Runs around 24 fps with Titan X SLI at 4K. Rare drops to 15. Touches 30 every now and then. Mostly hovers around 24
4K/24Runs around 24 fps with Titan X SLI at 4K. Rare drops to 15. Touches 30 every now and then. Mostly hovers around 24
4k/24
The perfect cinema experience.
4K/24
The perfect cinema experience.
I wonder how long it'll be until we can get this kind of fidelity at 4k with playable framerates on standard hardware.
Anyone figured out how to turn off the CA?
This is how you permanently removed the CA from the Unreal Tournament demo.
Add this command to the "Scalability.ini" file at "C:\Users\[username]\Documents\UnrealTournament\Saved\Config\WindowsNoEditor" like this:
[PostProcessQuality@3]
r.SceneColorFringe.Max=0
Set the file to read-only.
I already mentioned it.
An easy way to do it for this demo:
Make a shortcut of the .exe and add these parameters:
-SceneColorFringe.Max=0
Runs around 24 fps with Titan X SLI at 4K. Rare drops to 15. Touches 30 every now and then. Mostly hovers around 24
Someone zoom in on the rocks and make some pics, I know landscapes are always the thing people capture the most but the rocks in the demo video had so much intricate detail, I want to see the tessellation and variety in actual videogames! (I'm not going to download this anytime soon, not with my internet connection and the Steam summer stale clogging up the line)
It's really only utilizing one of those Titan X's since SLI doesn't work with it.
I'm in the same boat. =/
I downloaded the smaller file and the rocks didn't look as good as the original video for me. Some looked downright ugly actually. Maybe there's something you can do to edit detail settings? Surprised this didn't have the UE4 quality settings menu prior to launch.
I downloaded the smaller file and the rocks didn't look as good as the original video for me. Some looked downright ugly actually. Maybe there's something you can do to edit detail settings? Surprised this didn't have the UE4 quality settings menu prior to launch.
I downloaded the smaller file and the rocks didn't look as good as the original video for me. Some looked downright ugly actually. Maybe there's something you can do to edit detail settings? Surprised this didn't have the UE4 quality settings menu prior to launch.
Yup, you'll need to do so in the editor, but that requires way more resources. I'll try to get it working, but yesterday my PC did not like it.
Does anyone have a link to the full-sized version of the demo?
That's disappointing to read... then again, they ran the original demo on a 4 way Titan X Sli set-up. I guess this should make a difference somewhere?!
I didnt think this looked THAT good.
Blury like it needs to be at 4k and also the textures were low res.
You're thinking of Witch Chapter 0 [cry] by Square Enix.
A Boy and His Kite ran on a single Titan X. Unreal Engine 4 doesn't support SLI at this time.
Horizon should be able to match this. Let's see Monday.
I wonder how a DX12 build of this will run. Maybe dat GPGPU and code to the metal secret sauce would make this possible on standard PCs and maybe current gen later down the line
Of course at dynamic 1440x1080p24 with no AA
Yup, my PC really does not want me to run this in the editor with 8 GB of RAM, 2500K and a GTX 970. Everything gets unresponsive, I assume because of the RAM.
So I don't think I can take some simple screens on a normal resolution without CA in the editor.
Boo, well those are pretty much my specs too so guess I'm not missing much.
Most screens look great, but this one's awful. What kindof material is that T-Shirt meant to be made of? And the backpack straps are low poly and badly textured.
Why skimp on those things when you're gonna have close ups of your character?