BLACK AMERICAN PSYCHO
Junior Member
They are untouchable on consoles. The only people who come close is other Sony studios and maaaaaybeee 343.
They are untouchable on consoles. The only people who come close is other Sony studios and maaaaaybeee 343.
oh boy, looks like specialguy (aka Rangers on B3D) is having some serious meltdowns.
Naughty Dog's games look ahead of other peoples' games graphically? What?
Artistically, sure, but from a graphical perspective, plenty of people don't just outdo them, but pound them into the dirt.
The pendulum swings both ways. When the PS4 was rumored to have 2GB I remember seeing many posts about Sony is doomed.
All of these threads will be hilarious upon final reveal of the real specs.
Right here. (Xbox 360 version)
http://uk.ign.com/articles/2013/01/23/ign-live-presents-crysis-3?abthid=510017ed02d45ac22f00007a
Very smooth. Motion blur is missing.
Don't know about the SP yet.
Doesn't the WiiU use only 1GB for games at half the bandwidth of the 360's RAM? I don't think that was even remotely comparable to what we are hearing about PS4 or 720 in the first place.True. I half want to be in the universe where PS4 was 2GB, their internal devs were fine with it so they must have thought speed increases far surpassed any memory size increases to the degree that another 2GB was becoming...negligable?
Would have been interesting to see VS Durango anyway. Sony maybe just didn't expect MS to go the route they did, as it only really becomes a rational move when you consider the OS set up.
But yeah the Wii U threads are hilarious in hindsight. RAM size means nothing to me now
Doesn't the WiiU use only 1GB for games at half the bandwidth of the 360's RAM? I don't think that was even remotely comparable to what we are hearing about PS4 or 720 in the first place.
1GB for games ,RAM is 43% slower than the 360 (eDRAM amount unknown) http://www.neogaf.com/forum/showthread.php?t=500362 http://www.neogaf.com/forum/showthread.php?p=44468786#post44468786We heard 2GB with 1GB OS but nothing about bandwidth was really discussed iirc.
I was actually thinking that Killzone 3 had topped Naughty Dog's efforts, as had Sony Santa Monica with God of War 3 (but this was post-Uncharted 2, not Uncharted 3). When it comes to multiplatform, then we start thinking about guys like 4A, DICE, and so on. I was also under the impression some of the shit Remedy used in Alan Wake (lighting, draw distance, giant maps, etc) just flat-out wasn't possible on the PS3.
But yeah, Crytek's work on Crysis 3 looks to blow people away.
I dunno. My knowledge in the field is somewhat limited, and to hear people suggest that a game that basically just runs down really narrow corridors with impossibly short draw distances is genuinely surprising to me. I've heard a lot of incorrect shit spouted over the years (like how the water in Uncharted 3's ship level is supposedly dynamic, when in truth it's pre-baked) about how amazing they are, and I've looked into things that they, as well as people like Digital Foundry, have said.
I'm far from convinced that Naughty Dog has cranked out the best graphics out there.
Their art design is amazing, though. There are times when I wonder if anyone is actually on par with them.
In technical terms, DICE and Crytek are leagues ahead of ND. Whether people think the games look subjectively better is irrelevant.
I'm sure they could do a lot more given new hardware, rather than being limited to the PS3.
I'm pretty sure MS builds 720 after what developers want - just like they did with 360. And then add what they want to dominate the living room on top (Kinect, Win 8), not the other way around. They won't risk everything they build with 360 and create another Xbox 1 fiasco.
In technical terms, DICE and Crytek are leagues ahead of ND. Whether people think the games look subjectively better is irrelevant.
I'm sure they could do a lot more given new hardware, rather than being limited to the PS3.
1GB for games ,RAM is 43% slower than the 360 (eDRAM amount unknown) http://www.neogaf.com/forum/showthread.php?t=500362 http://www.neogaf.com/forum/showthread.php?p=44468786#post44468786
Obviously not. Here's a dev saying that the rumored RAM set up is not ideal for devs. Like I said before he develops new AA techniques. So he may be more biased towards a high bandwidth set up then other devs may be, since great AA requires high bandwidth. He said his new project would not run on Durango's rumored set up at 1080p, but it would run on Orbis. Make sense he would favor the system which his project(which hes been dedicating a portion of his life to) actually works on. Regardless he does have additional insight into what other devs would require and want as well.
He isn't a game developer.
He isn't a game developer.
Neither does he have full specs, he's going by the leaked specs as all of us, rendering this whole thread sensationalistic pap.
Crysis 2 looked and ran like dog shit on PS3, and frankly the PC version needed Maldo's mod to fix all kinds of shit. How is that more impressive than uncharted?
