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Engadget: Cuphead is as wondrous as it is difficult

yeah it would be like an easy rhythm game or shmup or something

when your concept is as simple as go into a stage and do one thing, imo that one thing needs to be difficult so you have room to grow as a player

cuz its not like these are story based games, they are gameplay based

Kirby comes to mind as an example of a game that's focused on a simple concept, but is also relatively easy (and manages to be fun).

(KIrby is basically a Beat 'Em Up when you think about it)
 

Galang

Banned
I hope the levels were worth the delay. I would've loved a boss rush game.

This. I'm so pissed so many people complained. Very very few developers understand how platformers even work.. I rather have a boss rush game over another mediocre platformer attempt. Still getting day 1 and hopefully the platforming sections don't feel like filler. Game looks absolutely stunning
 
I wonder what this team will do after Cuphead.

Different animation/art style, but what I wouldn't do to have these guys do a 2D platforming game for Jeff Smith's graphic novel "BONE".
 

Poppy

Member
Kirby comes to mind as an example of a game that's focused on a simple concept, but is also relatively easy (and manages to be fun).

(KIrby is basically a Beat 'Em Up when you think about it)
kirby also has exploration elements in most of the entries that i have played, as well as minigames and such. but yeah, some games do aim for a more relaxed gameplay experience. with something like cuphead though, especially when the original idea hinged on a series of boss fights, i think if it were easy that would be a real shame
 

Teeth

Member
This. I'm so pissed so many people complained. Very very few developers understand how platformers even work.. I rather have a boss rush game over another mediocre platformer attempt. Still getting day 1 and hopefully the platforming sections don't feel like filler. Game looks absolutely stunning

So, we get this lots, but Cuphead was delayed 'just' to add platforming levels. The whole game got a bit of an overhaul and we were able to flesh out a lot of the bosses a lot more with the extra time.

It's still mostly bosses.

It's a MUCH better game than it would have been without the delay.

You can still do boss rush if you're good. It's not a mode, but there is a way.
 
Serious question... any way to limit the frame rate? That artstyle at that frame rate is messing with me. Bonus if you can turn off the artistic blur.
 

Teeth

Member
Serious question... any way to limit the frame rate? That artstyle at that frame rate is messing with me. Bonus if you can turn off the artistic blur.

On console, no. On PC, I haven't tried it yet, but I'd imagine RivaTuner would work.

I will say...I don't know if you want to play Cuphead at 30fps. It's tight like a Contra or Thunder Force game and lower frame rates would make it rough. I mean, the parry window is..7 frames I think? You slice that in half and you're going to have to have way quicker reflexes (Well, the time of the window will be nearly the same, but your brain having to process the visual information at a faster rate).
 

2+2=5

The Amiga Brotherhood
It's the nature of the genre. If it weren't challenging, it would basically be bad game design to the people who play these games. And just as importantly, if it were pointlessly difficult, it would be equally bad. The preview here was trying to keep expectations clear for fresh players, but when they specify that the challenge is fair and worthwhile, they're spelling out that there's a good balance.

The fact that the preview specifies that the two-player is balanced says a lot, because there are some famously bad design decisions in games like this in co-op modes, even among the classics. I mean heck, Wild Guns Reloaded for PS4 awkwardly combines player lives in co-op in a way that makes that mode hard to enjoy, without heavy tweaking away from the normal settings.

An easy run 'n gun isn't really worth playing. Difficult games are incredibly fun as long as they aren't cheap.
I guess i should have specified that with "titles" i meant articles titles in general, not "titles" as games, let alone this one in particular

I have nothing against hard games, difficulty is a design choice that can be appealing for some, for example some young gamers, and not for others, for example some older gamers without too much time and will to waste on a game without progressing.

I'm not against hard games, i'm against those articles suggesting the idea that hard difficulty is a selling point with a universal appeal.

That said thoguh the conception that run 'n gun(or any other genre) should be difficult(or easy or anything else) to be fun is one of those false myths that some elitist communities spread, like that the only good shoot'em ups are bullet hell, or that fighting games should only care about competitive multiplayer and so on.
 

Shpeshal Nick

aka Collingwood
...oh...the game runs at 60fps?

This is, weirdly enough, the one time I wish it was 30. The mismatch of fluid sprite movement to the sprite animation looks visually odd. But I'm sure the 60 makes it more responsive to play. Can't wait for the Steam release.

I thought the EXACT same thing watching the Gamescon trailer at 60. For some reason it looked off.
 

Teeth

Member
Boss Cells would be the best I'd think.

Boss cel!

What if we integrated into the game - every time you beat a boss, you would get a loot chest that contains a random boss cel. You could buy digital keys as DLC for $0.99 that would open the loot chest. Those in-game image cels would have a personalized serial-key (like a CD-key) that you could then email us, plus $9.99 paypal gifts to send you a physical cel of that image (based on the keygen).

Does that sound pretty awesome?
 

Raptomex

Member
What if we integrated into the game - every time you beat a boss, you would get a loot chest that contains a random boss cel. You could buy digital keys as DLC for $0.99 that would open the loot chest. Those in-game image cels would have a personalized serial-key (like a CD-key) that you could then email us, plus $9.99 paypal gifts to send you a physical cel of that image (based on the keygen).

