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EA exec: infrastructure barrier for cloud gaming shrinking "very rapidly"

Widge

Member
Tell you this though, I wouldn't want to subscribe to a single publishers cloud offering. I'd want a marketplace with the whole lot in.
 

mreddie

Member
Cloud gaming will fuck over a lot of people only so Publishers can have their game and take it away a year later for the next one.

Like if Activision, you buy COD IW but a year later, they lock it and make you pay for WW2.
 
Is there a list of major publishers who are pushing cloud hard? Or is it safe to just assume it's all of them?

I imagine indie devs and publishers won't be going this route for the time being.
 
I can barely stream 720p video in a major city. And things like video/music communicate data in one direction. When interaction is involved, the problem only gets worse.

I think that the faming industry is going to head into some really dark places if/when this hapoens. It is unfortunate that EA and others want it to happen so desperately.
 

Peltz

Member
I wouldn't mind a subscription service, but I do mind streaming. Games should be ran on local hardware. Always and forever.
 

Marcel

Member
Is there a list of major publishers who are pushing cloud hard? Or is it safe to just assume it's all of them?

I imagine indie devs and publishers won't be going this route for the time being.

EA has probably been the biggest player in the gaming industry pushing this in public since the Xbone cloud debacle while Playstation Now feels like a footnote in Sony's playbook.

I wouldn't mind a subscription service, but I do mind streaming. Games should be ran on local hardware. Always and forever.

The Xbox Game Pass is a better solution to the issue of latency in certain games, yes.
 

G-Bus

Banned
Probably be a while before we see good high-speed internet with few data restrictions where streaming games would be practical.

PS Now was kind of cool when I tested out the free trial they had. It shit all over my data cap and a lot of the more hi-end type games did not stream well. Internet just couldn't keep up.

I like the idea and could definitely see the industry heading in that direction at some point.
 

BigEmil

Junior Member
A world where companies own their games, never have to give out the executable to modders or pirates, and can revoke or alter licenses at their whim?

It's every publisher's wet dream.

While also cancelling out potential lost sales from used copies or rented etc. This benefits them greatly. Heck if it means no more microtransactions and DLC im for it, but if not then sod off
 

TripleBee

Member
I wonder if there's some middle ground where you download the engine - but the assets such as textures/audio are streamed. Could be the best of both worlds where it feels responsive in gameplay - but the download is small/time to start.

Most games already stream that stuff as you play - just from the disc/hdd.

(this is of course assuming a fairly beefy connection)
 

Tagyhag

Member
It'll be a good alternative for some people, but never as good as the real thing. Especially for consumer rights.

While also cancelling out potential lost sales from used copies or rented etc. This benefits them greatly. Heck if it means no more microtransactions and DLC im for it, but if not then sod off

loooooooooooooooooooooooooooool
 
A world where companies own their games, never have to give out the executable to modders or pirates, and can revoke or alter licenses at their whim?

It's every publisher's wet dream.

Nah, their wet dream is to make it where saving in Single Player games requires MT tokens.

But.. it's all optional... saving your game. You can play the entire thing in one sitting for free.

And if that ridiculous hyperbolic practice ever happened, mark my words... we would see a defense force for it on this forum. That's the saddest fact.
 

m_dorian

Member
EA i am happy for you.
The cloud barrier is shrinking but my money barrier to you is building up so fast as if the Mexicans decided to build Trump's wall to keep him out of their country.
 

andthebeatgoeson

Junior Member
I'm glad PC is an untamed beast and Nintendo is a big fuck you and the internet capacity in America is a disaster. I expect level 5 autonomous car driving before you can replicate a console with playing over the web.

But then again, Irma just waltzed thru and turned off the lights and internet and my phone company slows me down after 18 GB of data. Get your people, EA. Comcast and Verizon and all will not go along unless they can charge us for reasons.

Didn't they just limit videos on verizon to 720p or something terrible?

How you gonna get everyone worked up over 4K just to talk about cloud computing. Stream 4K video and get lag down over magic wires? Can't even get Google to announce my neighborhood. Fuck you and fuck the internet in America.
 

Lanf

Member
Well, I like this idea, not as a replacement but as a complimentary service. There are several console exclusives I'd like to play but not bad enough to actually buy the console. Streaming the game would be a great solution to this.

Of course it depends on your internet, but I have no data caps and a stable 200Mbit+ line, so Playstation now, for example, works pretty good here. I understand that's not the case everywhere in the world.

It also depends on the game imo, there are plenty of games I want to mod or tinker with, so streaming is not an option there. Same for competitive multiplayer, you don't want to be at a disadvantage due to even the slightest lag.

Still, I'm open to it and I'm certain it will happen in the future. I'll happily stream certain games that I otherwise would not get to play.
 

GodofWine

Member
Wow, all these cool 4K movies and shows, and twitch and YT, and streaming games...and


Data Caps, big cable is probably building vaults to store the money they will make from this.
 

Marcel

Member
Well, I like this idea, not as a replacement but as a complimentary service. There are several console exclusives I'd like to play but not bad enough to actually buy the console. Streaming the game would be a great solution to this.

Of course it depends on your internet, but I have no data caps and a stable 200Mbit+ line, so Playstation now, for example, works pretty good here. I understand that's not the case everywhere in the world.

It also depends on the game imo, there are plenty of games I want to mod or tinker with, so streaming is not an option there. Same for competitive multiplayer, you don't want to be at a disadvantage due to even the slightest lag.

Still, I'm open to it and I'm certain it will happen in the future. I'll happily stream certain games that I otherwise would not get to play.

You basically have better internet than 99% of the people in the United States so you might understand why your situation at a functional level doesn't matter. You don't represent the type of mainstream that would be required for game streaming to be a wide-reaching success.

z4ZGwHW.png


And I'm sure you could argue this sample is skewed by the fact that some internet users may not even know what Speedtest is.
 
