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Digital Foundry - Several sources indicate Neo will launch this year

mrklaw

MrArseFace
Depends if Scorpio shows Zen CPU being feasible.

If the entire PS4X1 line is stuck with Jaguar, then they need a clean generational breakaway eventually.

You can switch to zen and not need a break. You just have a few years with some restrictions on content due to neo/Scorpio before the zen machine becomes the baseline. tbh next gen probably will be chasing 4K whether we like it or not, and that will suck up a lot of available power. So a PS5/Xb2 with zen running 4K could still be compatible with games running on a neo at 1080p for example.
 
I don't see 10/7 nm coming that quickly - at least for large APU chips. And if neo doesn't play ps5 games, then you're basically saying neo only has a three year life before being replaced. That would be a bad thing to do to your consumers. If they're flight incremental then they have to have consistency and support each machine for approximately the same length that a normal gen would have (6 years or so).

Supporting the Neo for a traditional lifespan is counter to why it exists. It's a supplemental hardware refresh to augment the original PS4 for the remainder of this generation.

If you are buying a Neo, you are deliberately signing up for a shorter lifespan, but the trade-off is not waiting until the PS5 for better graphics and certain features. That trade-off is not going to be for everybody, thankfully it's entirely optional.
 

truth411

Member
I don't see 10/7 nm coming that quickly - at least for large APU chips. And if neo doesn't play ps5 games, then you're basically saying neo only has a three year life before being replaced. That would be a bad thing to do to your consumers. If they're flight incremental then they have to have consistency and support each machine for approximately the same length that a normal gen would have (6 yards or so).

No Sony have been clear that Neo is current gen, there will not be games on Neo that's not on the original PS4. Neo is literally a supped up PS4 architecturally. Your argument could apply for the very existence of Neo as well for owners of PS4, it doesn't hold.

Edit: instead of a Slim were getting Neo. That's a better way of putting it.

10nm chips will be out early next year in phones, GPUs won't be that far behind.
Apple is being supplied 7nm chips for its iPhone in 2018, again I don't think GPUs will be that far behind.
By holiday 2020 we will have at least 7nm SOC in PS5.
 

Inuhanyou

Believes Dragon Quest is a franchise managed by Sony
Why are people still talking about a PS5 after what Andrew House said about the smartphone sm cycle?

He was talking about frequency of updates in regards to NEO. He still talks about complete' cycles' as an alternate thing to what the NEO is.

Go back and read what he actually said.
 

Inuhanyou

Believes Dragon Quest is a franchise managed by Sony
You can switch to zen and not need a break. You just have a few years with some restrictions on content due to neo/Scorpio before the zen machine becomes the baseline. tbh next gen probably will be chasing 4K whether we like it or not, and that will suck up a lot of available power. So a PS5/Xb2 with zen running 4K could still be compatible with games running on a neo at 1080p for example.

A 2019/2020 Zen CPU with 16GB ram HB2 with 1+tb/s and 14+TFLOPs is absolutely not something that can be held back by what the PS4 and NEO will be offering, which are marginal jumps by comparison.

The investment into that kind of tech, which goes far beyond NEO's investment, would have been a waste if they limit the games to the previous hardware.
 

AmyS

Member
Edit: instead of a Slim were getting Neo. That's a better way of putting it.

10nm chips will be out early next year in phones, GPUs won't be that far behind.
Apple is being supplied 7nm chips for its iPhone in 2018, again I don't think GPUs will be that far behind.
By holiday 2020 we will have at least 7nm SOC in PS5.

I tend to agree.

7nm SoCs in consoles by holiday 2020. Zen + HBM2/3 + 20 TFLOP GPUs.
Hopefully PS5 and the equivalent Xbox will put both Neo and Scorpio to shame as far as being able to handle highend AAA games at native 4K.
 

Putty

Member
I tend to agree.

