Oh god, 10,000 nits
Yes.I'm still so confused about PS4 Pro. If I have a 1080p screen (like 95% of PS4 owners), will I see any improvements in image quality if I buy the console over the original PS4?
http://blog.us.playstation.com/2016/11/04/infamous-second-son-first-light-showcase-power-of-ps4-pro/. The increased resolution improves this and many other alias issues. And if you don’t have a 4K TV, you’ll still see a smoother image as the PS4 Pro will scale down to match your 1080p display
I think people arguing about checkerboard 4k and native 4k are gonna be hard pressed to tell the difference. Every impression of people who have seen it have said as such.
Well...Screens, video would be harder to tell due to compression.
If tomb raider is running 4k checkerboard and got these impressions, im more than okay with that.At the PlayStation Meeting, Crystal Dynamics were only showing the 4K mode. We've played a fair amount of this title recently, on both the Titan X Pascal and dual GTX 1080 SLI. It is, quite frankly, one of the finest 4K gaming experiences available. PS4 Pro is compromised a touch - it looks a little softer, and quality presets are pared back - but the core of the experience, the 'upgrade factor' over 1080p if you like, is there. This was by far and away the best third party 4K title we saw at the PlayStation Meeting.
Im not saying checkerboard looks better or on par. That would be wrong to say. But i believe DF has stated you have to be very close to the screen to tell a difference.It's funny how we've gone back all the way round to the beginning of the gen with the 900p vs 1080p disucssion.
Well...
www.eurogamer.net/amp/digitalfoundr...-fCcHv32Ly4NCOPQw&sig2=KIwYlII51NwohjSCSiJvJg
If tomb raider is running 4k checkerboard and got these impressions, im more than okay with that.
Im not saying checkerboard looks better or on par. That would wrong to say. But i believe DF has stated you have to be very close to the screen to tell a difference.
900p to 1080p is more apparent, in my experience.
Well...
www.eurogamer.net/amp/digitalfoundr...-fCcHv32Ly4NCOPQw&sig2=KIwYlII51NwohjSCSiJvJg
If tomb raider is running 4k checkerboard and got these impressions, im more than okay with that.
Im not saying checkerboard looks better or on par. That would wrong to say. But i believe DF has stated you have to be very close to the screen to tell a difference.
900p to 1080p is more apparent, in my experience.
900p to 1080p is more apparent, in my experience.
For 100 bucks more, ill gladly take it if it looks as good as they say.Yes, it looked softer and had more artefacts, it still looked good, but no quite native 4k good. I'm sure if you sit back far enough you'll see much less of a difference but of course you lose detail in general by doing so.
I agree. Anything higher than 1080p i think framerate starts to matter more.Well it's probably true if only because of the massive density in pixels. But just like 1080p vs 900p, I figure it's all about the size of the screen and how close you're sitting, heh.
Getting to 1800p probably makes more sense compared to 2160p checkerboard for the Pro. It's only a 40% increase in resolution from 1080p, means you have more spare power for further improvements. Focusing on native or even checkerboard 4K is kind of a waste for any graphically intensive game at this point in time. You look at the (early) Horizon Pro footage and it's not even reaching 30fps. Why bother?
Also true. This is very apparent when people look at the titanfall thread and wonder why they cant see a difference on their 4k phone screens.Sub-1080p is more apparent because of pixel density on large size screens. 1080p still looks good on 50-65" displays, anything higher is going to look that much better. It's not just about native res.
It's funny how we've gone back all the way round to the beginning of the gen with the 900p vs 1080p disucssion.
In the case of this game it's not even reaching 4K with checkerboard rendering. Whether some can tell the difference or not, it's really not 4K on any level. At least Sony seems to be fairly open to how they're rendering Pro titles.
For 100 bucks more, ill gladly take it if it looks as good as they say.
What about 2020 ?..... aaaand no release date set in stone yet?
If the tires still screech I'm not buying. I wish they would get whoever directed the sound in NFS Shift. Those games sound so good.
lol, of course it is reaching 4K, thats why they say they are using checkerboard from 1800p. And it has nothing to do with 900p vs 1080p, plenty of screens available by now.
But please continue...
Ha...you know what I mean.Downsampling from a higher res is a visual upgrade.
I'm confused about some of these games only running at 1800p checkerboard. How can more than double the GPU power only get us from 1920x1080 (assumption on my part for GTS on standard, maybe that's not the case) to 1600x1800? I feel like if a game is 1080p on standard PS4 it should be within the capabilities of the Pro to just brute force double the pixel count which is then enough for full 2160p checkerboard.
If they are making a bunch of other enhancements then fine but if not it sounds underwhelming.
I'm confused about some of these games only running at 1800p checkerboard. How can more than double the GPU power only get us from 1920x1080 (assumption on my part for GTS on standard, maybe that's not the case) to 1600x1800? I feel like if a game is 1080p on standard PS4 it should be within the capabilities of the Pro to just brute force double the pixel count which is then enough for full 2160p checkerboard.
If they are making a bunch of other enhancements then fine but if not it sounds underwhelming.
Sounds like random mumbo jumbo to me. They're doing nothing special, really.
Sounds like random mumbo jumbo to me. They're doing nothing special, really.
I'm confused about some of these games only running at 1800p checkerboard. How can more than double the GPU power only get us from 1920x1080 (assumption on my part for GTS on standard, maybe that's not the case) to 1600x1800? I feel like if a game is 1080p on standard PS4 it should be within the capabilities of the Pro to just brute force double the pixel count which is then enough for full 2160p checkerboard.
