i3allistic
Member
(yawn) next please ....bored of AC series
This sounds interesting, and I say that as someone who completely lost interest in franchise prior to the start of this gen, and hasn't played an AC game in years. This could be good, but I'm still approaching it with caution nonetheless. Fascinating setting, though. Also, Scorpio support is expected, but no mention of PRO support? Surely there will be PRO support, right?
(yawn) next please ....bored of AC series
Cross-posting from the other thread:
"Here's a detailed list from HungryGhost57 on the article and what it mentions, get ready.
All new info: Started working on game before unity Brand new fighting system New A.I. No minimap but a elder scrolls type compass at top No more sprinting button, speed depends on analog stick Crouching is back Story is being kept a secret Eagle vision is a subtle pulse that highlights objects not enemies Takes place during the ascent and reign of cleopatra You can climb everything in the game Large and small cities with many landmarks including Memphis and Alexandria The controllable eagle leak was true NPC's have a day/night cycle and includes time for them to eat, sleep, work, and "answer the call of nature" Attack buttons are the right shoulder and trigger A.I. does not take turns to attack New combat system is more hit-box driven As you fight, an adrenaline gauge fills up, and when both attack buttons are pressed powerful attacks are unleashed Left shoulder button is lock on There are treasures to find in the depths of the water (sunken ships, long-forgotten ruins) Stat element of customization is removed New gear system where players can improve specific parts of your gear by crafting materials Leveling system that has a level cap of 40 Bayek is not the only playable character in the game but that character is a secret There are legendary items to loot in the game You can add blocked arrows to your inventory You can no longer one hit enemies that are more powerful than you with your hidden blade Buttons for free-running up and down are removed Puzzles are back but more challenging and less switches Much more in depth ability graph with 3 paths (Seer, Warrior, Hunter) There are gladiator battles in arenas"
(yawn) next please ....bored of AC series
Assuming thethe only thing that makes me less excited about this issecret character is femalethe Cleopatra time period is kind of lame. I'd much rather it be earlier.
Uhhhhhh.....Cross-posting from the other thread:
"Here's a detailed list from HungryGhost57 on the article and what it mentions, get ready.
All new info: Started working on game before unity Brand new fighting system New A.I. No minimap but a elder scrolls type compass at top No more sprinting button, speed depends on analog stick Crouching is back Story is being kept a secret Eagle vision is a subtle pulse that highlights objects not enemies Takes place during the ascent and reign of cleopatra You can climb everything in the game Large and small cities with many landmarks including Memphis and Alexandria The controllable eagle leak was true NPC's have a day/night cycle and includes time for them to eat, sleep, work, and "answer the call of nature" Attack buttons are the right shoulder and trigger A.I. does not take turns to attack New combat system is more hit-box driven As you fight, an adrenaline gauge fills up, and when both attack buttons are pressed powerful attacks are unleashed Left shoulder button is lock on There are treasures to find in the depths of the water (sunken ships, long-forgotten ruins) Stat element of customization is removed New gear system where players can improve specific parts of your gear by crafting materials Leveling system that has a level cap of 40 Bayek is not the only playable character in the game but that character is a secret There are legendary items to loot in the game You can add blocked arrows to your inventory You can no longer one hit enemies that are more powerful than you with your hidden blade Buttons for free-running up and down are removed Puzzles are back but more challenging and less switches Much more in depth ability graph with 3 paths (Seer, Warrior, Hunter) There are gladiator battles in arenas"
(yawn) next please ....bored of AC series
Then why are you here?
(yawn) next please ....bored of AC series
If the rumours are true the secret character isArno, you'd play him in some time rifts.
classic Ubisoft. always trying to have their cake and eat it too. Oh, what do we do for the game informer cover? How about we make an imaginative picture that'll kinda show the land of the time, maybe you can see the Nile in the corner, a few aquaducts- Nah, let's just plop the generic AC hero on one of the most iconic structures in the history of the world. Well, no. Because now it just looks like you took the Sphinx and infested it with your Ubisoftness.
