Shambalakan
Member
That's one of the Scapes locations. Those are static photos of real locations and you can take photo from your car in them.What track would this be?
Looks very promising.
That's one of the Scapes locations. Those are static photos of real locations and you can take photo from your car in them.What track would this be?
Looks very promising.
In Arcade Mode select your race options but put on more sticky tyres. After the game loads the AI will be comparable to the level you selected, then put on the less sticky tyre you wanted to use in the first place. There's you faster AI.What trick other than gimping your car? With GT Sport that won't even be possible with no tuning options ��
It really doesn't look 'pre-baked' though and Willow Springs jumps from 09:10 to 18:40.I'm pretty sure that's the case. There's no point in not having dynamic time of day otherwise.
Not really surprising to hear that car audio is still terrible. PD seem incapable of addressing this effectively.
That's one of the Scapes locations. Those are static photos of real locations and you can take photo from your car in them.
Have you sat on many interview panels? A resume is great, but an actual portfolio is always better, and in the case of this guy, he legitimately can point to the best work in the industry as being his work. The proof has already been posted in this thread.
So why would he not be considered appointable? It's clearly not his abilities or technical capacity. Not a team player? Hard to judge that in an interview. Interviewed poorly? Not uncommon in technical roles in my personal experience - this is where a portfolio counts for so much. Unwilling to relocate? Unable to speak Japanese? Asking for too much money? Those are all things that PD could have worked out if they wanted him badly - and they needed him badly. But they didn't work those things out. And the audio is still terrible.
yeah it's a Scape, you can blur photos. 0:27Is it?
It looks like the shot is taken in motion, that's why I thought it was an actual track. Brb rewatching trailer.
Yep and it's a shame because everything else is starting to look great.
yeah it's a Scape, you can blur photos. 0:27
Yes that's one of the options in Scapes. It's like the car is really moving!Is it?
It looks like the shot is taken in motion, that's why I thought it was an actual track. Brb rewatching trailer.
If PD were serious about overhauling the audio - as they always claim to be in the build up to the release of a new title - they would've assessed, as we who play their games do, that whatever audio techniques they were using were no longer competitive (to put it kindly). In that situation, why would you go into the interview process thinking "I hope this person can do audio the way we do audio," when the way you do audio isn't working?And what was his actual work in past games? What techniques, SDKs or libraries did he use? Maybe he is a gun with FMOD but doesn't know crap about whatever PD are using? You simply DO NOT KNOW why PD didn't hire him, yet post like you DO know and the reason was stupid. He could well be like the "SEO expert" my boss hired. What he is an expert at is using a wordpress plugin, take that away and he is totally lost. Who knows... Not you.
In Arcade Mode select your race options but put on more sticky tyres. After the game loads the AI will be comparable to the level you selected, then put on the less sticky tyre you wanted to use in the first place. There's you faster AI.
Obviously you can go extreme...I mean I've manipulated the AI so I could never catch 2nd place. The leaders were just too fast...but it was fun trying.
It really doesn't look 'pre-baked' though and Willow Springs jumps from 09:10 to 18:40.
What would be the point of being able to select sessions with a 10 minute difference and not representing normal daylight hours. It can't be pre-baked...or they aren't showing anything like the amount of options.
My bet is that there is a slider to pre-load the time-of-day along with weather and the system just does it to static time lapse.
This is probably the only footage I've seen of actual gameplay. Looks really good even for off camera
https://youtu.be/cZXlToNsnz4
This is probably the only footage I've seen of actual gameplay. Looks really good even for off camera
https://youtu.be/cZXlToNsnz4
There's this too (full lap of the 'ring in an M4 by somebody who knows what they're doing):This is probably the only footage I've seen of actual gameplay. Looks really good even for off camera
https://youtu.be/cZXlToNsnz4
There's this too (full lap of the 'ring in an M4 by somebody who knows what they're doing):
https://www.youtube.com/watch?v=7PQDD2uVJNw
The desire just isn't there.i don't get why it's so difficult for them to get it right.
The M4 footage highlights just how utterly intoxicating the driving is...Lovely skills by the driver...
Yeah...but it's still lame.I also thought that was curious, but the position of the sun (and the different cloud formations) makes the track look different enough.
If PD were serious about overhauling the audio - as they always claim to be in the build up to the release of a new title - they would've assessed, as we who play their games do, that whatever audio techniques they were using were no longer competitive (to put it kindly). In that situation, why would you go into the interview process thinking "I hope this person can do audio the way we do audio," when the way you do audio isn't working?
Surely any rational person would go into that process thinking "I wonder what this person does differently to us, because it's working, and that's what we want for our game."
I've played the games, and seen the direct feed video for GTSAgain you are speaking from a position of ignorance. How do you know things needed to be totally different?
There's this too (full lap of the 'ring in an M4 by somebody who knows what they're doing):
https://www.youtube.com/watch?v=7PQDD2uVJNw
Well, after looking at his channel:The M4 footage highlights just how utterly intoxicating the driving is...Lovely skills by the driver...