In technical terms, DICE and Crytek are leagues ahead of ND. Whether people think the games look subjectively better is irrelevant.
I'm sure they could do a lot more given new hardware, rather than being limited to the PS3.
Crysis 2 looked and ran like dog shit on PS3, and frankly the PC version needed Maldo's mod to fix all kinds of shit. How is that more impressive than uncharted?
a guy who doesnt know much.
Old thesixthaxis rumor says that PS4 will be native OpenGL so even better than LibGCM.
http://www.thesixthaxis.com/2012/04/11/exclusive-ps4-orbis-rumoured-to-feature-native-opengl/
It looked mediocre on the 360 too. I thought it looked gorgeous on PC judging by a few videos I saw of it. Is that not the case?
Naughty Dog's games look ahead of other peoples' games graphically? What?
Artistically, sure, but from a graphical perspective, plenty of people don't just outdo them, but pound them into the dirt.
ummm no. Hes giving his opinion off the rumored specs
Yeah right, whereas you a forum member are an expert on this technical subject. Therefore allowing you to discredit his input, and knowledge on the matter.
Remind us of your qualifications, and industry achievements please. He coded FXAA, and you?
In the end this is a simple analysis through his own eyes based upon rumoured specs. Nothing to get your knickers in a twist about.
Which are incomplete, for both machines.
At least two very big leaps of logic with no support seem to be made:
-Next box might have pre-GCN GPU
-MS wont allow coding to the metal of any sort
Yeah and rumoured, hes giving his take on the rumoured specs to date, wheres the problem.
Agree he is looking at the specs we all have seen by now but coming from an angle that he has more knowledge and skill than the average forum poster and giving his thoughts on it. He might be spot on he might be wide of the mark but to just write him off is plain childish.
Is this a serious question? There's no point to it whatsoever when you don't know how either machine is going to operate and what the functions of all the parts working in concert are going be.
So are people not allowed to speculate anymore? If not maybe we should just shut down the internet until we actually know the specs.
He clearly states at the outset of the article that this is based on the Eurogamer article. The guy develops AA solutions for Nvidia. The only bias here is that his new AA solution won't work on the rumored specs, but that doesn't invalidate everything he is saying.
I also don't get the whole "he isn't a game dev" comments whatsoever.
He might be spot on he might be wide of the mark but to just write him off is plain childish.
He not representing it as fact! He said very clearly its based on the rumored specs
i'm sure he's super smart at programming but seems to have no clue about bigger pictures.
if you read his article he's basically saying stupid things like next box is going to just be a dumb dx11 box, no coding to the metal, only going to be used for up-resed 360 ports, etc etc. complete fabrications and wishful thinking
seems very sony biased.
Little bit of a stretch to call this guy the 'creator' of FXAA, which seems like its taken a catch all definition for any post process AA technique. MLAA was already being implemented in a few games long before it was ported over and branded by nvidia. Saboteur ran it on one of the PS3s SPUs back around '09. Smart guy I'm sure, but I wouldn't go around throwing Carmack or Sweeney weight behind his words.
huh? No it hasn't. MLAA and FXAA two different post process techniques.
Having attended MS dev conferences last year, I'd rather say he's spot-on. The foremost bullet point they've been hammering this past year is how the exact same game code is garanteed to work without any alteration on all win8-based platforms, be they phones, computers or some future new MS platform hint hint know what I mean (yes, they were about that subtle), essentially bringing free ports to the table. That approach directly precludes a coding to metal API.
I want to say this is a mistake that is commonly made. You can read a response written by one of the designers explaining how they did it. I think it was DF's mistake. (Unless I'm wrong).Little bit of a stretch to call this guy the 'creator' of FXAA, which seems like its taken a catch all definition for any post process AA technique. MLAA was already being implemented in a few games long before it was ported over and branded by nvidia. Saboteur ran it on one of the PS3s SPUs back around '09. Smart guy I'm sure, but I wouldn't go around throwing Carmack or Sweeney weight behind his words.
PS3 had a GL option too, but typically developers used LibGCM because it was lower level and faster.
a guy who doesnt know much.
They're the exact same idea, and I've seen plenty of people call post AA on consoles FXAA.
oh boy, looks like specialguy (aka Rangers on B3D) is having some serious meltdowns.
I remember reading the DF article on Crysis 2, and they said they both 360 and PS3 had advantages and disadvantages(AF on PS3 and some textures, framerate on 360). I own the PS3 version, and its not like the framerate was unplayable. 25-30fps.
The thing that killed it was the AA though, it had the proverbial Vaseline smear in the worst way. IIRC it was sub 720p as well, which exacerbated the problem.