7nm SoCs in consoles by holiday 2020. Zen + HBM2/3 + 20 TFLOP GPUs.
Hopefully PS5 and the equivalent Xbox will put both Neo and Scorpio to shame as far as being able to handle highend AAA games at native 4K.

You'd have to think by 2020 we'd be able to get really good 10TF machines.
 

Proelite

Member
I tend to agree.

7nm SoCs in consoles by holiday 2020. Zen + HBM2/3 + 20 TFLOP GPUs.
Hopefully PS5 and the equivalent Xbox will put both Neo and Scorpio to shame as far as being able to handle highend AAA games at native 4K.

7nm means twice the density of 14nm, and may or may not allow a higher clock. Most optimistic case for AMD is a ~25% clock increase for "free" on 7nm finfet. Best case is something like 15 teraflops.
 

Z3M0G

Member
As for exclusives, Sony won't for Neo but I can't say the same for MS. I fully expect them to have Scorpio exclusive (and PC) titles at some point down the road, especially when it comes to VR as the XB1 simply can't do it.

You do have a point. They may not follow the same path as Sony. Or maybe Sony will give in some day and allow them.
 
Around the time the Neo releases, the $299 Xbox One S 500GB model should be out.
That is only for the limited edition 2tb model. There will be a 500gb model for $299.99.
The 1TB and 500GB variants are listed for December release on the Microsoft store. In October, it seems only the 2TB will be for sale, at $399.

And even if all the SKUs are out when Neo launches, Sony's machine is going to be positioned as a premium offering. That likely means a bigger hard drive than the base PS4. Alongside 4K video and greatly improved specs, I'd expect a slightly higher price than the highest Xbox One.
 

geordiemp

Member
The 1TB and 500GB variants are listed for December release on the Microsoft store. In October, it seems only the 2TB will be for sale, at $399.

And even if all the SKUs are out when Neo launches, Sony's machine is going to be positioned as a premium offering. That likely means a bigger hard drive than the base PS4. Alongside 4K video and greatly improved specs, I'd expect a slightly higher price than the highest Xbox One.

God I hope they put a Sata 3 in and some space so we can put in our own HD.

My Ps4 2 TB is full, been deleting lots of games.
 
God I hope they put a Sata 3 in and some space so we can put in our own HD.

My Ps4 2 TB is full, been deleting lots of games.

I'm predicting the same HDD tray/dock as regular PS4 but it comes with 2TB instead of 500GB, and with the announcement of external HDD support.

Hopefully that means a few extra USB ports. I'm fine with 2, but an extra one in the back for PSVR and/or the external HDD would be welcome.
 

geordiemp

Member
I'm predicting the same HDD tray/dock as regular PS4 but it comes with 2TB instead of 500GB, and with the announcement of external HDD support.

Hopefully that means a few extra USB ports. I'm fine with 2, but an extra one in the back for PSVR and/or the external HDD would be welcome.

The tight fit for the HD with no space and the slower Sata 2 is just poor thinking by Sony IMO.
 

Renekton

Member
I tend to agree.

7nm SoCs in consoles by holiday 2020. Zen + HBM2/3 + 20 TFLOP GPUs.
Hopefully PS5 and the equivalent Xbox will put both Neo and Scorpio to shame as far as being able to handle highend AAA games at native 4K.
7nm may be further than 2020, lithography is already a problem. Process leader Intel is expected to only debut on 2020 earliest based on its new cadence, putting other foundries at 2021 for premium mobile devices. GPUs one year later. Even then, does AMD have a billion dollar capital to design chips on 7nm? Intel+Nvidia could kill AMD off by then.
 

Cmerrill

You don't need to be empathetic towards me.
It would be kind of like calling Xbox One the Xbox 1080. Not really false advertising, but not necessarily a good idea considering the AAA games won't be targeting 4K.

Not really at all.

The system will(assuming of course)play 4k blurays and upscale games to 4k. Not false advertising at all.
 

mitchman

Gold Member
Neo seriously need to allow for replacement drives that are higher than 9mm, the current limitation. Many of the SSHDs out there seems to be 20mm high.
 

