Matt Attack
Member
Scores are looking great! I really liked II, so I expect to be floored here.
UH OH GUYS
POLITICS IN A REVIEW, YOU KNOW WHO IS COMING
Why would anyone base their review off of other titles and not the title that they're actually playing? Giving a sequel a lower score based on a previous entry in the series is just stupid.
"Weak plot" WTF?
"Weak plot" WTF?
yo this game sounds ridiculously massive
So.. by far the best candidate for GOTY?
You're too late son, the 9's are already swarming in
Kind of low.
"Weak plot" WTF?
Bayonetta 2.
Weak plot? They better elaborate. I want mah story!
They probably said Titanfall had a Oscar worthy plot or something.
It's not like it isn't common to see. Plenty of reviewers aren't entirely objective and base off reviews on how well it compares to the creator's previous work. Film reviews do this all the time. "It's good, but nowhere near his/her best work" which affects their final score. If they state in the review itself they don't find it as good they are not about to grade it as highly as that work. In this case it could come to a situation of "for me to give it a 90+" it needs to be amazing, and while very good it isn't that.
Origins and DA2 could both fit inside this one.
It's big.
This or GTA V a second time. Only got time for one of them. At the moment I'm all in for this!
Gamespot why <__<
Gamespot... "Combat requires relatively little strategy".
Uh oh.
Gamespot... "Combat requires relatively little strategy".
Uh oh.
Not the incredible ground breaking scores I expected with all the hype, but it's pretty good.
Gamespot... "Combat requires relatively little strategy".
Uh oh.
Is it just me or does that score and summary completely differ from the rest of the article, especially the final paragraph?
Did they say what difficulty they were playing on? Hard is my default for these types of games.
Gamespot... "Combat requires relatively little strategy".
Uh oh.
Once the shine had worn off though, disappointment began setting in. Inquisition zips quickly through its set-up, in which you're a survivor of a mysterious breach in the sky that's spitting out demon spawning tears, but not quickly enough to hide that you're an amnesiac hero, the threat is basically Oblivion's gates recoloured green, and that the villain of the piece is referred to as "The Elder One", as if the entire writing team had just thrown their hands up in defeat. The role-playing too, pretty as it is, didn't feel like BioWare. There are straight up MMO style quests, like collecting 10 bits of meat, which at least make sense in context - that you're helping refugees and refugees need food. Others, however, are thrown in with no finesse whatsoever. You find a letter that says, in about as many words, "Girls really dig people who can kill bears!" and then ping, your Quest Journal suddenly thinks you're interested in bear-hunting. The first hour of a game is a bad, bad time for it to be resorting to this crap.
The reason for the sack of activities where normally there'd be more involved quests is that Inquisition takes as many cues from the likes of Assassin's Creed as other RPGs, with its maps a sack of quests, collectibles, secret bits and general things to do. These in turn provide levels and gives the Inquisition the power to take on bigger problems in more traditional quests, like preventing the assassination of the Empress of Orlais, home of some of the dodgiest accents this side of 'Allo 'Allo. The further you get, the more of that good stuff there is to do, including spin-offs from the main quest like your companions' personal quests. Early on though, it's just busy-work. The big threat is boring, and it's hard to take everyone seriously when they rattle on about its urgency but still have time to make fancy Inquisition banners and armour, and the basic solution is openly "Just get some mages to help zap the green swirly thing."
Gamespot... "Combat requires relatively little strategy".
Uh oh.