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Enderal (Skyrim Mod) launch trailer

Keasar

Member
SureAI (the creators of the phenomenal Nehrim: At Fates Edge mod for Oblivion) are about to release the German version of their latest mod Enderal: The Shards of Order for The Elder Scrolls V: Skyrim and have released a launch trailer for it:

https://www.youtube.com/watch?v=6hrmSD6DZt4

Enderal, like Nehrim was for The Elder Scrolls IV: Oblivion, is a total conversion mod for Skyrim that replaces the entire game world with a new one, complete with new locations, new art, new characters, new dialogue that is fully voice acted, new gameplay and much more.

If it is anything close to the quality of Nehrim you can be promised some gorgeous environments and a very interesting story. I recommend checking out their environmental trailers they've released over the years:
https://www.youtube.com/watch?v=rq5MvWjAOo8
https://www.youtube.com/watch?v=GL8x66tKVmg
https://www.youtube.com/watch?v=tPfAoiCFxOY

Story introduction: https://www.youtube.com/watch?v=uI0-4oJlm_Q
English 2014 trailer: https://www.youtube.com/watch?v=cQog9lkyH8k
Der Wegelose Wanderer: https://www.youtube.com/watch?v=Ry7EZ29K5po (showcases a lot of the enviroments)

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It will release in German on somewhere between July 1st to 3rd and the English release will follow in late July. Both versions will have voice acting in their respective languages.

Sorry that this post is a bit gushing, this is one of my all-time favourite mod teams due to their insane level of ambition and how great Nehrim was. That mod fixed so many of my issues with Oblivion (like level scaling) while also providing me with something completely new that felt almost as if a full fledged developer had made it. I've been excited about Enderal for years and it is finally coming out!
 

Bl@de

Member
I just hope it doesn't crash often. Nehrim crashed a lot for me because it kind of overloaded the engine. Still worth it. So much better than Oblivion. I expect Enderal to be a lot better than anything Bethesda did since Morrowind.

As far as I know you only need the base version of Skyrim.
 

Corpekata

Banned
Only rarely check out these sort of big mods but with it releasing in July and me wrapping up several games, it seems to be coming out at a good time so if the English release is on time, might have to give it a go.
 

Keasar

Member
We need all the dlc for this? Gotta check where I get them cheaply.

None needed.
Enderal is free and can be played by anyone owning a legal copy of TES V: Skyrim. (No DLCs are necessary.) It is developed non-commercially by SureAI, the team behind the renowned Oblivion mod "Nehrim: At Fate´s Edge" (and various other projects).
 
I haven't played their previous mod, yet looking at this one it makes me question if me being against paid mods is a reasonable stance to have, seeing as a lot of time was spent working on this mod and others like Skywind etc.

I probably will check this one out when the English version is available.
 

Keasar

Member
Can I start a lvl 1 character and only play this from the beggining?

Since it is a total conversion mod with no ties to Skyrim and with overhauled gameplay that has more classic XP system than the Skill based one in The Elder Scrolls, you have to start from scratch.
 

Mivey

Member
People have too much time on their hand. The trailer seems quite professional, kind of decent voice acting. Is this the same group making these total conversions or more a loosely organized community? Wonder why they don't start up their own company.
 
Is this probably more demanding than the regular skyrim? I can run base skyrim fine on my surface pro (with low settings though lol) might get this if so.
 

Woorloog

Banned
Wow, why don't they make their own game? This is impressive.

I have a vague recollection that they might have their own homegrown project. Or perhaps it failed.
In any case, while being talented modders, it does not mean they can create a new game from scratch. Creating assets, scripting, modifying/tweaking existing systems within certain limits, creating stuff with Skyrim's Creation Kit is different from having to create a new engine and systems.


I hope they bring it to consoles this fall!

As for this, are Skyrim mods even going to be compatible with Special Edition out of box?
 

Corpekata

Banned
Doubt total conversions will ever be in play on consoles simply for the download size. Nehrim was nearly 2GB already, twice the rumored PS4 limit and nearly all of the Xbox one for FO4, so one for Skyrim is likely to be even bigger.

And of course there's the general technical limits they tend to push as well.
 
I knew there was a reason I never uninstalled Skyrim after I finished it! I always kept it installed on the off chance something like this might come out.
 

Hastati

Member
Oh wow, based off the screenshots alone this is already the aesthetic I wanted for the next TES. More of an exotic and mysterious feeling. May have to reinstall Skyrim for this!
 

Woorloog

Banned
Very seriously doubt this. This is more than what Bethesda would consider a mod, I'm sure.

If it is like Nehrim, which copied Oblivion installation and bypassed Oblivion.esm (the basic datafile for Oblivion), i would assume it probably cannot be run on consoles.
Even if doesn't need a copy of the game directory, it probably requires the game to be launched without Skyrim.esm enabled, which is probably something that cannot be done on consoles.

Might be that Bethesda doesn't need to disallow or allow it.

(And this is completely ignoring whether updating mods for Special Edition is as simple as loading and saving a mod in SE Creation Kit: i expect there will be bugs and glitches unique to the SE.)
 

RK9039

Member
Yeah we have no idea how SE is supposed to work, I'm assuming there's going to be a lot of conflicts. Bethesda definitely would want the PC mod community to move over to the new version, but I wonder if it's going to be worth it for the PC crowd. We've played with Skyrim mods for almost five years now.
 
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