People seem to forget that a third of Silent Assassin is made up of connection levels where you don't assassinate anyone, much like Absolution.
I know it's early footage not meant to be seen by the public but the hand holding in this game is ridiculous! It's basically walking the player through everything.
Yeah, and those levels were shit.
Wait, don't you mean H:SA? That was the second, wasn't it?
It is an alpha, and has to be designed to teach players the basics too if this is the first time they're playing the game.I know it's early footage not meant to be seen by the public but the hand holding in this game is ridiculous! It's basically walking the player through everything.
Yes, Silent Assassin is the second game.
- Codename 47
- Silent Assassin
- Contracts
- Blood Money
- Absolution
That's what I thought. Contracts doesn't have connecting levels, H:SA does.
But he was talking about SA. Not sure why you were confused.
he said "a third" ..."of SA"
It's called a tutorial.
You don't know if that's being played on easy or if it is literally the first level.
It is an alpha, and has to be designed to teach players the basics too if this is the first time they're playing the game.
What's the chance that the person working on the game is playing on easy? The video I watched showed different levels, so is there a tutorial for every level?
Oops! Didn't notice it. What threw me off was the constant cutting in the video so I assumed they were showing different missions.So you haven't actually watched the thing is what you're saying? This is all one level. Look at the objectives. This is from a closed alpha version. A dev didn't leak this (and why would they?). Someone who got access did.
Oops! Didn't notice it. What threw me off was the constant cutting in the video so I assumed they were showing different missions.
Oh man,Apparently the alpha had keyboard support from the beginning, but the ini has it disabled by default. Weird for them to demand a controller, and double weird people are now finding out about keyboard support after the alpha build has been leaked. It would have been great to have an understanding of what the controls were, but I guess we'll rely on people brazen enough to download a build of a game that cannot give IO any feedback. Seems kinda fruitless to really go after this leak, now: it barely counts as a demo, as it's not even done. It very clearly isn't representative of the final game because it had placeholder assets, if I'm not mistaken. Or was that just a warning to prevent IO from being sued and/or given shade for the quality of a work-in-progress?
According to some digging into this leak, as it's now public, the alpha actually gives away what the second level of the game is, after the fashion show:All of this comes from /v/, by the way.it's that coastal area we saw one small snippet of in the gameplay trailer. It involves killing three targets during an apparent movie shoot.
I think this is all interesting, but for me, the ghost in the room is what the hell is the game launching with. No alpha covers that. I just hope it's enough content...
double weird people are now finding out about keyboard
Maybe because everything was encrypted to prevent leaks?
I must be one of few people in this world who really liked Absolution.
Figure I'd update the thread with some more information based on the Alpha seeing as Youtube has been having constant videos being posted now.
- 47 lacks gloves solely for the fashion show, for it makes the most aesthetic sense for being in such a public location. The community manager at IO has given a response confirming this. I think this means gloves aren't unlockables, but that 47's default attire may change on depending on the level.
- The outlines over characters you can use melee attacks on may just be a placeholder, and may not make it into the final game. Again, this comes from Travis, the community manager. No idea if the stars above knocked out dudes will be the same.
-- The silverballers apparently can be given custom skins, according to some of the options found when using the debug console. The black silverballers are the 'Desert' skin for the guns, which may explain why his trademark weapons are still called silverballers and not blackballers.There's a sniper rifle that literally plays Ave Maria when you aim down its scope. Figure this one deserves spoilers because they said the theme would indeed play, but they laughed when asked. This is probably why.
-Have seen next to no footage on this, so I have no idea if it has any catch or it's something silly.There's a costume that makes 47 look a bit like Zorro, complete with hat and cape.
- The fashion show in the Alpha has what are known as Opportunities, which are essentially hints from previous games. These have context, and actually give you sub-objectives in order to complete theme. I will only specify what they are, not how to accomplish them, which is as much as the game tries to do. I'll also be listing only the ones that naturally appear on the map; some only unlock when entering a room or finding an item. No idea if this is due to the alpha, or that some are left entirely as self-discovery. I also have no idea if this information is given based on difficulty level, as the Alpha apparently had no difficulty option.
