(´・_・`)
Oh man, almost hope Tabata gets back on the oversharing horse. Kiiiiind of scary what happens to these threads during info-vacuums.
LEAVE
So I finished this yesterday and I actually liked it, but I thought there were a few issues. First, obviously, the performance is poor and does detract form the gameplay. Second, I think the camera is too lose and probably feels even looser as a result of the performance.
The environment itself is a little boring and traversal is not fun, but I imagine that's a result of having no transportation options and this being a restricted demo area. It's just kinda slow to go from one place to another.
The combat system feels surprisingly deep for a game that can ostensibly be played with two buttons. It's like the delivery of the design that Molyneux promised for Fable 2 ten years ago. I was surprised by how MANY enemies can spawn in certain encounters. Maybe I suck vis-a-vis other players (and that's probably true given I was learning), but some of the encounters in the cave felt like they went on forever.
Also, the parry timing is disappointing. I should say that it's not timing based at all. As long as you are guarding, you have this HUGE parry window. This should really be like quickly press [ ] when you see the icon pop up (and it should only pop at the last second). Right now, you basically have to not be paying attention to not parry.
So I finished this yesterday and I actually liked it, but I thought there were a few issues. First, obviously, the performance is poor and does detract form the gameplay. Second, I think the camera is too lose and probably feels even looser as a result of the performance.
The environment itself is a little boring and traversal is not fun, but I imagine that's a result of having no transportation options and this being a restricted demo area. It's just kinda slow to go from one place to another.
The combat system feels surprisingly deep for a game that can ostensibly be played with two buttons. It's like the delivery of the design that Molyneux promised for Fable 2 ten years ago. I was surprised by how MANY enemies can spawn in certain encounters. Maybe I suck vis-a-vis other players (and that's probably true given I was learning), but some of the encounters in the cave felt like they went on forever.
Also, the parry timing is disappointing. I should say that it's not timing based at all. As long as you are guarding, you have this HUGE parry window. This should really be like quickly press [ ] when you see the icon pop up (and it should only pop at the last second). Right now, you basically have to not be paying attention to not parry.
So I finished this yesterday and I actually liked it, but I thought there were a few issues. First, obviously, the performance is poor and does detract form the gameplay. Second, I think the camera is too loose and probably feels even looser as a result of the performance.
The environment itself is a little boring and traversal is not fun, but I imagine that's a result of having no transportation options and this being a restricted demo area. It's just kinda slow to go from one place to another.
The combat system feels surprisingly deep for a game that can ostensibly be played with two buttons. It's like the delivery of the design that Molyneux promised for Fable 2 ten years ago. I was surprised by how MANY enemies can spawn in certain encounters. Maybe I suck vis-a-vis other players (and that's probably true given I was learning), but some of the encounters in the cave felt like they went on forever.
Also, the parry timing is disappointing. I should say that it's not timing based at all. As long as you are guarding, you have this HUGE parry window. This should really be like quickly press [ ] when you see the icon pop up (and it should only pop at the last second). Right now, you basically have to not be paying attention to not parry.
The inappropriate Kagari comments, this song....
FF is horrific. The fans. The games.
Kill this game. End our suffering with it.
I'll take Call of Duty Advanced Warfare 2. It's an easier existence.
We choose to be fans of Final Fantasy in this decade, and to do the other things, not because they are easy, but because they are hard!
All that comment does is make me want the US to build a moonbase and go to Mars already...
It would be even better if there is no icon pop up at all. Just make it so the player can experiment until they figure out the best timing to parry, otherwise it'll just feel like a QTE.Also, the parry timing is disappointing. I should say that it's not timing based at all. As long as you are guarding, you have this HUGE parry window. This should really be like quickly press [ ] when you see the icon pop up (and it should only pop at the last second). Right now, you basically have to not be paying attention to not parry.
It would be even better if there is no icon pop up at all. Just make it so the player can experiment until they figure out the best timing to parry, otherwise it'll just feel like a QTE.
So I finished this yesterday and I actually liked it, but I thought there were a few issues. First, obviously, the performance is poor and does detract form the gameplay. Second, I think the camera is too loose and probably feels even looser as a result of the performance.
The environment itself is a little boring and traversal is not fun, but I imagine that's a result of having no transportation options and this being a restricted demo area. It's just kinda slow to go from one place to another.
The combat system feels surprisingly deep for a game that can ostensibly be played with two buttons. It's like the delivery of the design that Molyneux promised for Fable 2 ten years ago. I was surprised by how MANY enemies can spawn in certain encounters. Maybe I suck vis-a-vis other players (and that's probably true given I was learning), but some of the encounters in the cave felt like they went on forever.
Also, the parry timing is disappointing. I should say that it's not timing based at all. As long as you are guarding, you have this HUGE parry window. This should really be like quickly press [ ] when you see the icon pop up (and it should only pop at the last second). Right now, you basically have to not be paying attention to not parry.
I was 18 when it was announced and I'm 27 now. I think that's right, anyway. I dunno, nothing will ever get me feeling old. I'm too attuned to all the people twice my age who laugh when anyone in my age group claims they feel old. Linear time is linear time. 27 isn't old, 35 isn't old. 18 certainly isn't old, but yeah.
