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Driveclub VR gameplay.

Marlenus

Member
Project Cars, possibly.

Assetto Corsa still doesn't have official VR on PC, it's still considered pre-alpha support. I wouldn't expect it in the PS4 version for quite a while.

That's a shame about assetto corsa, guess GT might do for a more sim experience but I hope it comes to assetto corsa eventually.

Still I am looking forward to this game, I think DC is damn good as is.
 

timlot

Banned
Looks nice. Although the fidelity on screen may not be whats in the visor. If Sony makes the PSVR PC compatible it would be more appealing.
 

Kaako

Felium Defensor
Looks nice. Although the fidelity on screen may not be whats in the visor. If Sony makes the PSVR PC compatible it would be more appealing.
It would automatically be 200% more appealing if Sony did that, but we damn well know Sony ain't gonna make any official PC drivers. Our best bet is custom homebrew PC drivers for the PSVR. Here's hoping for that at least.
 

majik13

Member
Played this a few months ago, and it looked and played really well. Felt very intuitive to drive, no sickness. Was cool being able to look around a keep track of cars, peek my head outside the window and look back, etc.
 

Reallink

Member
ALL PSVR games are effectively sub-HD, since its 1080p screen has two split in half for each eye. 960x1080 is the effective resolution you get. Of course, games may run even lower than that.

Thank you, I'm aware, just wanted to keep it easy for everyone to understand in using what they're familiar with. I do of course mean the referenced titles are likely rendering below 960x1080. Barring that, it's also possible most other games are super sampled while the criticized offenders are not. Regardless, there does seem to be significant resolution discrepancies. Even Rift and Vive have this problem on infinitely more powerful hardware, certainly an OG PS4 is not going to have resolution parity across every title.
 

diablos991

Can’t stump the diablos
What you are seeing in YouTube looks a hell of a lot better than what the person with the VR headset has on is seeing.

Screen door effect and the pixelation of viewing the screen that close will destroy the image quality.

The Rift is a more premium headset and the difference between the outside screen and the VR experience was shocking. I can only imagine the differences here will be just as stark if not more.
 

DieH@rd

Banned
What you are seeing in YouTube looks a hell of a lot better than what the person with the VR headset has on is seeing.

No, not a hell lot better. Social screen feed that is created on the fly by that small processing unit is a cropped image of the one eye that is transformed back from fisheye to flat view. Resolution of that end image is not great.

User inside headset has much larger FOV, lower latency and higher framerate.
 

Kyolux

Member
What you are seeing in YouTube looks a hell of a lot better than what the person with the VR headset has on is seeing.

Screen door effect and the pixelation of viewing the screen that close will destroy the image quality.

The Rift is a more premium headset and the difference between the outside screen and the VR experience was shocking. I can only imagine the differences here will be just as stark if not more.

I haven't used Rift nor Vive yet. Will do the latter in 2 weeks or so. But anyway, PS VR has more subpixels which helps offset it to some extent. the screen door effect is there, but it's barely present. I stopped noticing it after a few seconds when I played the heist demo.

No, not a hell lot better. Social screen feed that is created on the fly by that small processing unit is a cropped image of the one eye that is transformed back from fisheye to flat view. Resolution of that end image is not great.

User inside headset has much larger FOV, lower latency and higher framerate.

I assume he's talking about IQ, not framerate, latency or actual FOV. Which is lower inside the headset because of the resolution and SDE. But it usually doesn't matter all that much because that's not the attractive part of VR. At least, not yet.
 

Kaako

Felium Defensor
What you are seeing in YouTube looks a hell of a lot better than what the person with the VR headset has on is seeing.

Screen door effect and the pixelation of viewing the screen that close will destroy the image quality.

The Rift is a more premium headset and the difference between the outside screen and the VR experience was shocking. I can only imagine the differences here will be just as stark if not more.
Even with all this said, Driveclub VR will still be an incredible VR driving experience. There is not a single doubt about this and that is where the excitement comes into play.
 

diablos991

Can’t stump the diablos
No, not a hell lot better. Social screen feed that is created on the fly by that small processing unit is a cropped image of the one eye that is transformed back from fisheye to flat view. Resolution of that end image is not great.

User inside headset has much larger FOV, lower latency and higher framerate.

I haven't used Rift nor Vive yet. Will do the latter in 2 weeks or so. But anyway, PS VR has more subpixels which helps offset it to some extent. the screen door effect is there, but it's barely present. I stopped noticing it after a few seconds when I played the heist demo.

I've owned a Rift and used a Vive and yes; it is a hell of a different experience between the external display and the VR headset.

Unless the PSVR has some secret sauce that lets it be more clear at lower resolutions then the competition it must still be applicable.

Just because you don't notice the pixelation after moving for 5 minutes doesn't mean the image quality improves to that of the external display.

