ProfessorMoran
Member
Mass Effect animations are such complete shit, they talked such an ambitious game when it came to animations but the characters animated like complete mannequins.
Given GG's track record, the animations should be alright.
Mass Effect animations are such complete shit, they talked such an ambitious game when it came to animations but the characters animated like complete mannequins.
Man, that must feel good after 10 years of getting shit for making Killzone lol
I hope Sony gets behind this title in a big way like they started doing in the last couple of years and really push it, it sounds and looks absolutely incredible
I'd imagine the next time we see this will be at PSX.
It is a real RPG. Not that tacked on RPG-lite progression stuff you see a lot of action games these days.
Mass Effect 3 is pretty smooth, sure it's no Gears of War 3, but what is?
Okaaay... I had no issues what so ever with the upgrade system, sure it was a bit basic but the game wasn't a deep RPG (which I also doubt that Horizon is) so it just added more depth to an otherwise shallow genre. I didn't say that Horizon should copy the whole TR2013 as a game, I just said that it sounded similar, salvage fallen enemies, add perks to a skill tree, get slowmo aiming etc, with more branches and more depth I don't see why that should be a negative.Hopefully not, TR had the worst upgrade system I've ever seen in a game (no exaggeration), there was nothing RPGish about it, all it did is lock basic gameplay mechanics behind mundane & boring Assassin's Creed-like collectathons. Good thing TR had great gunplay, because that atrocious skill tree should not be used as an example by any developer ever.
Please Guerrilla, if you're reading this, don't make it like TR, please.
Okaaay... I had no issues what so ever with the upgrade system, sure it was a bit basic but the game wasn't a deep RPG (which I also doubt that Horizon is) so it just added more depth to an otherwise shallow genre. I didn't say that Horizon should copy the whole TR2013 as a game, I just said that it sounded similar, salvage fallen enemies, add perks to a skill tree, get slowmo aiming etc, with more branches and more depth I don't see why that should be a negative.
OPM UK is supposed to have exclusive new info in just a few days.I'd imagine the next time we see this will be at PSX.
In the very least it'll be at Paris Games Week. But they might just release a trailer for GamesCom too.
Did they confirm PSX this year?I'd imagine the next time we see this will be at PSX.
Last year they said it was the first annual PSX.Did they confirm PSX this year?
Did they confirm PSX this year?
If it's confirmed than GOW4 is a pretty safe bet no?Last year they said it was the first annual PSX.
If it's confirmed than GOW4 is a pretty safe bet no?
And pleasee no more Uncharted 4, I've seen enough, only mp until launch, would love to see more from Horizon but I doubt that they're
gonna prepare another vertical slice.
This sounds as the ultimate Monster Hunter. I think now I won't miss Monster Hunter on Vita and PS3/PS4 so fuck you, Capcom. Good luck selling less units on Nintendo platforms.
If it's confirmed than GOW4 is a pretty safe bet no?
My guess:
TGS: Level 5 game, Gravity Rush 2, Bloodborne DLC
Paris: Dreams, Quantic Dream game, Wild, Rime
PSX: GoW, GT and UC4 MP
Horizon will resurface at E3 next year.
My guess:
TGS: Level 5 game, Gravity Rush 2, Bloodborne DLC
Paris: Dreams, Quantic Dream game, Wild, Rime
PSX: GoW, GT and UC4 MP
Horizon will resurface at E3 next year.
Man, I wish the best of luck to GG. If they can hit the nail with this game, I think Horizon can easily become one of Sony's biggest franchises.
I'm talking about Monster Hunter big here, in case you're wondering.
Okaaay... I had no issues what so ever with the upgrade system, sure it was a bit basic but the game wasn't a deep RPG (which I also doubt that Horizon is) so it just added more depth to an otherwise shallow genre. I didn't say that Horizon should copy the whole TR2013 as a game, I just said that it sounded similar, salvage fallen enemies, add perks to a skill tree, get slowmo aiming etc, with more branches and more depth I don't see why that should be a negative.
