Wow! You can clearly see everything really is coming together in these clips.
The Real Time Live presentation seems like the newest build of the bunch. Some things that popped out to me:
Particularly on the AO front. Look at the battle footage against the griffin-like creature in the China Joy footage as compared to the Real Time Live footage. Both show off day time in the Duscae region, but the Real Time Live footage shows how much AO adds to an otherwise dull scene.
The Real Time Live presentation seems like the newest build of the bunch. Some things that popped out to me:
- Garula animation is extremely polished. Much more physics based and dynamic. Makes Duscae's Garula's look last gen animation wise.
- Distant trees look great, foliage draw distance is improved,
- Ambient occlusion on grass(I'm assuming this is the Analytical AO Remi talked about Yesterday) helps scenes that would otherwise look very flat look a lot more dynamic and 3D.
Particularly on the AO front. Look at the battle footage against the griffin-like creature in the China Joy footage as compared to the Real Time Live footage. Both show off day time in the Duscae region, but the Real Time Live footage shows how much AO adds to an otherwise dull scene.