Always trying to reach the biggest audience with the least work. "Oh let's just use the word iconic when it's not appropriate", "Oh let's just pretty up our games in trailers so they look better than any other game at that given time", and now finally "Oh let's sell the premise of our series in the laziest way possible - you visit cool locations and climb iconic structures"
Ubisoft are the "this joke was too obvious to make" of video game developers. Why is a joke usually too obvious? Because it's the easy one to make. It's the easy way out. The cheapest way to get laughs. It needs no brain investment from the maker of the joke. When you hear someone is making a video game set in Egypt, the very first thing that enters your mind are the pyramids and the Sphinx. That's why it's too obvious to let those 2 be the focus of a promo image. Because you LITERALLY can't get lazier than that. Give me a scene, a cryptic message, something original from the story you're trying to tell.
This would be the equivalent of someone making a murder mystery game and the game cover is just a magnifying glass and smoke pipe
Anyway, I'm having really high hopes that this is gonna dethrone Unity as the best AC game
classic Ubisoft. always trying to have their cake and eat it too. Oh, what do we do for the game informer cover? How about we make an imaginative picture that'll kinda show the land of the time, maybe you can see the Nile in the corner, a few aquaducts- Nah, let's just plop the generic AC hero on one of the most iconic structures in the history of the world. Well, no. Because now it just looks like you took the Sphinx and infested it with your Ubisoftness.
Always trying to reach the biggest audience with the least work. "Oh let's just use the word iconic when it's not appropriate", "Oh let's just pretty up our games in trailers so they look better than any other game at that given time", and now finally "Oh let's sell the premise of our series in the laziest way possible - you visit cool locations and climb iconic structures"
Ubisoft are the "this joke was too obvious to make" of video game developers. Why is a joke usually too obvious? Because it's the easy one to make. It's the easy way out. The cheapest way to get laughs. It needs no brain investment from the maker of the joke. When you hear someone is making a video game set in Egypt, the very first thing that enters your mind are the pyramids and the Sphinx. That's why it's too obvious to let those 2 be the focus of a promo image. Because you LITERALLY can't get lazier than that. Give me a scene, a cryptic message, something original from the story you're trying to tell.
This would be the equivalent of someone making a murder mystery game and the game cover is just a magnifying glass and smoke pipe
Anyway, I'm having really high hopes that this is gonna dethrone Unity as the best AC game
This game sounds too good man lol. Seems the devs Breath of the Wild. I'm glad.
Cross-posting from the other thread:
"Here's a detailed list from HungryGhost57 on the article and what it mentions, get ready.
As you fight, an adrenaline gauge fills up, and when both attack buttons are pressed powerful attacks are unleashed.
classic Ubisoft. always trying to have their cake and eat it too. Oh, what do we do for the game informer cover? How about we make an imaginative picture that'll kinda show the land of the time, maybe you can see the Nile in the corner, a few aquaducts- Nah, let's just plop the generic AC hero on one of the most iconic structures in the history of the world. Well, no. Because now it just looks like you took the Sphinx and infested it with your Ubisoftness.
Always trying to reach the biggest audience with the least work. "Oh let's just use the word iconic when it's not appropriate", "Oh let's just pretty up our games in trailers so they look better than any other game at that given time", and now finally "Oh let's sell the premise of our series in the laziest way possible - you visit cool locations and climb iconic structures"
Ubisoft are the "this joke was too obvious to make" of video game developers. Why is a joke usually too obvious? Because it's the easy one to make. It's the easy way out. The cheapest way to get laughs. It needs no brain investment from the maker of the joke. When you hear someone is making a video game set in Egypt, the very first thing that enters your mind are the pyramids and the Sphinx. That's why it's too obvious to let those 2 be the focus of a promo image. Because you LITERALLY can't get lazier than that. Give me a scene, a cryptic message, something original from the story you're trying to tell.