If they are making a bunch of other enhancements then fine but if not it sounds underwhelming.
Oh god, 10,000 nits
You can check the other threads for listing of games with Pro 1080p mode.We can only hope that's the case. Using all of the Pro's added power exclusively on resolution is a waste as far as I'm concerned.
I think people arguing about checkerboard 4k and native 4k are gonna be hard pressed to tell the difference. Every impression of people who have seen it have said as such.
Do you know that 1600x1800 is still higher resolution than 1920x1080 right? That's without even knowing the quality of checkerboard that doubles the horizontal resolution to 3200 pixels.
And do you know this title is targeting 60fps and not 30, right?
Your expectations seem a little bit high
Edit: 60fps, halle-fucking-lujah!
Cool your jets. GT5 and GT6 were promoted as 60fps, and we all know how that turned out.
A Samsung KU7000 doesn't even reach 500 nits and looking at it when it displays a bright scene is already almost painfully bright.
Can't even imagine what 10000 nits are like *.*
10K nits?! HDTVs aren't even capable of that yet. And wont be for a very long time. I guess it's nice to be future proof, but this is an iterative series. Plus, many current HDTVs will truncate that in some rather poor ways and cause clipping anyway...
Edit: 60fps, halle-fucking-lujah!
Of course I know that. But it's not enormously higher (<40%). We're seeing other games go a fair bit higher than this natively. The Witness for example which also targets 60 is pushing a lot more pixels at 1440p (but no checkerboard, so this approach may well look better in the end).
My comment was purely that if putting all the extra resources into higher resolution I'm a little bit surprised it's not more of an increase, that's all. I'm not disappointed or passing judgement. I'm sure the developers know what will deliver the best results for their game. The reply earlier about bandwidth increases not being proportional to floating point performance improvement was a good one too, and like I mentioned, we don't really have any idea what else PD might be doing behind the scenes in Pro mode.
Have i missed something because i read the 4k bit as that it renders at 1800 then upscales to 4k not that it upscales to 1800p that would be crazy.
So the pro allows Ferrari red to be reproduced.
Interesting.
I hope such TVs will be out next year.
Well, I don't know shagg_187. It all sounds pretty special to me, I have to say.
You know that video games are made out of technical mumbo jumbo, right.
What is this? Which 60fps racer do you know never drops frames ever? DF did a framerate test at 4k on Horizon 3 with a 6700k and a Titan Pascal, they said it was 60fps but it still dropped frames, sometimes to 52 fps. It's the same with COD every year, they're known as 60fps titles, until blops somewhat messed that up with some 30fps drops in frames, but if your aim is 60fps and you're generally there, then your title will be called 60fps. That's the way it has always been.Cool your jets. GT5 and GT6 were promoted as 60fps, and we all know how that turned out.
The Forza Motorsport games (excluding the first) hold 60fps 99.9% of the time during gameplay.What is this? Which 60fps racer do you know never drops frames ever? DF did a framerate test at 4k on Horizon 3 with a 6700k and a Titan Pascal, they said it was 60fps but it still dropped frames, sometimes to 52 fps. It's the same with COD every year, they're known as 60fps titles, until blops somewhat messed that up with some 30fps drops in frames, but if your aim is 60fps and you're generally there, then your title will be called 60fps. That's the way it has always been.
I understand people may want an unflinching 60fps for a racer and I do too. Hell, I think Kaz should ensure that he doesn't go overboard with expensive effects and heighten rez too much at the cost of framerate, but when you make such statements, you're pretending like GT5 and 6 were 30fps racers.....and we all know that not to be the case.
I'm not sure the PS4 Pro is designed for you, you're better off just waiting for the PS5 as they've been very clear from the start that you aren't going to get what you are looking for on any iteration of the PS4.Haha. Alright, I'll be more specific. They're doing nothing special. For a first party studio making a very special sequel to a very special game with a very special history, their plan for PS4 Pro is just bland. It's like they're not taking advantage of the hardware and add more to the game that they've been blaming the weak hardware for the past 15 years.
They've finally gotten a great console that's powerful enough to run a great game, and all they do is simple shit like checkerboard and 10,0000000 nits. Fucking horseshit.
Give me more detail. More vehicles. More foliage, better visuals. More. Simply making it 4K checkerboard/1800p is WEAK!! It's WEAK because it's something the console offers from the damn get go and doesn't take any effort according to all the devs and Sony themselves.
So here's to Polyphony, a fucking phony. Outdated studio with outdated vision.
As if 10,000,000,000 nits is suppose to make me piss my pants. LOL!!
Haha. Alright, I'll be more specific. They're doing nothing special. For a first party studio making a very special sequel to a very special game with a very special history, their plan for PS4 Pro is just bland. It's like they're not taking advantage of the hardware and add more to the game that they've been blaming the weak hardware for the past 15 years.
They've finally gotten a great console that's powerful enough to run a great game, and all they do is simple shit like checkerboard and 10,0000000 nits. Fucking horseshit.
Give me more detail. More vehicles. More foliage, better visuals. More. Simply making it 4K checkerboard/1800p is WEAK!! It's WEAK because it's something the console offers from the damn get go and doesn't take any effort according to all the devs and Sony themselves.
So here's to Polyphony, a fucking phony. Outdated studio with outdated vision.
As if 10,000,000,000 nits is suppose to make me piss my pants. LOL!!