They playing on a Neo or regular PS4?
Every PSVR game so far was played by both journalists and regular people on base PS4s. And the games look great regardless.
They playing on a Neo or regular PS4?
Regular of course. Neo gameplay won't be shown until after the actual Sony announcement.They playing on a Neo or regular PS4?
60fps is the bare minimum requirement if you're trying to make any PSVR game, therefore, yes.So it's 60 fps ?
Project Cars, possibly.
Assetto Corsa still doesn't have official VR on PC, it's still considered pre-alpha support. I wouldn't expect it in the PS4 version for quite a while.
It would automatically be 200% more appealing if Sony did that, but we damn well know Sony ain't gonna make any official PC drivers. Our best bet is custom homebrew PC drivers for the PSVR. Here's hoping for that at least.Looks nice. Although the fidelity on screen may not be whats in the visor. If Sony makes the PSVR PC compatible it would be more appealing.
ALL PSVR games are effectively sub-HD, since its 1080p screen has two split in half for each eye. 960x1080 is the effective resolution you get. Of course, games may run even lower than that.
I'm really curious to see what it's like driving a car in VR. I'm not really excited about PSVR but I'm at least curious.
What you are seeing in YouTube looks a hell of a lot better than what the person with the VR headset has on is seeing.
What you are seeing in YouTube looks a hell of a lot better than what the person with the VR headset has on is seeing.
Screen door effect and the pixelation of viewing the screen that close will destroy the image quality.
The Rift is a more premium headset and the difference between the outside screen and the VR experience was shocking. I can only imagine the differences here will be just as stark if not more.
No, not a hell lot better. Social screen feed that is created on the fly by that small processing unit is a cropped image of the one eye that is transformed back from fisheye to flat view. Resolution of that end image is not great.
User inside headset has much larger FOV, lower latency and higher framerate.
Even with all this said, Driveclub VR will still be an incredible VR driving experience. There is not a single doubt about this and that is where the excitement comes into play.What you are seeing in YouTube looks a hell of a lot better than what the person with the VR headset has on is seeing.
Screen door effect and the pixelation of viewing the screen that close will destroy the image quality.
The Rift is a more premium headset and the difference between the outside screen and the VR experience was shocking. I can only imagine the differences here will be just as stark if not more.
No, not a hell lot better. Social screen feed that is created on the fly by that small processing unit is a cropped image of the one eye that is transformed back from fisheye to flat view. Resolution of that end image is not great.
User inside headset has much larger FOV, lower latency and higher framerate.
I haven't used Rift nor Vive yet. Will do the latter in 2 weeks or so. But anyway, PS VR has more subpixels which helps offset it to some extent. the screen door effect is there, but it's barely present. I stopped noticing it after a few seconds when I played the heist demo.
What you are seeing in YouTube looks a hell of a lot better than what the person with the VR headset has on is seeing.
Screen door effect and the pixelation of viewing the screen that close will destroy the image quality.
The Rift is a more premium headset and the difference between the outside screen and the VR experience was shocking. I can only imagine the differences here will be just as stark if not more.
I've owned a Rift and used a Vive and yes; it is a hell of a different experience between the external display and the VR headset.
Unless the PSVR has some secret sauce that lets it be more clear at lower resolutions then the competition it must still be applicable.
Just because you don't notice the pixelation after moving for 5 minutes doesn't mean the image quality improves to that of the external display.
Just trying to encourage those with no VR experience to temper their expectations.
Everyone is welcome their own opinion, of course. But having tried an early version of PSVR, I'm happy none of that means a thing once I'm dropped into that virtual world.
People can count pixels all they want. For me, presence trumps resolution every time. Bring it on.
Everyone should try this thing and make their own decision.
Everyone is welcome their own opinion, of course. But having tried an early version of PSVR, I'm happy none of that means a thing once I'm dropped into that virtual world.
People can count pixels all they want. For me, presence trumps resolution every time. Bring it on.
Everyone should try this thing and make their own decision.
Yeah it's kinda ridiculous that before everyone used to say they'd take framerate above resolution and gameplay above graphics. Now all of a sudden the graphics are the most important thing. Statements like they look like shit or PS3 etc. The gameplay and immersion and chiefly fun should be the important metrics???
Kinda offtopic but the contrast in narrative from last generation to this generation is quite hilarious in terms of what you just described. Sad part is the "games journalists" that fed into this shit nonstop last generation suddenly shift in direction/narrative/focus this generation. I do find it amusing to say the least lol.Yeah it's kinda ridiculous that before everyone used to say they'd take framerate above resolution and gameplay above graphics. Now all of a sudden the graphics are the most important thing. Statements like they look like shit or PS3 etc. The gameplay and immersion and chiefly fun should be the important metrics???
Yeah it's kinda ridiculous that before everyone used to say they'd take framerate above resolution and gameplay above graphics. Now all of a sudden the graphics are the most important thing. Statements like they look like shit or PS3 etc. The gameplay and immersion and chiefly fun should be the important metrics???
Framerate objectively is the most important thing in vr tho. Going below target is literally unplayable.Yeah it's kinda ridiculous that before everyone used to say they'd take framerate above resolution and gameplay above graphics. Now all of a sudden the graphics are the most important thing. Statements like they look like shit or PS3 etc. The gameplay and immersion and chiefly fun should be the important metrics???
I've played it. It's not a problem here at all. It's very very smooth.
Edit: Damn... just looked up the G29.... that costs the same as the VR headset, which sucks considering all those cool functions of it are kind of lost on VR, since you can't even see it anyway =(
Looks like I'm gonna need to buy a PS4 wheel.
Aint gonna do no makeshift shit.
diablos991, by now most of us here have had actual hands on with the PSVR demo kiosks in Best Buy and Vive at MS store. I think most know what's to be expected yet there is still a ton of excitement. But I thank you for trying to encourage those with no VR experience to temper expectations...
I don't think most have. Even those trying to correct others who on commenting it looks great on the split out video are way off.
I describe it as taking your monitor and wrapping it around your head (if it was bendable).Then zooming the image out so that it appears in 3d and you can see clearly.
No matter how great the game looks and is made for 3d, you will still see the screen/pixles and even feel that the monitor is right on your nose. Text and things will be blurry and dim. That's not the game, that's just the Vr Tech and the side effect of having a screen that close to your eyes.
After a while you don't notice it because you are playing a game and the 3d/360 immersion overrides your brain.
Yeah, the subpixel count is really important.Oh sorry, I agreed with you. Was unclear there.
I was just replying to the "I can only imagine the differences here will be just as stark if not more." part. Saying that it's probably not much different than going from offscreen to headset for rift or ps vr. Of course, IQ is going to be lower on ps vr than rift because of a ps4 is outmatched by a pc, but that %age difference is probably close to the same because of the additional subpixels (versus more actual pixels on the others).
INFINITELY. MORE. POWER!Even Rift and Vive have this problem on infinitely more powerful hardware, certainly an OG PS4 is not going to have resolution parity across every title.