Lady Gaia

Member
Can you clarify that, please?

Are your suggesting that Sony use the same production line for Neo and a new slim base model, and use the defective APU chips with insufficient functional CUs in the base model, while the good chips go to Neo? If that's the case, would we expect a cheap base slim model as soon as they've cleared inventory of the old PS4?

Since it was rampant speculation on my part I don't think we should expect anything in particular. The question was merely whether Sony has some end game in mind for a cost-reduced PS4 based on the work they've done for Neo. The previous assumptions about how a console generation plays out have been disrupted so it will be interesting to see what they have in mind beyond this holiday.
 

Lady Gaia

Member
Nah, neo allows for 4 defects in 40 CU, thats 10 %.

Your are looking to utilise 50 % defects, Just no. If hope its clear why...

It isn't, actually. If a defect is isolated to a functional unit you're disabling then there's no problem. I'm also curious where your assertion about the number of CUs on Neo's SoC comes from. If we accept it as fact then you can have up to 4 non-functional CUs and still produce a viable Neo. My thought experiment was what you do when you have 5 that are defective? Or 6? 7? You also have marginal failures — parts that are within spec at lower clock rates but fail when you push them harder.

Binning is a technique that has been used before in silicon production, so I was just wondering whether it would apply here to any effect. Perhaps, and perhaps not ... but I'm hardly alone in pondering possibilities without being in possession of solid facts, and at least I'm not pretending otherwise.
 
Yeah. Sony's mindset in creating the Neo is fundamentally different from MS's mindset in regards to the Scorpio. If the Neo is indeed just a 'premium PS4', then current rumored specs are fine. The Neo was never meant to be the start of a new generation. So bumping the specs and increasing the cost of the machine doesn't make a lot of sense for Sony.

MS's outset when designing the Scorpio is that it is a new Xbox generation from them, not a half step upgrade like the Neo is. So it makes sense that MS will spend more time and effort to get the strongest specs they reasonably can into a late 2017 console.

The Neo and the Scorpio may be releasing back-to-back (relatively speaking), but their developments are guided by two very different philosophies.

This makes so much sense and I have agree with you :)
 

geordiemp

Member
It isn't, actually. If a defect is isolated to a functional unit you're disabling then there's no problem. I'm also curious where your assertion about the number of CUs on Neo's SoC comes from. If we accept it as fact then you can have up to 4 non-functional CUs and still produce a viable Neo. My thought experiment was what you do when you have 5 that are defective? Or 6? 7? You also have marginal failures — parts that are within spec at lower clock rates but fail when you push them harder.

Binning is a technique that has been used before in silicon production, so I was just wondering whether it would apply here to any effect. Perhaps, and perhaps not ... but I'm hardly alone in pondering possibilities without being in possession of solid facts, and at least I'm not pretending otherwise.

Many years ago I worked at Motorola semi fab, testing chips and fault finding. But things move on, just giving my opinion.

It really depends what the faults are, as once you get so many faults then your also possibly affecting the reliability and confidence in that silicon wafer as a whole. Maybe one of the processes was slightly off.......If the fault is a foreign particle then fine, but what if its more ?

Given 18 separate fails in a tiny chip.....You can get so many modes of silicon failure which can make the wafer suspect - you would not advise to put it in the next NASA shuttle lol. Do you strip the silicon and analyse each defect on each wafer to make sure each occurrence affects no other part of the wafer ??? doubt it.

Would you be comfortable paying for a 50 % binned chip to be made up , fully assembled. and providing a 2 year warranty ? Maybe you could bake it in the ovens for a few weeks to get more early bath tub fails and then assemble it.....But its not automotive class and that costs more....

....Or lets face it you would not go forward with a process or batch with that many issues anyway..
 

Clear

CliffyB's Cock Holster
"Get away with" being the operative phrase

All depends on pricing.