Does that sound pretty awesome?
Paying for a physical item? I'm on board. Like the old days. I love cartoon stuff. Although, I don't know if I'd go for the random aspect, personally. Would we only be able to get one cel? Depending on how many bosses and cost, I'd want multiple, if not all. It also sounds like cool collector's edition items if physical copies were to release.
 

Gestault

Member
What if we integrated into the game - every time you beat a boss, you would get a loot chest that contains a random boss cel. You could buy digital keys as DLC for $0.99 that would open the loot chest. Those in-game image cels would have a personalized serial-key (like a CD-key) that you could then email us, plus $9.99 paypal gifts to send you a physical cel of that image (based on the keygen).

Does that sound pretty awesome?

I'd enjoy something like this, particularly the physical offering.
 

Gbraga

Member
What if we integrated into the game - every time you beat a boss, you would get a loot chest that contains a random boss cel. You could buy digital keys as DLC for $0.99 that would open the loot chest. Those in-game image cels would have a personalized serial-key (like a CD-key) that you could then email us, plus $9.99 paypal gifts to send you a physical cel of that image (based on the keygen).

Does that sound pretty awesome?

I'm calling the police.
 

Teeth

Member
Paying for a physical item? I'm on board. Like the old days. I love cartoon stuff. Although, I don't know if I'd go for the random aspect, personally. Would we only be able to get one cel? Depending on how many bosses and cost, I'd want multiple, if not all. It also sounds like cool collector's edition items if physical copies were to release.

I'd enjoy something like this, particularly the physical offering.

I'm calling the police.

Jeez, I actually tried to think of the grossest thing possible and people actually want it?

Edit - it was a joke. There will not be loot boxes in Cuphead
HI POLYGON
 
...oh...the game runs at 60fps?

This is, weirdly enough, the one time I wish it was 30. The mismatch of fluid sprite movement to the sprite animation looks visually odd. But I'm sure the 60 makes it more responsive to play. Can't wait for the Steam release.

Obviously, the ideal thing would be if the sprites had enough frames that they could be updated at 60fps. Almost certainly would have been infeasible from a cost perspective though.

idk, it looks fine to me.
 

D4Danger

Unconfirmed Member
What if we integrated into the game - every time you beat a boss, you would get a loot chest that contains a random boss cel. You could buy digital keys as DLC for $0.99 that would open the loot chest. Those in-game image cels would have a personalized serial-key (like a CD-key) that you could then email us, plus $9.99 paypal gifts to send you a physical cel of that image (based on the keygen).

Does that sound pretty awesome?

621486.jpg
 

Fisty

Member
Jeez, I actually tried to think of the grossest thing possible and people actually want it?

Edit - it was a joke. There will not be loot boxes in Cuphead
HI POLYGON

I thought I was taking crazy pills for a minute lol

But yeah an animation cel for sale on your site or something would be really awesome
 

nkarafo

Member
...oh...the game runs at 60fps?

This is, weirdly enough, the one time I wish it was 30. The mismatch of fluid sprite movement to the sprite animation looks visually odd. But I'm sure the 60 makes it more responsive to play. Can't wait for the Steam release.
um, 60fps with fewer frames of animation on sprites is basically the vast majority of console games during the 8bit and 16bit era.
 

Teeth

Member
um, 60fps with fewer frames of animation on sprites is basically the vast majority of console games during the 8bit and 16bit era.

As far as I know, there are literally zero 2D games that have actual 60fps animation. Unless people count things like Vectorman, Ernest Evans, or any other marionette animated games.
 
As far as I know, there are literally zero 2D games that have actual 60fps animation. Unless people count things like Vectorman, Ernest Evans, or any other marionette animated games.

I think Rayman Origins's sprites are a full 60 frames? Unless you count that as "marionette animated", since there was clearly a procedural system at work.
 

Teeth

Member
I think Rayman Origins's sprites are a full 60 frames? Unless you count that as "marionette animated", since there was clearly a procedural system at work.

Rayman Origins/Legends uses a combination of marionetting, morphmation, and traditional animation. The traditional animation runs wwaaaaaaaayyyyyyy below 60fps, but the morphmation and marionetting run at 60 (as that animation is tied to screen update).

They use the three different types very intelligently to lean away from that "flash" look that bothers a lot of people, but the majority of their animation is marionetting and morphmation.
 

NoPiece

Member
An easy run 'n gun isn't really worth playing. Difficult games are incredibly fun as long as they aren't cheap.

There is going to be a huge disconnect between people who like shmup/stg/runngun games, and people who are just drawn to the amazing art style. I found it way way to hard to enjoy, but that was over a year ago. I'm curious to see if they have found a way to make it work for a broader group of people.
 

Gbraga

Member
Rayman Origins/Legends uses a combination of marionetting, morphmation, and traditional animation. The traditional animation runs wwaaaaaaaayyyyyyy below 60fps, but the morphmation and marionetting run at 60 (as that animation is tied to screen update).

They use the three different types very intelligently to lean away from that "flash" look that bothers a lot of people, but the majority of their animation is marionetting and morphmation.

Can you go in a little more depth about this, or point me to where I can learn more about what they did with the animation in the recent Rayman games? That's a topic that really interests me, even though I have no real technical knowledge about it.
 
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