My guess:
TGS: Level 5 game, Gravity Rush 2, Bloodborne DLC
Paris: Dreams, Quantic Dream game, Wild, Rime
PSX: GoW, GT and UC4 MP
Horizon will resurface at E3 next year.
Okaaay... I had no issues what so ever with the upgrade system, sure it was a bit basic but the game wasn't a deep RPG (which I also doubt that Horizon is) so it just added more depth to an otherwise shallow genre. I didn't say that Horizon should copy the whole TR2013 as a game, I just said that it sounded similar, salvage fallen enemies, add perks to a skill tree, get slowmo aiming etc, with more branches and more depth I don't see why that should be a negative.
2015:
Filling out bars = Depth
My guess:
TGS: Level 5 game, Gravity Rush 2, Bloodborne DLC
Paris: Dreams, Quantic Dream game, Wild, Rime
PSX: GoW, GT and UC4 MP
Horizon will resurface at E3 next year.
Are those robo pterodactyls in the middle pic or is that the bird like creature we saw at the end of the trailer?
It's nice that, in the advent of E3, we still have these events to look forward to for the rest of the year.
Does Aloy have skills you would upgrade?
de Jong: Absolutely. One of the core ideas for setting up the character is that, in a lot of games you get a selection of what player you are, a combat player or stealth player. In our game we wanted to keep that completely open for the player. You can mix and match and put it together in any way you want. Also during the game you can switch. So the different weapons we present, you can work with the weapon wheel and customize it, but also with the skill trees they are very open. As the player levels up, you get skill points, you get to spend them on the skill trees. There, you can go in all directions you want. You can really create your own custom character instead of having to go through this fixed path and not being able to switch things around.
http://www.gameinformer.com/b/featu...rld-of-horizon-zero-dawn.aspx?PostPageIndex=1You mentioned the crafting and some of the stuff you'll pick up. Is there anything you can say about the overall economy system? Will the worth of players' goods fluctuate at all?
de Jonge: The game is very much built around the economy of the role of resources. Players can go into merchants and sell resources. We also have traders that trade resources directly so you don't have to sell that stuff. How shops and merchants exactly work that's something we're still fleshing out. But the most important bit is also that the player actually crafts a lot of the stuff so there is a creative element in a way in that. I'm collecting this bit from nature and this bit from a robot. I get this other ingredient from the tribes and now I'm going to put this thing together. So we have an interface for that as well where you get the sense of actually making something. I think that's also a bit of what makes it feel more unique. We have these robot components that we add on to the tribal, primitive ingredients and then add a bit of nature as well. Creates a very unique mix.
de Jonge: The game is very much built around the economy of the role of resources. Players can go into merchants and sell resources. We also have traders that trade resources directly so you don't have to sell that stuff. How shops and merchants exactly work that's something we're still fleshing out. But the most important bit is also that the player actually crafts a lot of the stuff so there is a creative element in a way in that. I'm collecting this bit from nature and this bit from a robot. I get this other ingredient from the tribes and now I'm going to put this thing together. So we have an interface for that as well where you get the sense of actually making something. I think that's also a bit of what makes it feel more unique. We have these robot components that we add on to the tribal, primitive ingredients and then add a bit of nature as well. Creates a very unique mix.
My guess:
TGS: Level 5 game, Gravity Rush 2, Bloodborne DLC
Paris: Dreams, Quantic Dream game, Wild, Rime
PSX: GoW, GT and UC4 MP
Horizon will resurface at E3 next year.