I have a hard time believing this for a studio that's famed for obsessing over every detail and having a love of cars in general. But at the same time I can't think of another reason.The desire just isn't there.
Some potential reasons that occur to me:I have a hard time believing this for a studio that's famed for obsessing over every detail and having a love of cars in general. But at the same time I can't think of another reason.
A lot of this argument is disingenuous anyway. There are major improvements in sound, there just needs to be more and there will be. They started these improvements with GT6, the DLC senna cars sounded quite good. The issue they ran into is that they memory just wasn't available for further improvements, the graphics engine was eating it.
The elements are coming together in GTS, they have the cylinder beat, turbo and supercharger sounds, and the exhaust is mostly there. Now they need things like transmission whine and different mixing. Trying to claim no improvement is ridiculous. Those direct feed replays sounds really good in terms of spacial effects (listen on a good system and not a laptop or phone). Plus many people have unrealistic ideas of what many cars sound like. Modern LeMans prototypes for instance are super quiet and frankly sound crap, if games made their sound realistic you guys would complain endlessly.
The sound isn't quite accurate. It's getting better, but it's not approaching the true sounds yet.
Proof: https://www.youtube.com/watch?v=EgK7qgxifHM
I have a hard time believing this for a studio that's famed for obsessing over every detail and having a love of cars in general. But at the same time I can't think of another reason.
I admire your optimism but don't share it: sound has been an issue in GT games since 2004, where it was one of the biggest criticisms of GT4.A lot of this argument is disingenuous anyway. There are major improvements in sound, there just needs to be more and there will be.
I agree. The problem is little to no improvement relative to the competition, which is a concern when you're bringing up the rear.Trying to claim no improvement is ridiculous.
To me, the audio on the replays is probably where GTS's audio is at its weakest in comparison to RRE for example, which nails that aspect. With cockpit audio, for example, at least you could argue that PD is trying to model what the audio would be like if you were wearing earplugs, under a Nomex hood, inside a racing helmet - I say that semi-facetiously - but what you hear at a racetrack is something very special, and GTS isn't even coming close to delivering it at the moment.Those direct feed replays sounds really good in terms of spacial effects (listen on a good system and not a laptop or phone). Plus many people have unrealistic ideas of what many cars sound like. Modern LeMans prototypes for instance are super quiet and frankly sound crap, if games made their sound realistic you guys would complain endlessly.
As a first post junior, its disappointing...not risky enough.First Post Guys.Hello All.
The wait for this game is so painful. Atleast release a Demo PD for gods sake.Looks Boombastic.
Haha.As a first post junior, its disappointing...not risky enough.
First Post Guys.Hello All.
The wait for this game is so painful. Atleast release a Demo PD for gods sake.Looks Boombastic.
Christ, the vanilla PS4 version of this is going to be a shit-show, isn't it? I can see it running reasonably well on PS Pro but completely unoptimised for PS4.
Given the game's extremely heavy emphasis on online play, hopefully they'll do some sort of Beta or stress test prior to launch. Online issues at launch are not something you want - just ask Evolution.No way they'll release a demo.
Yeah...but it's still lame.
This video - https://www.youtube.com/watch?v=7PQDD2uVJNw - shows other options on the Nordschleife i.e. no slider. I'm not sure what's going on...if they are going to add a slider to work it out pre-race or to expand on these options, as if it were an event demo version, for the final game.
I mean no night racing, at all? We know we can race during the night around the fictitious oval circuit. The Nordschleife without a night option? It's just too ridiculous to contemplate that.
I hope it all comes together on release and we get the full run-down soon.
It's PD, so it will be 1080p (or even higher! lol) on standard PS4 with frame drops.Would be bonkers to do that, I'm thinking maybe dynamic resolution to keep the framerate stable though.
Still needs to hurry up and release, as much as I like other games, there is something about GT that just seems right. (it's not the release time frame!)
Yes that's one of the options in Scapes. It's like the car is really moving!
Another photo like that (I like the reflection of lights on the road!):
It might seem shallow but the deal breaker in all these simple games to me has always been if the replays are 60 FPS or not.
I love watching 60 FPS replays.
Wow that m4 footage looks absolutely amazing!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Why have different options at these events and on the web-site? The video also doesn't have any markers to indicate there's more either side of the screen, either.I think that video is as clear as anything can be. You're not getting a slider, you're getting predetermined time-of-day settings. I'm almost sure this has confirmed by PD/Kaz in fact, but I'm not 100%.
Agreed. Dynamics is a massive loss to the game but hopefully it'll be patched in or be included in the next game.Without those lights reflecting on the road (which is absent in gameplay/replays) this shot would be broken. IMO the loss of dynamic lighting is really going to hurt GT Sport.
I understand the HDR, plus more color depth, plus 4K, plus VR, plus dynamic lighting would probably break the PS4/PS4 Pro in half, but IMO its 4 steps forward, 5 steps back.