Tell you this though, I wouldn't want to subscribe to a single publishers cloud offering. I'd want a marketplace with the whole lot in.

you can subscribe to HBO now or Starz
or you can get a package with all channels


similar will happen for gaming
 

Cartho

Member
I genuinely think we are decades away from the majority of the games market having the internet infrastructure to stream games and have as good an experience as they would when playing it locally on a console.

Data caps are a huge thing, internet infrastructure in general is utter shit in many parts of the world. Take the UK for example. A huge gaming market and a well developed, western country. Fibre to the home (as opposed to fibre to the cabinet and then copper wires into the home) is available to less than 1 million homes. There are over 60 million people living in this country. The last Fibre to the Home (gigabit fibre capable) rankings for Europe were published in 2016 and the UK didn't even feature on the list.

Like I said, it could be decades before internet infrastructure catches up. Even streaming games in 1080p requires a very powerful internet connection, but now we're moving to 4k! The net requirements for simple movies at 4k is pretty high (I live in the middle of a town of 46k people, have 20 megabits down, barely 1 megabit up and can't stream in 4k without buffering first), for games? Off the scale. Then TV companies are starting to think about moving to 8k.

It's all very well for these corporate execs, probably living in fancy houses in extremely affluent areas with excellent infrastructure. I'm sure their internet is utterly fabulous. It ain't in the real world though guys. When are these people, who you would hope are vaguely technologically literate, going to realise that streaming games is VASTLY more complex than streaming movies in terms of the bandwidth required? I mean you shouldn't even compare the two.
 

Kaako

Felium Defensor
You basically have better internet than 99% of the people in the United States so you might understand why your situation at a functional level doesn't matter. You don't represent the type of mainstream that would be required for game streaming to be a wide-reaching success.

http://i.imgur.com/z4ZGwHW.png

And I'm sure you could argue this sample is skewed by the fact that some internet users may not even know what Speedtest is.

Yup. The US household average across is well below 64 Mbps, I guarantee it. We are so damn behind the rest of the developed world when it comes to national network infrastructure sadly. And greedy ass ISPs. :/
 

Ushay

Member
Games are a very different beast to music and movies, much bigger files that require large processing power.

The access model is great for the cost efficient consumer but I prefer to own my games outright, albeit digitally. I've redownloaded games numerous times now.
 

frontovik

Banned
Cloud gaming will fuck over a lot of people only so Publishers can have their game and take it away a year later for the next one.

Like if Activision, you buy COD IW but a year later, they lock it and make you pay for WW2.

I'd imagine that will be the day when reasonable people would quit gaming as a hobby.
 
I feel like streaming games will be like streaming movies (which is popular) and buying games will be like buying blurays (which is also popular). Ease of access vs quality, there are always going to be people who lean more towards one or the other. As long as they're both options what's wrong with that?
Stop being reasonable and start reacting off the cuff! There's no room for being sensible, here!

But, yes, this is how it will likely play out. Physical play isn't going anywhere.
 

Chozo_Lord

Member
I could see this backfiring with multiplayer games. For instance, I bought BF1 at launch for $60 but quickly lost interest. At $9.99 per month, they would've only got probably $20 from me instead of the $60. Though I guess it would even out by people that wouldn't of paid $60 but would be interested to try it for only $9.99 a month.
 

Marcel

Member
Stop being reasonable and start reacting off the cuff! There's no room for being sensible, here!

But, yes, this is how it will likely play out. Physical play isn't going anywhere.

The implication that people who are illustrating obvious barriers to why game streaming as a standard has a long, uphill climb aren't being reasonable is some bullshit and you know it. Please inform us your "sensible" solution for raising the average speed of internet in the United States, how you would deal with data caps or the rise of paid internet fast lanes for certain media services.
 

ZOONAMI

Junior Member
It may very well be the gaming industry that puts an end to data caps.

Listen isps we need at least like a 5tb cap, stop it with this shit, here's some money.
 

uocooper

Member
When they look at what Adobe has forced on its users with the creative cloud subscriptions and how Microsoft will soon remove the ability to pay for a license that doesn't require a monthly fee, you can see why other companies want in on the action. It works for Adobe and Microsoft because people just don't have a true alternative so you're forced to pay what they want every month year after year. What company wouldn't love to do that?
 

Megatron

Member
Right now if you want to play FIFA in the United States, it will cost you $460," Evenden said. "You have to buy the game; you have to buy the console. In a streaming world, it could be $9.99 a month. The commercial details have to be worked out, but whatever number it ends up at is very much less than $460. So that extends your market, because all you need locally is literally a smart TV."

This is true if you only ever buy one game for the system. After that it's just $60 per title. It's not $460 every time.


Shitty marketing fucks.
 

Draft

Member
The game industry is going to have to sell me real hard on the all streaming future. I've done streaming. It ain't great.
 
I wouldn't mind such a service existing alongside what we have right now. For me my biggest issue right now is downloading games these huge ass games. Sometimes I wanna try out a game I already own on my PC, just to be immediately let down by this 70gb download that I need to make time and space for.

Everyone has different use cases, and of course this being the only model available would be horrible, but I do see a lot of value in having nearly instant access to hundreds or thousands of games at a time.
 

Ahasverus

Member
No it's not, of course these executives living I'm California will save that, cloud gaming would be a fantastic way of shutting down international markets.
 
People complain about the latency of wireless controllers. I don't see how adding another 60ms delay on top of that is going to be workable. Even streaming my PS4 to my Vita over a gigabit router there was noticeable lag on controller inputs. That's going to be as big an issue as the data caps.
 
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