To which point I'm not entirely sure why exactly people are expecting Neo to be so damn expensive. Given the One S is pretty much the same price as the One despite being upgraded to be able to handle 4k video... why exactly is this modestly upgraded PS4 going to be so much more than the base unit?

Is changing the APU and Ram really going to add $100+ to the BOM? Really can't see it myself.
 

Lady Gaia

Member
Would you be comfortable paying for a 50 % binned chip to be made up , fully assembled. and providing a 2 year warranty?

Neither of us has enough information to make that call, but I'd at least want to consider my economic options. You keep pushing the 50% failure case, but there's a lot of room in the middle. If you're happy to ship a chip with four disabled CUs out of 40 as a high end unit, would you really balk at shipping one with five as a base model that doesn't need the full CU count?

If I'm trying to cost reduce a product I'm looking for every possible win and I'm doing some pricey stress testing on a representative sample to see what my options are. Binning isn't novel in silicon production, and designing around the inevitability of imperfection turns out to be far more cost effective than insisting on flawless parts.
 
Primary focus from a development standpoint not a sales standpoint - the PS4 that is. And of course it has to be if and until Neo becomes the predominant device. It's important to be able to understand the difference
I disagree. House said Neo will be sold alongside PS4 as a "premium option." Shu just called Neo, "the high-end PS4." It isn't meant to be the sales volume focus any more than the Corvette is meant to sell more than the Camaro. Or Civic Type-R versus standard Civic, if you'd prefer.

PS. You do seem to enjoy throwing the word "troll" around
Oh? Sorry, but I don't really recognize your name apart from this thread. Have I talked to you about trolling in the past?


And no I'm not a graphic savvy I enjoyed the witcher 3 on my ps4.
If you're happy with the performance of games on your PS4, then no, Neo isn't for you.


Are you confused, of course doubling the GPU with a damn I7 doubles the performance.

But doubling the GPU with a jaguar does damn nothing. Nada. Ziltch. Zero.

http://www.eurogamer.net/articles/digitalfoundry-2015-the-witcher-3-wild-hunt-face-off
Ah, now I see where you're getting this stuff. The frame rate increases you're talking about came not from bumping the i3 to i5, but rather bumping the 750Ti to a GTX960.

Read this DF article instead. First note that in the official sysreqs for Witcher 3, CDRP say Core i5 2500K minimum. Now look at this table:
Witcher%203%20versus%20CPU.png


See how even a Pentium does better than 60 fps? If you're talking about minimum frame rates, then even the i5 doesn't hold 60; you need an i7 for that. It sounds like rather than do a good job of optimizing performance of their game in cities and such, CDPR's response was to say, "/shrug Just get a better CPU." Hardly an elegant solution.

The main thing that holds back a game like Fallout from higher render updates is antiquated software stack, not hardware.
More importantly though - game simulation virtually never needs to be an actual framerate bottleneck, when it happens it's almost always just because it's "easier" that way. Which of course is a good argument for throwing more CPU resources at a problem (cheaper development or what not) but that only works if said CPU is your only hardware target.
Thanks for that. This is what I meant by CDPR doing a poor job of handling the cities. I understand that it may take more than 16ms for 1000 NPCs to sequentially decide what they're gonna do next, but there's no need for the rendering engine to sit around and wait for them all to figure it out. Really, NPCs don't need to be making 60 decisions a second in the first place. 10 per second should be more than sufficient. Probably even less for NPCs that are further off and not even interacting with the PC. So yeah, make that stuff asynchronous and crank the LOD way down. That should solve most of your crowd-induced performance issues.

I've talked about stuff like this before, but I mostly get ignored. =/


A zen CPU would be effectively 70 % faster at same power.
Didn't you say 61% earlier? Where are you getting this figure? All I can find is AMD saying its IPC is 40% better than Excavator.


lol This specifically says the CPU for Scorpio isn't confirmed yet. ;p


I think that is the case, but you'll have to convince those people who think Sony are ditching generations like MS and mandating forwards and backwards compatibility for all devices going forward.
I think that rather than mandating it, they're merely enabling it. When Peggle: Ad Nauseam is a PS5 launch game in 2020, I see no reason the same executable shouldn't be allowed to run on Neo and PS4.