Just trying to encourage those with no VR experience to temper their expectations.
 
Looks great, can't wait to play this. I'm not seeing any massive downgrades either, from the TV screen, which is pretty impressive with it running at 60fps, any downgrades are hidden very well.
 
What you are seeing in YouTube looks a hell of a lot better than what the person with the VR headset has on is seeing.

Screen door effect and the pixelation of viewing the screen that close will destroy the image quality.

The Rift is a more premium headset and the difference between the outside screen and the VR experience was shocking. I can only imagine the differences here will be just as stark if not more.

Everyone is welcome their own opinion, of course. But having tried an early version of PSVR, I'm happy none of that means a thing once I'm dropped into that virtual world.

People can count pixels all they want. For me, presence trumps resolution every time. Bring it on.

Everyone should try this thing and make their own decision.
 

Kaako

Felium Defensor
diablos991, by now most of us here have had actual hands on with the PSVR demo kiosks in Best Buy and Vive at MS store. I think most know what's to be expected yet there is still a ton of excitement. But I thank you for trying to encourage those with no VR experience to temper expectations...
 

Kyolux

Member
I've owned a Rift and used a Vive and yes; it is a hell of a different experience between the external display and the VR headset.

Unless the PSVR has some secret sauce that lets it be more clear at lower resolutions then the competition it must still be applicable.

Just because you don't notice the pixelation after moving for 5 minutes doesn't mean the image quality improves to that of the external display.

Just trying to encourage those with no VR experience to temper their expectations.

Oh sorry, I agreed with you. Was unclear there.

I was just replying to the "I can only imagine the differences here will be just as stark if not more." part. Saying that it's probably not much different than going from offscreen to headset for rift or ps vr. Of course, IQ is going to be lower on ps vr than rift because of a ps4 is outmatched by a pc, but that %age difference is probably close to the same because of the additional subpixels (versus more actual pixels on the others).
 

diablos991

Can’t stump the diablos
Everyone is welcome their own opinion, of course. But having tried an early version of PSVR, I'm happy none of that means a thing once I'm dropped into that virtual world.

People can count pixels all they want. For me, presence trumps resolution every time. Bring it on.

Everyone should try this thing and make their own decision.

I do agree with that. VR is something that is difficult to review or convey in words. People really need to try the headsets (ideally before buying). VR impacts people in many different ways.

I look forward to trying PSVR in hopes if doesn't give me the sickness the Rift and Vive did. To me the sickness and bad IQ are game killers at the moment.
 

John Wick

Member
Everyone is welcome their own opinion, of course. But having tried an early version of PSVR, I'm happy none of that means a thing once I'm dropped into that virtual world.

People can count pixels all they want. For me, presence trumps resolution every time. Bring it on.

Everyone should try this thing and make their own decision.

Yeah it's kinda ridiculous that before everyone used to say they'd take framerate above resolution and gameplay above graphics. Now all of a sudden the graphics are the most important thing. Statements like they look like shit or PS3 etc. The gameplay and immersion and chiefly fun should be the important metrics???
 

Kyolux

Member
Yeah it's kinda ridiculous that before everyone used to say they'd take framerate above resolution and gameplay above graphics. Now all of a sudden the graphics are the most important thing. Statements like they look like shit or PS3 etc. The gameplay and immersion and chiefly fun should be the important metrics???

People just want reasons to complain.
 

Kaako

Felium Defensor
Yeah it's kinda ridiculous that before everyone used to say they'd take framerate above resolution and gameplay above graphics. Now all of a sudden the graphics are the most important thing. Statements like they look like shit or PS3 etc. The gameplay and immersion and chiefly fun should be the important metrics???
Kinda offtopic but the contrast in narrative from last generation to this generation is quite hilarious in terms of what you just described. Sad part is the "games journalists" that fed into this shit nonstop last generation suddenly shift in direction/narrative/focus this generation. I do find it amusing to say the least lol.
 
Yeah it's kinda ridiculous that before everyone used to say they'd take framerate above resolution and gameplay above graphics. Now all of a sudden the graphics are the most important thing. Statements like they look like shit or PS3 etc. The gameplay and immersion and chiefly fun should be the important metrics???

Yep.

When we progressed from 16-bit to 32-bit consoles, I always felt graphics and performance took a backwards step in some ways.

But the shift to 3D gaming worlds and the possibilities they created made it a worthwhile sacrifice.

Hardware and software makers are facing a steep learning curve right now, but the potential benefits for the future are very exciting. I'm a gamer happy to be a part of it.
 
Yeah it's kinda ridiculous that before everyone used to say they'd take framerate above resolution and gameplay above graphics. Now all of a sudden the graphics are the most important thing. Statements like they look like shit or PS3 etc. The gameplay and immersion and chiefly fun should be the important metrics???
Framerate objectively is the most important thing in vr tho. Going below target is literally unplayable.
 
