Who would have thought a few years back that we'd be streaming 4K movies?
That would end my spending on games, unfortunately. Not interested in this AT ALL.
Is there a list of major publishers who are pushing cloud hard? Or is it safe to just assume it's all of them?
I imagine indie devs and publishers won't be going this route for the time being.
I wouldn't mind a subscription service, but I do mind streaming. Games should be ran on local hardware. Always and forever.
A world where companies own their games, never have to give out the executable to modders or pirates, and can revoke or alter licenses at their whim?
It's every publisher's wet dream.
While also cancelling out potential lost sales from used copies or rented etc. This benefits them greatly. Heck if it means no more microtransactions and DLC im for it, but if not then sod off
A world where companies own their games, never have to give out the executable to modders or pirates, and can revoke or alter licenses at their whim?
It's every publisher's wet dream.
Lol, yeah good luck with that.While also cancelling out potential lost sales from used copies or rented etc. This benefits them greatly. Heck if it means no more microtransactions and DLC im for it, but if not then sod off
This will a lot of people, myself included.That would end my spending on games, unfortunately. Not interested in this AT ALL.
Well, I like this idea, not as a replacement but as a complimentary service. There are several console exclusives I'd like to play but not bad enough to actually buy the console. Streaming the game would be a great solution to this.
Of course it depends on your internet, but I have no data caps and a stable 200Mbit+ line, so Playstation now, for example, works pretty good here. I understand that's not the case everywhere in the world.
It also depends on the game imo, there are plenty of games I want to mod or tinker with, so streaming is not an option there. Same for competitive multiplayer, you don't want to be at a disadvantage due to even the slightest lag.
Still, I'm open to it and I'm certain it will happen in the future. I'll happily stream certain games that I otherwise would not get to play.
Tell you this though, I wouldn't want to subscribe to a single publishers cloud offering. I'd want a marketplace with the whole lot in.
Comcast says
Not in your future!
You basically have better internet than 99% of the people in the United States so you might understand why your situation at a functional level doesn't matter. You don't represent the type of mainstream that would be required for game streaming to be a wide-reaching success.
http://i.imgur.com/z4ZGwHW.png
And I'm sure you could argue this sample is skewed by the fact that some internet users may not even know what Speedtest is.
Cloud gaming will fuck over a lot of people only so Publishers can have their game and take it away a year later for the next one.
Like if Activision, you buy COD IW but a year later, they lock it and make you pay for WW2.
Until there is absolutely zero input lag, I am not interested.
Stop being reasonable and start reacting off the cuff! There's no room for being sensible, here!I feel like streaming games will be like streaming movies (which is popular) and buying games will be like buying blurays (which is also popular). Ease of access vs quality, there are always going to be people who lean more towards one or the other. As long as they're both options what's wrong with that?
People said this about Spotify and netflix when the ideas were new as well.That would end my spending on games, unfortunately. Not interested in this AT ALL.
Stop being reasonable and start reacting off the cuff! There's no room for being sensible, here!
But, yes, this is how it will likely play out. Physical play isn't going anywhere.
It may very well be the gaming industry that puts an end to data caps.
The game industry is puny compared to the clout of internet and telecommunication companies so how do you suppose that will work?
Right now if you want to play FIFA in the United States, it will cost you $460," Evenden said. "You have to buy the game; you have to buy the console. In a streaming world, it could be $9.99 a month. The commercial details have to be worked out, but whatever number it ends up at is very much less than $460. So that extends your market, because all you need locally is literally a smart TV."
Tell you this though, I wouldn't want to subscribe to a single publishers cloud offering. I'd want a marketplace with the whole lot in.
That would end my spending on games, unfortunately. Not interested in this AT ALL.