Teknopathetic
Member
"Licensed songs may be too expensive to charge 99c for 3 songs. There is no need to take such a risk if the group is popular. They should be able to charge higher."
Er, that's the point of selling the music packs. It's not a risk at all. This is seemingly working extremely well for Jubeat/Jukebeat on iOS and I'm assuming Reflec Beat as well and countless other mobile games. He's saying sell the base game for 99c with very few songs and then make money by selling packs of music. Realistically, the game just needs to be free with a handful of songs, there's no point in selling the game and then attempting to sell music packs on top of that.
Er, that's the point of selling the music packs. It's not a risk at all. This is seemingly working extremely well for Jubeat/Jukebeat on iOS and I'm assuming Reflec Beat as well and countless other mobile games. He's saying sell the base game for 99c with very few songs and then make money by selling packs of music. Realistically, the game just needs to be free with a handful of songs, there's no point in selling the game and then attempting to sell music packs on top of that.