most PS4 buyers will have at least upgraded to a PS4.5 (Neo).I don't see 10/7 nm coming that quickly - at least for large APU chips. And if neo doesn't play ps5 games, then you're basically saying neo only has a three year life before being replaced. That would be a bad thing to do to your consumers. If they're flight incremental then they have to have consistency and support each machine for approximately the same length that a normal gen would have (6 yards or so).
Yeah, this sounds reasonable to me too. Keep the margins on PS4 as slim and aggressive as possible, and let reduced production costs on Neo bolster your profits. "PS4 is PS4," so it doesn't matter to Sony which one you buy, because they're gonna sell you exactly the same software either way.At this point, the cheaper price of adoption would be something they would have as an advantage as opposed to the higher priced NEO. OG PS4 is still competing with XB1 and XB1 S, i expect them to aggressively price it as time goes on while NEO stays relatively stable for a while
No, I think Neo will see 9+ years of support, just as all of their devices are intended to receive.Supporting the Neo for a traditional lifespan is counter to why it exists. It's a supplemental hardware refresh to augment the original PS4 for the remainder of this generation.
If you are buying a Neo, you are deliberately signing up for a shorter lifespan, but the trade-off is not waiting until the PS5 for better graphics and certain features. That trade-off is not going to be for everybody, thankfully it's entirely optional.
I only read a translation, but I actually got the impression he was simply saying they wouldn't have new hardware every year, because they wanted to give developers a stable target to study/learn for a few years. So, smartphone-like in the cross-comparability, but not in the annual hardware updates.He was talking about frequency of updates in regards to NEO. He still talks about complete' cycles' as an alternate thing to what the NEO is.
Go back and read what he actually said.
I think it will be held be back for the first few years, just as the need to reach a larger audience dictates cross-gen support at the start of any new generation.A 2019/2020 Zen CPU with 16GB ram HB2 with 1+tb/s and 14+TFLOPs is absolutely not something that can be held back by what the PS4 and NEO will be offering, which are marginal jumps by comparison.
The investment into that kind of tech, which goes far beyond NEO's investment, would have been a waste if they limit the games to the previous hardware.
I think the argument is that you'd need to have a horrific number of defects before fusing off as many as 17 CUs was more cost effective than simply making a smaller die for the PS4. Also, if your defect rate was really that high, I'd think it'd be affecting the CPU section of the die equally.It isn't, actually. If a defect is isolated to a functional unit you're disabling then there's no problem. I'm also curious where your assertion about the number of CUs on Neo's SoC comes from. If we accept it as fact then you can have up to 4 non-functional CUs and still produce a viable Neo. My thought experiment was what you do when you have 5 that are defective? Or 6? 7? You also have marginal failures parts that are within spec at lower clock rates but fail when you push them harder.
Binning is a technique that has been used before in silicon production, so I was just wondering whether it would apply here to any effect. Perhaps, and perhaps not ... but I'm hardly alone in pondering possibilities without being in possession of solid facts, and at least I'm not pretending otherwise.