Thankfully, outside of places like GAF, very few people will get worked up over the specifics of which CPU Neo ended up with.
Outside of GAF, nobody is supposed to care about Neo at all. Sane people are supposed to continue buying PS4 instead. ;p


Care to explain why? The fabrication process is completely different. It would require Sony to dump a lot of money into a single production line for only their product since AMD will not be doing so.
They already have an entire production line to produce nothing but PS4 APUs. Nobody else uses them.


I don't see 10/7 nm coming that quickly - at least for large APU chips. And if neo doesn't play ps5 games, then you're basically saying neo only has a three year life before being replaced. That would be a bad thing to do to your consumers. If they're flight incremental then they have to have consistency and support each machine for approximately the same length that a normal gen would have (6 yards or so).
I agree with this and it's worth adding that House actually talked about nine years of support for PS4. That means that he expects CoD:2022 to still support PS4 when it comes out. Maybe not CoD:2023, but by then PS5.5 will be launching, so hopefully by that time most PS4 buyers will have at least upgraded to a PS4.5 (Neo).


At this point, the cheaper price of adoption would be something they would have as an advantage as opposed to the higher priced NEO. OG PS4 is still competing with XB1 and XB1 S, i expect them to aggressively price it as time goes on while NEO stays relatively stable for a while
Yeah, this sounds reasonable to me too. Keep the margins on PS4 as slim and aggressive as possible, and let reduced production costs on Neo bolster your profits. "PS4 is PS4," so it doesn't matter to Sony which one you buy, because they're gonna sell you exactly the same software either way.


Supporting the Neo for a traditional lifespan is counter to why it exists. It's a supplemental hardware refresh to augment the original PS4 for the remainder of this generation.

If you are buying a Neo, you are deliberately signing up for a shorter lifespan, but the trade-off is not waiting until the PS5 for better graphics and certain features. That trade-off is not going to be for everybody, thankfully it's entirely optional.
No, I think Neo will see 9+ years of support, just as all of their devices are intended to receive.


He was talking about frequency of updates in regards to NEO. He still talks about complete' cycles' as an alternate thing to what the NEO is.

Go back and read what he actually said.
I only read a translation, but I actually got the impression he was simply saying they wouldn't have new hardware every year, because they wanted to give developers a stable target to study/learn for a few years. So, smartphone-like in the cross-comparability, but not in the annual hardware updates.


A 2019/2020 Zen CPU with 16GB ram HB2 with 1+tb/s and 14+TFLOPs is absolutely not something that can be held back by what the PS4 and NEO will be offering, which are marginal jumps by comparison.

The investment into that kind of tech, which goes far beyond NEO's investment, would have been a waste if they limit the games to the previous hardware.
I think it will be held be back for the first few years, just as the need to reach a larger audience dictates cross-gen support at the start of any new generation.


It isn't, actually. If a defect is isolated to a functional unit you're disabling then there's no problem. I'm also curious where your assertion about the number of CUs on Neo's SoC comes from. If we accept it as fact then you can have up to 4 non-functional CUs and still produce a viable Neo. My thought experiment was what you do when you have 5 that are defective? Or 6? 7? You also have marginal failures — parts that are within spec at lower clock rates but fail when you push them harder.

Binning is a technique that has been used before in silicon production, so I was just wondering whether it would apply here to any effect. Perhaps, and perhaps not ... but I'm hardly alone in pondering possibilities without being in possession of solid facts, and at least I'm not pretending otherwise.
I think the argument is that you'd need to have a horrific number of defects before fusing off as many as 17 CUs was more cost effective than simply making a smaller die for the PS4. Also, if your defect rate was really that high, I'd think it'd be affecting the CPU section of the die equally.
 
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