Are you running with the latest video drivers?GeDoSaTo crashes any game I try to use with it I guess. I tried it for both FF13 and then DMC4 and the games crash if GeDoSaTo is running at all.
Metal Gear Rising was cheap too and I'd say that was a good port. It had some bugs, like some QTEs working badly when the frame rate was below 60 FPS, but I think that was patched. FF XIII being cheap doesn't give the bad port any kind of justification.I feel bad for you PC guys. SE knew it was going to be a shit port, and they weren't going to take the time or effort to fix it up before release, no wonder it was so cheap, directly proportional to the amount of time spent on porting the 360 code and putting some higher quality cutscenes in place of the 360's vid files..
Glad that Durante is on the case as usual.
Just change the resolution from the FFXIII .ini
renderResolution 15360x8640@60
Metal Gear Rising was cheap too and I'd say that was a good port. It had some bugs, like some QTEs working badly when the frame rate was below 60 FPS, but I think that was patched. FF XIII being cheap doesn't give the bad port any kind of justification.
GeDoSaTo crashes any game I try to use with it I guess. I tried it for both FF13 and then DMC4 and the games crash if GeDoSaTo is running at all.
Because the alternative is that we dont get these ports at all.
If nobody buys this out of protest, they aren't going to be like, "Hey, we should spend more time on this next time". They are simply going to not bother releasing these ports at all.
Ah neato, well I guess I'll get to this Monday then if no one else does it since I can't figure it out at all and I have the dumping and everything set to true.
Are you running with the latest video drivers?
I had the same problem when I was using an ATI card with slightly outdated drivers
If that's what it takes for companies to get the hint. Is throwing money at them regardless any better?
http://i.imgur.com/x6R8BRn.jpg
Yes.
I have the PS3 version and a 12 year old PC, so maybe it's just not my fight to care about, but from an outsider perspective, they put you guys over the rails.
Problem is I tried that and get crashes. So wondered if there might be something else in your gedosato.ini that would make it magically work for me.
I have the PS3 version and a 12 year old PC, so maybe it's just not my fight to care about, but from an outsider perspective, they put you guys over the rails.
OK lets try this again: my favorite wall (this time in badly compressed 2560x1440)
mini map on the top right is blank. Just a circle with nothing in it. Is there a way to fix this?
It's funnier that esc exits the entire game
I have the PS3 version and a 12 year old PC, so maybe it's just not my fight to care about, but from an outsider perspective, they put you guys over the rails.
As great as this is and as much respect as Durante deserves, I still feel like it's bailing out lazy development.
Double edged sword I guess :/
At least we have Jim Sterling to call them out for it.As great as this is and as much respect as Durante deserves, I still feel like it's bailing out lazy development.
Double edged sword I guess :/
I might have to get this game now.
Not really? In all three cases so far we've got:
- Worst case scenario in Dark Souls: console visuals, better framerate, cheaper price, awesome DLC included a month or so before it was released on consoles.
- Worst case scenario in Deadly Premonition: This one is basically the console version out of the box, but it's kind of a technical disaster on every platform, so really, why expect any better.
- Worst case scenario in FFXIII: Slightly worse looking CGs, same visuals as the console version, twice the framerate, Japanese audio, very late port but crazy cheap.
But as it so happens all three games have had most of their biggest issues resolved, and as this thread shows, to VERY great effect visually.
Really? The program lets me set 7680x4320. I can start the game. Performance acts accordingly (i.e. drops to 30fps), EXCEPT at the very end of battles right before the status screen when all enemies disappear. Then my FPS jumps almost to 60fps while still rendering the game. I'm running a GTX Titan. I'm wondering if there is a Dark Souls 30fps/15fps esque performance limitation hard coded into the game.
BTW, you want a 4k60fps game to show off on your expensive 4k monitor/TV, this could be that game if you have the right card.
Can't wait for screenshot support.
Does anyone else think it is beyond pathetic Durante was able to get 4K support in FFXIII within a single day of release and SE couldn't do it with god knows how long of time with the port?
I mean come on man. WTF. Same with Dark Souls and other games. These devs man .. i don't even know whats up with em anymore.
Amazing work though. Makes me want the game ...
I need help
How do I get this working? I have GeDoSaTo up and running. How do I select resolutions in the game?
Does anyone else think it is beyond pathetic Durante was able to get 4K support in FFXIII within a single day of release and SE couldn't do it with god knows how long of time with the port?
I mean come on man. WTF. Same with Dark Souls and other games. These devs man .. i don't even know whats up with em anymore.
Amazing work though. Makes me want the game ...