1.0 had better geometry and raw texture work.
2.0 has better art direction and variety, but it downgraded the raw detail in a lot of areas. One I rarely see mentioned is that the environments, in addition to now being zoned, are very small and narrow compared to most MMOs. This is likely due to the PS3, I'd assume. Because of this though it also runs really,
really well for such a good looking game. You can max this thing out on a toaster oven despite only being dual threaded on PC.
Compared to most MMOs I feel like 14 has the least grindy feeling at end game.
When it comes to end-game, Final Fantasy XIV has two speeds.
1.) You slowly consume most of what is actively on tap and move on. Low-speed content tourism, go at things very lax and social. The game is good at this, if you want an MMO that doesn't stress you, confuse you and lets you look at pretty things and socialize you can't do much better than XIV. It's also great for beginners in most regards.
2.) Go all in, quickly hit a brick wall when you realize there's just too little to do when it comes to primary/battle content and zero customization or itemization to think about and wind up going down the rabbit hole of crafting/relics, etc that are more meaningless than decade+ old K-MMOs were.
I always recommend it to people but always with the caveat to just treat it like a Final Fantasy game. Get your month or so out of it then take a break and come back after a few updates. It's sorta vapid and Yoshida's direction is being propped up by Square's asset creation but these smorgasbord styled patches make it really encouraging to come back, consume and move on. It's very bursty for an MMO, it's interesting.
Dark Knight confirmed.
Hopefully they're not XI DRK and can actually hit the broad side of a barn.
Aw yeah, guillotine. MISS, MISS, MISS, MISS, MISS. Farming random bullshit in batallia to afford ACC rings instead of leveling.