- The game still features point shooting from Absolution, but if it uses Instinct, there is no visual system in the Alpha to represent this.- Eliminate Novikov's bodyguard
- Prevent Sato, the man running the fashion show, from ending the presentation with Novikov on stage
- Wear the Sheik's attire
- Obtain an invitation card to the meeting on the second floor
- Sabotage the meeting
- Instinct only shows you things in your radius. This means activating it won't show you things halfway across the map. It's also more barebones, only highlighting people and items you can use/interact with. The flames that would trail and show where the AI is going is either not in the build, or removed from the game.
- The targets who follow their patterns in the level exhange new dialog as you play. To give an example - not from the game - imagine you have a target who keeps going to the bathroom to call someone. Everytime he or she calls, the dialog will be different, and will in fact be influenced by what you've done in the level. This gives much more realism to a game where following patterns is rather important but very videogamey. Perhaps this will be one way IO tries to give the levels more lore to them, to learn about the plot of the stage and overall game.
- The above is expanded further, for the regular characters of the level also give off dialog explaining events of the stage. You'll be able to understand more of the level and get an idea of what may or may not be allowed by hearing such conversations.
- Jane Perry, the voice in the tutorial of Absolution, is apparently voicing Diana Burnwood in this. No idea if she also did Hitman Sniper on mobile. Either way, Marsha Thomason is not returning, and it appears neither is the original voice for Diana, Vivienne McKee.
- The composer for the game is apparently Thomas Bartschi, who also did Absolution. I would consider this to be the most doubtful, for the only information I've heard of this was from a Youtube comment that cited IMDB. He still works at IO, so this may be true.
Hope some of this wets the tongues of some of you guys. I believe the game will be at Gamescom, and I for one would love to see a public demo, or better yet a release date for the PS4 and PC betas.
Hitman’s Paris fashion show level is absolutely teeming with people. There are models, stylists, private security, waiters, guests, and oodles of others. Hitman: Absolution featured around 30 to 40 NPCs within levels, in addition to the game’s crowd system. For Hitman, due December 8 this year, developer Io Interactive has dialled this number up to 300, on top of the crowd system. It’s a truly huge increase in headcount.
Coupled with the immense scope of the Paris level itself the amount of options this affords players tackling the hit here is extensive. There’s a loading dock filled with equipment, rigging, and contractors. There’s the catering area, packed with hospitality workers. There are the dressing rooms and make-up tables. There’s the main hall and catwalk, private quarters, secret rooms, a basement and a large attic. Io Interactive describes that levels in Hitman are like Swiss cheese, full of holes 47 can use to infiltrate and work his way through them. It’s abundantly clear as I watch 47 negotiate his way through parts of this massive area that delivering on the spirit of 2006’s Hitman: Blood Money while retaining the more nuanced controls of 2012’s Hitman: Absolution is the key aim here.
Absolution is a terrible Hitman game in my opinion. It's a pretty good Splinter Cell game, but a terrible Hitman game with those level designs.
make a thread for that I think
other previews to follow?
I feel like I read that Kyd said he wasn't coming back but I could be very wrong.If they don't bring back Jesper Kyd I will be pissed.
You've composed critically-acclaimed soundtracks for the Hitman series, right up until Hitman: Blood Money. After skipping Hitman: Absolution, are there any plans for you to return to the series in the next Hitman title? If not, would you have any interest in providing the score for a game in that series again?
I don’t think so, though you never know in this business! It’s a different team over at IO now. Most of my friends who started IO Interactive and created the Hitman series (and Freedom Fighters) left IO and started another company, RetoMoto, so we’re working together on Heroes & Generals.
If they don't bring back Jesper Kyd I will be pissed.
I believe we discussed the Jesper Kyd possibility in some Hitman thread recently.
The exact quote from this interview:
So, hopefully someone sees the light and contracts him to compose some new tracks at least. Though the music in the fashion show trailer was pretty good, and the Sniper Challenge from Absolution was pretty dope as well.
I believe we discussed the Jesper Kyd possibility in some Hitman thread recently.
The exact quote from this interview:
So, hopefully someone sees the light and contracts him to compose some new tracks at least. Though the music in the fashion show trailer was pretty good, and the Sniper Challenge from Absolution was pretty dope as well.