Kind of. That's basically what you do in all RPGs, so yes that definitely adds depth compared to having a character being exactly the same from start to finish. With enough branches in the skill tree and a clever way of filling out those bars, as you said, we're looking at depth comparable to any regular RPG. In Skyrim you fill the bars by using the right weapon type or move, that's the best way to advance a character imo, makes the most sense. Salvaging XP from fallen enemies, animals and hidden treasures and get to place the XP on anything you want, as in TR, is more shallow but I'll still take that approach over having all the moves and skills right from the start. The problem with TR though is that in the end you could be maxed out in all branches no matter what you focused on in the start just by searching for all hidden stuff. I tried changing a high level character in Skyrim from Stealth/Thief long after completing the Thiefs Guild storyline to a Necromancer/Magician, but that was kind of hard and I think that's more realistic even if it's a bit annoying to have to start over if you want to have a different character.2015:
Filling out bars = Depth
I'd really hope not. TR2013's tacked on RPG elements were fucking terrible and I'm pretty sure Horizon isn't a third person cover shooter.
lol what? This is the opposite of the reality. They added literally nothing to the game. It's the most obvious example of "tacked on RPG lite elements" I can think of.Uh...what? TR rpg elements were well done, and extra exp was actually awarded depending on how good a player you are and treasure found so it also encouraged exploration.
Uh...what? TR rpg elements were well done, and extra exp was actually awarded depending on how good a player you are and treasure found so it also encouraged exploration.
But horizon should be a more traditional rpg.
Yeah.... I'll believe it when I see it.
I would be shocked if there aren't tutorials in this game.
and that's okay.
Tutorial isn't a dirty word, they're just done poorly too often.
So this is basically monster hunter meets mecha?
Oh my god I'm in. Let me ride a dino!
There's no co-op or online, so not really.
It's a solo hunting game. I wonder if we will get a mount... That'd be cool.
There are online components, they already confirmed that, maybe Asynchronous MP.
I missed that entirely. I just read the 'it's a single player experience', part. Have a link? Couldnt find anything on Google.
"The core of the game is a single player experience," the studio's art director, Jan Bart Van Beek, told GamesRadar when asked about a potential online component, essentially dashing hopes of an added multiplayer mode.
That said, Guerrilla doesn't want Horizon to be a completely solitary experience, with Van Beek going on to note that "there are certain social features in there."
All sounds great so far.
All sounds great so far.Hype Train going full speed. It'd be a shame if there was something on the tracks...
Like how Destiny turned out for me!
/s :'(
Hype Train going full speed. It'd be a shame if there was something on the tracks...
Except for the fact that Guerilla Games has no precedent for making RPGs, and this is what this game is? People are riding a cool premise round trip but, ignoring the robo-dino hype machine, the game itself doesn't have much behind it as far as being able to deliver on all the great sounds. It'd be like if a world-class butcher came to a restaurant and applied to be a head chef .
Thats why they hired people with more experience.Hype Train going full speed. It'd be a shame if there was something on the tracks...
Except for the fact that Guerilla Games has no precedent for making RPGs, and this is what this game is? People are riding a cool premise round trip but, ignoring the robo-dino hype machine, the game itself doesn't have much behind it as far as being able to deliver on all the great sounds. It'd be like if a world-class butcher came to a restaurant and applied to be a head chef .
According to an interview with studio art director Jan Bart Van Beek and lead producer Lambert Muller, the biggest challenge for the team was the shift from making "a level that needs to take 45 minutes to an hour, to making an experience that needs to go into the dozens of hours, that maybe has dozens of things to do." So the best solution for Guerilla was to hire talent that knew how to make these sorts of games already. The studio brought on developers from Bethesda (the lead writer for Horizon worked on Fallout: New Vegas, for instance) and CD Projekt Red (the studio behind the massive fantasy RPG series, The Witcher).
http://www.gamesradar.com/ex-bethes...-developers-helped-build-horizons-open-world/These are developers who know how open-worlds work, and were brought on to help Horizon grow and expand, to turn it into a "machine that works, where every moment is fun no matter how you approach it." Guerilla is essentially learning how to build a sprawling game like Horizon from scratch, and while their ambitions were initially incredibly high, these devs stepped in to help them realize why certain elements of open-world games work the way they do. "This is a lesson learned on how to [avoid] the same mistakes that everyone's going to make when they first [develop] an open-world game," says Van Beek