Does the guy PD pinched from Turn10 even have a Twitter? Does he even exist?
It's like an improvement, don't get me wrong here. But it's a far cry from the complete overhaul we were promised.lol, I think they hired him just for the music or something..
If you know Gran Turismo you would be able to make the game as hard or as easy as you'd like. This applies to Gran Turismo 5, a trick to encourage really, really fast AI.Nothing in this video showcases any improvements over GT5/6 AI. It's still way too slow because it's on the brakes earlier and longer than the player. Just look at the huge gaps he made up between corners, that guy was toying with it.
GT PSP S class AI is still the best from Polyphony.
lol, I think they hired him just for the music or something..
Those videos look great but sound terrible. Absolutely terrible.
The return of the lawnmowers...
Career mode could be easily replaced by a instant race mode.
Missions would be nice and the online event competitions.
I don't mind no career mode. I do mind too much emphasis on online. Online racing games are instant rage mode for me because people are bastards so although I love them, racing games are single player only for me
If you know Gran Turismo you would be able to make the game as hard or as easy as you'd like. This applies to Gran Turismo 5, a trick to encourage really, really fast AI.
Since the lighting is prebaked are the shadows for the environment prebaked as well?
You just need to race with friends/other gaffers. Once you find a good group of clean drivers you'll never go back to offline racing. It's just too much fun, especially if you are all in a Party Chat.I don't mind no career mode. I do mind too much emphasis on online. Online racing games are instant rage mode for me because people are bastards so although I love them, racing games are single player only for me
As with every GT game since GT4, they promised the sound would get a big overhaul:Funk sakes PD why not just hire DC's audio engineer(s).
Fishermans...
https://www.youtube.com/watch?v=XArakRIZL7Y
https://www.youtube.com/watch?v=SOlWu2unb_Q
Sounds really nice on these. The reverb sounds lovely aswell when the cars head off into the distant..
I don't think that it's prebaked a la Forza since you can select a random hour and weather like is seen in the official site examples. is just not dynamic but the core I'm sure isn't different than in GT6.Since the lighting is prebaked are the shadows for the environment prebaked as well?
I don't think that it's prebaked a la Forza since you can select a random hour and weather like is seen in the official site examples. is just not dynamic but the core I'm sure isn't different than in GT6.
http://www.gran-turismo.com/us/news/00_4840425.html
It's fake/mockup, just using the screenshots/scapes released so farIs this video old?
https://www.youtube.com/watch?v=2whhYFFUZHo
It's fake/mockup, just using the screenshots/scapes released so far
I can't see that. GT has a history of being pretty good at believable in that regard. You can even see how the distance between light on the track and car isn't a constant value but real time calculated.
If I remember correctly in FM4 not even the cast shadows over the track from the bridges, poles, etc vary between the sun-time selectable presets. Has this changed in the newer games? I mean FM5-6-Apex, not Horizon.Forza let's you do the same and it's lighting is pre baked. Since lighting/weather doesn't change at all during a race I doubt its dynamic
Wanted to share pics I grabbed from the video. Hopefully you guys are OK with it. Sorry for quality issues.
If I remember correctly in FM4 not even the cast shadows over the track from the bridges, poles, etc vary between the sun-time selectable presets. Has this changed in the newer games? I mean FM5-6-Apex, not Horizon.
From 8:00 to 8:10. Check the shadows. This level of small increment can't be prebacked or would need an inmense ammount of disc space just to store all the random possible variations from a single track.
Few? How manys a few?As far as we know it's all prebaked. There are only a few TOD settings to choose from in each track. I don't see where you getting "immense amount of disc space."
Few? How manys a few?
I thought that the GT site was showing random examples created with the combination of "Light / Weather / Time Scenery Variation", not all the fixed presets available on each track. If that's the case and the game does not have an option to set the time then yes, those tracks should have backed graphics.As far as we know it's all prebaked. There are only a few TOD settings to choose from in each track. I don't see where you getting "immense amount of disc space."
I thought that the GT site was showing random examples created with the combination of "Light / Weather / Time Scenery Variation", not all the fixed presets available on each track. If that's the case and the game does not have an option to set the time then yes, those tracks should have backed graphics.
I haven't see any direct feed gameplay from PSX, but this off screen video is the best one:Replays look absolutely incredible. But can anyone post gameplay screens? I just need to know if it tops driveclub visually or nah
As with every GT game since GT4, they promised the sound would get a big overhaul:
The best sound guy in the industry applied for a job at PD and they didn't hire him.
They hired a music producer to do engine audio instead.
The game currently (still) has audio that sucks balls.
Does any of this make sense? No. No it doesn't. Yet it's all true.
When the news of the music producer being hired came to light, we all initially assumed that he must have been hired to work on music/music licensing, but solidsnakex posted some info where it was revealed that he was working on engine audio. It was in one of the recent GT threads here; you post in all of them so you shouldn't have any trouble digging it up.You have no clue about the truth. Why do you make claims about things they know nothing about? Or will you tell me you know why exactly each employee at PD was hired for which position?
I honestly can't answer that: as I very specifically pointed out in my post, it makes no sense, yet it's true.And the so called best sound guy in the industry, on what grounds was he not hired? What was the reasoning apart from this guy is great so let's show him the door? I am sure you know so please inform us all.
When the news of the music producer being hired came to light, we all initially assumed that he must have been hired to work on music/music licensing, but solidsnakex posted some info where it was revealed that he was working on engine audio. It was in one of the recent GT threads here; you post in all of them so you shouldn't have any trouble digging it up.
I honestly can't answer that: as I very specifically pointed out in my post, it makes no sense, yet it's true.
Have you sat on many interview panels? A resume is great, but an actual portfolio is always better, and in the case of this guy, he legitimately can point to the best work in the industry as being his work. The proof has already been posted in this thread.As I said, what reasons did PD have? Is the guy brilliant at engine audio or a total novice? You know SFA about it, nor does any internet thread. You look at one job the guy had and automagically know everything about the guys abilities. Whatever.
Until you can tell me why one person was hired over another you have nothing useful to say on the issue and I would bet that if you spoke to who did the hiring at PD you would have no reason to say it makes no sense.