Nice, might pick that up this weekend.OP can remove Watch Dogs 2 from the list. The patch last night has improved the performance and eliminated screen tearing.
Nice, might pick that up this weekend.OP can remove Watch Dogs 2 from the list. The patch last night has improved the performance and eliminated screen tearing.
It's sad how many people jump to the defence of poorly performing games, especially so for those on a supposed premium console. Almost like they want to censor the truth.
Well, Digital Foundry didn't accurately represent the state either. Their video states that "Even when forcing PS4 Pro to output at 1080p, it still runs at a lower framerate than the standard PS4 model". Except that their framerate graph for the comparison footage doesn't show that. It shows that sometimes the standard runs higher, and sometimes the Pro runs higher. Most of the time, they're essentially the same.Why are we beng inaccurate with The Last of Us by trying to clam the difference is smaller than it is? It's not just 2 frames. DF clearly states it's often in the mid 50s with around 5 frames lost and can hit as low as 10 frames worse. That's not only 2 frames. Can we at least accurately represent the state rather than try to sugar coat it?
I heard Skyrim's latest patch solved the fps issues? Might be wrong though, not playing garbage games.
"The truth" about whether an occasional dropped frame ruins the experience is highly persona and often blown out of proportionl. Most of these recent threads are recoiling in horror at momentary dips while GAF as a whole adores titles like Shadow of the Collosus and Dark Souls that spent significant amounts of the game chugging well below 30fps.
I'd much rather development teams focus on making a game enjoyable and ambitious than obsessing over a lost frame now and then. Wake me when the next Blighttown-class situation shows up and I'll gladly call the developer out, but I reserve the right to also enjoy myself if the game is still spectacular.
If we're going to be accurate, it's not more than four games. It's these for sure:It's also more than four games that have issues at this point. I'm not saying the sky is falling, nor that these issues can't be resolved, but let's try to be accurate to what the situation is....
If we're going to be accurate, it's not more than four games. It's these for sure:
Deus Ex: Mankind Divided
The Last of Us Remastered (only in high framerate mode, only on 4K TVs)
And two other games that had reported framerate issues, but have had performance patches since then and may not anymore:
Watch_Dogs 2
Skyrim Remastered
You're right that World of Final Fantasy is also messed up on Pro, but I don't recall any framerate issues being listed as among its problems.
"The truth" about whether an occasional dropped frame ruins the experience is highly persona and often blown out of proportionl. Most of these recent threads are recoiling in horror at momentary dips while GAF as a whole adores titles like Shadow of the Collosus and Dark Souls that spent significant amounts of the game chugging well below 30fps.
I'd much rather development teams focus on making a game enjoyable and ambitious than obsessing over a lost frame now and then. Wake me when the next Blighttown-class situation shows up and I'll gladly call the developer out, but I reserve the right to also enjoy myself if the game is still spectacular.
Performance affects how enjoyable for many games to the gamer.
Why enter a PS4 Pro thread if you are not going to discuss the stuffs like dropped frame, since that is the point of PS4 Pro?
I heard Skyrim's latest patch solved the fps issues? Might be wrong though, not playing garbage games.
But don't most people want 60fps at 1080p? This seems to mix up the argument.
Nice, might pick that up this weekend.
I wouldn't get too hopeful about this. What you think is the "right" balance is a matter of preference, and the majority of people disagree with you. Since most gamers don't mind 2-3fps drops on occasion, devs will generally not build to eliminate them. It's unfortunate, but that'll be the case.1620p or 1440p are better options that would only look marginally worse and yield better performance. I hope developers find the right balance instead of just pushing 1800p/4K at sub 30fps and calling it a day.
I still can't believe there's people on GAF who don't understand framerate is a developer choice.
They could make every game 60fps if they wanted. Even more so on consoles since everyone's hardware standardized.