Fuck people want non broken aiming in an FPS? These people are insane to want that lololol. Easier aiming, working aiming like every other FPS.that it's too hard for some people lol they want easier aiming
sigh now halo 5's skill gap is getting downgraded
While its off topic, and yes i hate nostalgia comments... he is right though that H2 for multiplayer was reviled when it came out.
I'm glad Halo 5 is a great game for everyone who bought it, but people still have a right to be upset over MCC. And 343 hasn't earned any credibility back with H5 out for less than a week. They'll write their own story with post release support for the game, but until then it's perfectly valid for people to view them as having poor QA and community relations.
In the main OT many people are saying this is the best multiplayer since Halo 2.
Pretty sure it's bannable at this point.Stop with the bullshit. Please.
I can see how this and the thing in the op can be the reason I can't hit shit in Arena when I was just fine in MCC the week before Halo 5.There's also an entirely separate problem with the aiming, which is that the velocity curve has been tampered with. It's something like this:
...instead of a linear relationship. This means you get unexpected bursts of reticle movement. I could theoretically fix this if I bought an Elite controller, as that's one of the tweaking options. But that's crazy.
It's not an issue of narrowing the skill gap, either. I just want consistency.
Yeah, the aiming in Halo 2 anniversary specifically is great, Halo 5's is so drastically different that it hurts my enjoyment of the game massively.All the games in MCC are 60fps and they feel pretty much the same as the originals. Halo 5 feels extremely different in aiming, something you would definitely pick up if you played the games with consistency.
It's not an "aim sensitivity" issue, it's that the crosshair moves at different speeds depending on the axis you move it on.
A predictable click bait title, one again.
It isn't a bug, it's a design choice. Sure, it's different to what we're used to, but it works. Highlighting a sentence about a bug in the beta that was removed by launch doesn't change that...unless of course you're highlighting it to possibly explain why some people feel its off, as they're used to beta aiming.
Still, the multiplayer is amazing, I haven't played a game online this much for years and I still just want to play more.
I don't know how well it really works from the time I've put into the game but so far I am not a fan of the aiming. I need to put more time into it though I feel it is really weird.It certainly looks weird in the video that was linked, but apparently it works really well when you actually use it?
While its off topic, and yes i hate nostalgia comments... he is right though that H2 for multiplayer was reviled when it came out.
If there's a difference between horizontal and vertical sensitivity it doesn't mean it's broken, I've noticed this in other games, it's intentional.
Also, looking into it = confirmed to be broken? Umm, ok I guess.
A predictable click bait title, once again.
It isn't a bug, it's a design choice. Sure, it's different to what we're used to, but it works. Highlighting a sentence about a bug in the beta that was removed by launch doesn't change that...unless of course you're highlighting it to possibly explain why some people feel its off, as they're used to beta aiming. I especially cannot relate to posts by people saying "I could aim fine in a different fps, but cannot in this". Sure OK, you specify a particular Halo game, but it is literally a different game. Me being any good at this, is not going to make me equally good in DOOM.
Still, the multiplayer is amazing, I haven't played a game online this much for years and I still just want to play more.
Yikes. That's way worse.
I refuse to believe that something this fundamentally broken could be considered a design choice...
I don't know how well it really works from the time I've put into the game but so far I am not a fan of the aiming. I need to put more time into it though I feel it is really weird.
Fundamentally broken? The hyperbole in this thread...
Look at it! Diagonal movement is like twice as slow! Give me one reason why you'd want that.
It certainly looks weird in the video that was linked, but apparently it works really well when you actually use it?
That doesn't make the game fundamentally broken, hence it being a hyperbolic comment
Shooting is the whole game. Yes, it's fundamental.
Aiming is the one thing you do all the time in a FPS, that is fundamental by definition.
That doesn't make the game fundamentally broken, hence it being a hyperbolic comment
Yep, the aiming just feels wrong. I've got like 20 or more hours in the game and the aiming still feels wrong.Not for me at least. The aiming is Halo 5 is not like anything I've ever experienced in any other shooter. It just feels off and trying to hit shots feels like I'm fighting against the game rather than fighting against an opponent. There's just nothing natural about it for me.
Aiming your reticle is the whole game. Yes, it's fundamental.
I think he is trying to say that it's not "broken" per say because you can for all intentions and purposes, still properly play the game. You might not be able to play it how you want specifically, but the game is fully functional.
Fuck people want non broken aiming in an FPS? These people are insane to want that lololol. Easier aiming, working aiming like every other FPS.
It's broken from a design standpoint. It functions, but not like aiming should.I think he is trying to say that it's not "broken" per say because you can for all intentions and purposes, still properly play the game. You might not be able to play it how you want specifically, but the game is fully functional.
I think he is trying to say that it's not "broken" per say because you can for all intentions and purposes, still properly play the game. You might not be able to play it how you want specifically, but the game is fully functional.
Try changing the sensitivity to 6-7 and turning off vibration. Kind of did wonders for me.Ha! I noticed the first night that aiming felt weird, but my friends ignored it and made fun of me for using it as an excuse to justify my initial poor performance. Glad to see I'm not crazy.
Usually use 5 sensitivity in Halo games, but had to lower it to 3 in this one. Probably played about 20 hours of H5 at this point and am used to it now. Not sure if changing it will make me better or worse at this point.
Try changing the sensitivity to 6-7 and turning off vibration. Kind of did wonders for me.
(It's me.)Ugh the person in those clips isn't aiming diagonally, if at all. They are straffing to get the crosshair on the enemy.
This is horrible, no other game I've ever played does that, can you point one out for us?
Does the truth hurt that bad?
No it doesn't, it makes aiming inconsistent. This along with the apparent acceleration issue makes really hard for many people to land shots like they can in other Halo games, or evem other shooters in general.I do not believe I said other games do this?
You don't have to think about it at all like that, that isn't the point. It actually helps with all the aiming, giving the player tighter control, keeping you on the oppositions head. You work with it, it just takes a little getting used to. With it equal in all directions, it's absolutely horrendous.
Goodness343 just can't do anything right, in regards to halo it seems. They wanted to make the game 60 frames a second so it feels more responsive but they making the aiming sluggish and slow. Great choice meatheads! Please fix this so that I can love Halo 5.