This would be the equivalent of someone making a murder mystery game and the game cover is just a magnifying glass and smoke pipe
Anyway, I'm having really high hopes that this is gonna dethrone Unity as the best AC game
If the rumours are true the secret character isArno, you'd play him in some time rifts.
"Started working on game before unity"
So this was Origins after all:
Cross-posting from the other thread:
"Here's a detailed list from HungryGhost57 on the article and what it mentions, get ready.
Creed 2 isn't even the best selling entry in the franchise though.
But I get what you're saying.
Wait, really? I'm surprised they would want to dig that up again. Is someone at Ubisoft desperate to redeem the reputation of Unity or something?
Oh boy 2 more days till we see footage, my body is ready.
This sounds great so far, the increase in arpg elements is a major plus in my book. Also love the lack of minimap, hopefully it doesnt feel like an endless interest point unlockathon like their last decade of games. Also love the setting, really want more games set in BC. looking forward to seeing some gameplay.
actually it sounds like this can be classified as a full blown rpg at this point? maybe?
Day1.Cross-posting from the other thread:
"Here's a detailed list from HungryGhost57 on the article and what it mentions, get ready.
All new info: Started working on game before unity Brand new fighting system New A.I. No minimap but a elder scrolls type compass at top No more sprinting button, speed depends on analog stick Crouching is back Story is being kept a secret Eagle vision is a subtle pulse that highlights objects not enemies Takes place during the ascent and reign of cleopatra You can climb everything in the game Large and small cities with many landmarks including Memphis and Alexandria The controllable eagle leak was true NPC's have a day/night cycle and includes time for them to eat, sleep, work, and "answer the call of nature" Attack buttons are the right shoulder and trigger A.I. does not take turns to attack New combat system is more hit-box driven As you fight, an adrenaline gauge fills up, and when both attack buttons are pressed powerful attacks are unleashed Left shoulder button is lock on There are treasures to find in the depths of the water (sunken ships, long-forgotten ruins) Stat element of customization is removed New gear system where players can improve specific parts of your gear by crafting materials Leveling system that has a level cap of 40 Bayek is not the only playable character in the game but that character is a secret There are legendary items to loot in the game You can add blocked arrows to your inventory You can no longer one hit enemies that are more powerful than you with your hidden blade Buttons for free-running up and down are removed Puzzles are back but more challenging and less switches Much more in depth ability graph with 3 paths (Seer, Warrior, Hunter) There are gladiator battles in arenas"
If we're lucky. Would be cool especially since they said they won't contradict lore.
classic Ubisoft. always trying to have their cake and eat it too. Oh, what do we do for the game informer cover? How about we make an imaginative picture that'll kinda show the land of the time, maybe you can see the Nile in the corner, a few aquaducts- Nah, let's just plop the generic AC hero on one of the most iconic structures in the history of the world. Well, no. Because now it just looks like you took the Sphinx and infested it with your Ubisoftness.
Always trying to reach the biggest audience with the least work. "Oh let's just use the word iconic when it's not appropriate", "Oh let's just pretty up our games in trailers so they look better than any other game at that given time", and now finally "Oh let's sell the premise of our series in the laziest way possible - you visit cool locations and climb iconic structures"
Ubisoft are the "this joke was too obvious to make" of video game developers. Why is a joke usually too obvious? Because it's the easy one to make. It's the easy way out. The cheapest way to get laughs. It needs no brain investment from the maker of the joke. When you hear someone is making a video game set in Egypt, the very first thing that enters your mind are the pyramids and the Sphinx. That's why it's too obvious to let those 2 be the focus of a promo image. Because you LITERALLY can't get lazier than that. Give me a scene, a cryptic message, something original from the story you're trying to tell.
This would be the equivalent of someone making a murder mystery game and the game cover is just a magnifying glass and smoke pipe
Anyway, I'm having really high hopes that this is gonna dethrone Unity as the best AC game