I'll get back to everyone when I hit 46 or so.
I won't deny it'll feel very uniquely bizarre to finally own this game after the saga it's been through. FF through FFVII all released within the span of time since its original announcement. But with all the changes, total lulls, several years before any real progress whatsoever... it's more a curious package of non-progress over a long period of time than a genuinely glacial development cycle. This project was so incredibly backburner for so remarkably long. And then one day people started truly working on it.
Look at it this way. I went from listening to Somnus over and over in Malaysia, quit my job, went to music school in Malaysia, moved to Boston, went through Berklee, graduated, and did work on the demo which was the first publicly playable slice of the game.
...
Lol true. I'm only 28. It and I know it hasn't been worked on at anything approaching full scale production for that long. It's just one of those things you look back on and go damn. This game started out as compromise that was FFXIII went multiplatform and just now we are able to play it. Thinking about how peoples lives have changed let alone the console world in that time.
I just want to see something new from Square for the future of FF. This is a game conceptualized more than a decade ago by Nomura. I'm really interested in seeing what kind of direction SE would take FF if they came up with something completely original for the modern generation.
Seeing the Heavensward opening makes me really want a FFIX-style back-to-fantasy mainline single player game.
My mouth was agape when this shot happened. Made me giddy like a kid.
With thedoveswhite birds flying by the window, it really did seem like a shot inspired by FFIX.
They look like Geese\Swan but I'm not sure I'd call it FFIX style. The landscape reminds me of FFIX but the proportions and models are far more of the FFXII realistic style.
Played demo one and a half times. Combat is just not fun. Especially when goblins and soldiers respawn endlessly.
And hitting the same attack button with a few sprinkles of triangle is not very awesome. Am I missing something? Been playing Bloodborne and it makes FFXV feel like a flash game.
But egg in the basket is tasty.
Finally got around to finishing this the other day after I beat Type 0, and honestly...it wasn't very good.
It was fun to mess around with the new combat system, but running around a huge empty field fighting random mobs with no story is a horrible demo.
I remember the FFX demo where I played the opening sequence with Sin attacking Zanarkand. It absolutely hooked me. This? Yeah, not so much.
I have high hopes for the game but they really picked a poor section for a demo.
http://www.neogaf.com/forum/showpost.php?p=157528282&postcount=7851
My response.
Feels good being a time traveler, laying back in my beach chair and enjoying the sun while past-me does all the work.
Is this a reference to Cindy's décolletage?
Re your other points, yeah, there's quite a lot of depth to the combat if you dig for it. Strategic use of cover and warp strike, the extra phantom swords confer interesting abilities, and switching weapon slots can really change up your effectiveness in different situations.
Huh, just watched that for the first time. It's a shame I don't like MMOs; I'd love to see that style return to the single-player mainline entries sometime prior to 2040.
Thanks. I'll try switching up weapons for the rest of my second playthrough. I really want to enjoy the demo.
Egg in the basket is the simplest meal they make at camp I think
Played demo one and a half times. Combat is just not fun. Especially when goblins and soldiers respawn endlessly.
And hitting the same attack button with a few sprinkles of triangle is not very awesome. Am I missing something? Been playing Bloodborne and it makes FFXV feel like a flash game.
I don't like MMOs either but FF14 is the best thing Square has come out with in years. Do yourself a favor and play it.
Can I beat the main story of FFXIV alone in one month? =X
Or is it not finished yet?
HmmmYes you can. But they are adding 50 hours more in June.
It's the main thing stopping me actually. Because there will be another after Heavensward, and then another, and then another >.>Actually, flip that on its head. It means you have one month to beat the main storyline of ARR before Heavensward hits.
Git
Hmmm
Hrmmm
I'm gonna go look for a benchmark or something, I don't even know if I can run that game without issues =X
It's the main thing stopping me actually. Because there will be another after Heavensward, and then another, and then another >.>
Not a bad thing, but I don't have the means or time to keep playing this forever.
I will get FFXIV, beat the story in one month, and then beat Heavensward every time the game has a free day or so... That will work wonderfully.
There's a 14-day free trial if you wanna maximize the amount of time you can spend with the game.
The combat system feels surprisingly deep for a game that can ostensibly be played with two buttons. It's like the delivery of the design that Molyneux promised for Fable 2 ten years ago. I was surprised by how MANY enemies can spawn in certain encounters. Maybe I suck vis-a-vis other players (and that's probably true given I was learning), but some of the encounters in the cave felt like they went on forever.
Played demo one and a half times. Combat is just not fun. Especially when goblins and soldiers respawn endlessly.
And hitting the same attack button with a few sprinkles of triangle is not very awesome. Am I missing something? Been playing Bloodborne and it makes FFXV feel like a flash game.
Another Scorecast episode with ex-Naughty Dog artist Adelle Bueno again who's working on FFXV now. Some general tidbits about the work ethic and environment so far. Haven't listened to the whole thing yet.
https://soundcloud.com/score-studios/the-scorecast-episode-38