I've been thinking about cancelling my PSVR preorder, but between this and Rez I might stay in. I'm wondering what the experience would be like without a wheel though? I'm not sure I'm of the age anymore where I feel like setting up a driving wheel in my living room. I don't play DC with a wheel now, but I've heard using a DS4 can be confusing for the brain in PSVR games where you control movement.

sidenote: I really like the PS Access UK people. I always enjoy their coverage much more than most of the gaming "media personalities" people on GAF seem to love.
 

Oxn

Member
The main reason why im purchasing a vr or psvr is for porn and driving games, so this is good news.
 
Edit: Damn... just looked up the G29.... that costs the same as the VR headset, which sucks considering all those cool functions of it are kind of lost on VR, since you can't even see it anyway =(

I can whole heartedly reccomend the ts150 as a great low cost option for ps4/PC.

It's essentially the guts if the ts350 in a cheaper case. Very much occupying the spot the driving force GT occupied last gen.
 
That looked fun as hell. Much better visuals than I expected from the transition to VR too.

Its the first thing I've seen that made me interested in VR so far, honestly. But I also know all of those tracks so damn well by now in the normal 2D version - and I don't know if that would hurt or help the experience.
 
diablos991, by now most of us here have had actual hands on with the PSVR demo kiosks in Best Buy and Vive at MS store. I think most know what's to be expected yet there is still a ton of excitement. But I thank you for trying to encourage those with no VR experience to temper expectations...

I don't think most have. Even those trying to correct others who on commenting it looks great on the split out video are way off.

I describe it as taking your monitor and wrapping it around your head (if it was bendable).Then zooming the image out so that it appears in 3d and you can see clearly.

No matter how great the game looks and is made for 3d, you will still see the screen/pixles and even feel that the monitor is right on your nose. Text and things will be blurry and dim. That's not the game, that's just the Vr Tech and the side effect of having a screen that close to your eyes.
After a while you don't notice it because you are playing a game and the 3d/360 immersion overrides your brain.
 

mrklaw

MrArseFace
The graphics are less clear and lower resolution in the headset

But they are also higher framerate compared to the breakout box signal, and the whole 'you're in the car' part is kind of the point and is difficult to properly convey in videos or even secondhand impressions
 

Patrick S.

Banned
I don't think most have. Even those trying to correct others who on commenting it looks great on the split out video are way off.

I describe it as taking your monitor and wrapping it around your head (if it was bendable).Then zooming the image out so that it appears in 3d and you can see clearly.

No matter how great the game looks and is made for 3d, you will still see the screen/pixles and even feel that the monitor is right on your nose. Text and things will be blurry and dim. That's not the game, that's just the Vr Tech and the side effect of having a screen that close to your eyes.
After a while you don't notice it because you are playing a game and the 3d/360 immersion overrides your brain.

I imagine it must feel like looking through binoculars?
 

farisr

Member
Oh sorry, I agreed with you. Was unclear there.

I was just replying to the "I can only imagine the differences here will be just as stark if not more." part. Saying that it's probably not much different than going from offscreen to headset for rift or ps vr. Of course, IQ is going to be lower on ps vr than rift because of a ps4 is outmatched by a pc, but that %age difference is probably close to the same because of the additional subpixels (versus more actual pixels on the others).
Yeah, the subpixel count is really important.

For people wondering what, comparison for pentile (what rift/vive are using) vs rgb (what psvr is using) running at the same resolution:
gnex-onex-72042yqf.jpg


Now PSVR is going to be running at a lower resolution (the rift and the vive have 1.25 times the number of pixels psvr has), but as you can see from the image above though, RGB that PSVR is using looks better than pentile does at the same resolution. So honestly, in the end, the quality the PSVR headset is capable of displaying is not going to be that far off from the rift or the vive headsets on the market right now even though it is lower res. I think the bluriness that some people are reporting is a mix of badly adjusted headsets, and the games themselves being rendered at a lower resolution than the display is capable of rather than being due to the actual quality/capability of the headset itself.
 

hesido

Member
I like the part where he taunts with his hand, and because his virtual hand doesn't react, it's a weird moment! :)
 

a.wd

Member
This looks really good, I tried to like driveclud, but couldn't really get on with it as a game, gave up ages ago but this might just get me back in.
 

YuShtink

Member
Racing in VR is so freaking cool. I grinned from ear to ear my entire first play session of Live For Speed with my G20 and Oculus DK2. Project Cars on CV1 is even beyond that. But yea like the guy says in the video, naturally being able to use your mirrors and just look around at opponents cars to judge distance while racing is downright amazing the first time it happens to you. Because you will just do it without even thinking and then a moment later you're like "HOLY SHIT I just did that and it worked!" Really excited for you PSVR guys to get your first impressions.
 
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