Publisher | Bethesda Softworks
Developer | id Software
Platform | Nintendo Switch
Release Date | Nov 10th, 2017
No. Of Players | up to 12 players
Category | First Person Shooter/Action
Cart Size| 16GB (Singleplayer only, Multiplayer requires 9 GB download)
Single Player Campaign |
You've come here for a reason. The Union Aerospace Corporation's massive research facility
on Mars is overwhelmed by fierce and powerful demons, and only one person stands between their
world and ours. As the lone DOOM Marine, you've been activated to do one thing - kill them all. There
is no taking cover or stopping to regenerate health as you beat back Hell's raging demon hordes.
Combine your arsenal of futuristic and iconic guns, upgrades, movement,and an advanced melee
system to knock-down, slash, stomp, crush, and blow apart demons in creative and violent ways.
MULTIPLAYER/MODES | Dominate your opponents in DOOM's signature, fast-paced arena-style combat. In both
classic and all-new game modes, annihilate your enemies utilizing your personal blend of
skill, powerful weapons, vertical movement, and unique power-ups that allow you to play as a
demon. Note: ALL DLC and all Multiplayer modes will be available for SWITCH as day one patch/download.
(Taken from Original DOOM thread as it applies here)
- Soul Harvest - Because sometimes just killing your enemies isnt enough
Soul Harvest is similar to Team Deathmatch (see below), but instead of racking up points with every kill, players
need to collect the souls of their fallen foes. Each soul will remain in the world for a limited time. These souls can be
scooped up by anyone on either team. The catch? Only the opposing team earns points for grabbing a soul but the teammates
of the vanquished can play spoiler by seizing an allys soul to prevent their foes from gaining a soul point.
- Freeze Tag - Freeze Tag plays out a lot like the real-world equivalent (minus the heavy weaponry and hellish backdrop).
Rather than killing your foes, opponents are instead frozen in place immobilized in a block of ice. Teammates can thaw their allies by
standing nearby for a set amount of time.
- Warpath - King of the Hill gets even crazier in Warpath, where a single capture point moves around the map along a
set (and clearly marked) pathway. And if thats not enough, a demon rune marches along in lockstep but on the opposite side of the path.
- Domination - Domination includes up to three static capture points that are spread out across a map.
Players spawn on different sides of the map, and can control the capture points by clearing out any enemies and
standing within the designated zone. Points are earned based on how long you control a capture point.
- Team Deathmatch - One of the two purest takes on classic modes in DOOM multiplayer, Team Deathmatch pits
two teams against each other in a straight-up kill-fest. Players can choose their loadouts, customize their marine and become
the demon if they grab the rune while its in play. (Demon kills are scored the same as regular kills.) Power-ups and power weapons
also play a key role here.
- Clan Arena - The other pure take on a classic mode, Clan Arena is a game of elimination: the last team standing wins.
All pick-ups are removed from the map, and players wont be able to restore their health or armor. Once youre dead, youre dead no respawning.
And demons arent available during this mode. Victory is earned by the team that fully eliminates all its foes or by the team with the most
remaining players when time runs out.
Video Comparison
https://youtu.be/czKIEMDTIvs
Reviews
https://www.google.com/amp/s/wccftech.com/review/doom-for-nintendo-switch-doomed-mediocrity/amp/
https://www.google.com/amp/www.mirror.co.uk/tech/doom-nintendo-switch-port-review-11491114.amp
DOOM for Nintendo Switch review: not a perfect port, but slaughtering demons still rocks
http://www.nintendolife.com/reviews/nintendo-switch/doom
DOOM was definitely made with portable mode as the primary focus. Whether docked or not, it runs at 720p, the native resolution of the Switch's display. That means it looks really great in handheld mode, but when docked things start to look a bit muddy and blurry. We didn't find that this caused issues for us with the game, but it was noticeable. What did cause some problems were the frame rate and the audio. DOOM is a beautiful game, but that beauty comes with a price tag.
The Verge: https://www.theverge.com/2017/11/9/1...-switch-review
Metro GameCentral: http://metro.co.uk/2017/11/09/doom-o...-hell-7066881/
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