i just dont like the XD smily. there is not joke in there, why use that smily in a non funny sentence
XD XD XD
You're welcome.
i just dont like the XD smily. there is not joke in there, why use that smily in a non funny sentence
Really? I didn't even know that came out for GC...
How does the Dreamcast factor into this? I'd say it's definitely above the PS2.
How does the Dreamcast factor into this? I'd say it's definitely above the PS2.
That Nintendo also went with 1.35 GB discs, so I'm not so sure you'd want that.
While it is true that the DC had hardware texture decompression, which was nice, you can't directly compare the 4mb embedded VRAM with the DC's VRAM. The intent of the PS2 VRAM is to stream textures from main memory - think of the PS2 as having 32mb unified memory vs. the split memory in the DC.In terms of raw,pixel/polygon pushing power, and lighting effects the PS2 was a class above the Dreamcast, but what you saw on screen could often look alot nicer on the DC because it had a dedicated 8mb of VRAM for textures with built 4-1 ratio hardware, realtime compression/decompression, which was far superior to the PS2's 4Mb of VRAM, plus the DC's video output was a true interleaved 640x240, upscaled to 640x480, which produced a far nicer end output, compared to the PS2's horrid smorgasbord of render modes...Jet Set Radio for instance could not have been done to the same standard on the PS2 because of the texture RAM limitations, whilst the extra GPU bandwidth on the PS2 allowed REZ to run at 60fps with superior lighting.
DC sucked at lighting effect hardcore which is what gave all the DC games that weird look DC did have a powerful sound chip tho one of the best I think
What the fuck am I reading? First, I'm pretty sure the PS2 had an external PSU just like the Cube.the gc was only small cause the power supply was separate. PS2 and Xbox where built in but GC and PS2 did insane lighting effects even better than what modern systems do today.
XBox>GC>>PS2
Yes, I believe so despite Sony buying a time exclusive deal ( same with PoP).Wasn't Beyond Good & Evil lead on the GameCube?
What the fuck am I reading? First, I'm pretty sure the PS2 had an external PSU just like the Cube.
Always liked this pic.
Wasn't Beyond Good & Evil lead on the GameCube?
It's the obvious Xbox > GC > PS2, but every console had its moment graphically speaking.
Honorable mention for GC : Rogue Leader, Rebel Strike. One or the other I think had the record for most polys per second, beating even the mighty RSC on Xbox (which had more polys on screen, but ran at 30fps instead of 60fps like Rogue Squadron games). Got beaten by RSC2 which also ran at 60fps while keeping its polys count.
Xbox : Well, it really was the king of them. 720p output on quite a few games, 480p on a truckload of games, programmable shaders, yadda yadda. Every time a multiplat came out, it was better 19 times out of 20 on Xbox. Best looking games on this platform was the Splinter Cell series (especially CT), Stranger's Wrath, Fable, Deadly Shadows, EFBB, Doom 3, Half-Life 2 (was a mess, but at least it ran on it), Far Cry, KOTOR, Wreckless and RSC series.
PS2 : Particle beast. Games like ZOE2 and Black really showed off the PS2 trump card. Surprisingly too, PS2 was the console with the most 60 fps games thanks to its ginormous library. Plus, honorable mention to GT4 and TT that somehow managed to run at (fake) 1080i, minus a slight screen jumping bug at the beginning of the race.
I loved that generation. You were a winner regardless of your console.
Cube had shaders. They weren't as flexible as programmable shaders though.Xbox has programmable shaders, right? GameCube didn't.
This is the reason why i loved last gen and will be disappointed in next gen.
last gen each system has its strength and you could feel the difference just by looking at games. but this is not the the case with ps360 and the result will diminish next gen.last gen owning all consoles felt awesome because they were different where as now you just but a console for exclusives
You know, I don't think there was EVER a specific 3rd party game built just for the Gamecube unless it was an exclusive.
I was going to mention GUN.You guys are going to make me fire up the Gamecube today and play some Viewtifull Joe. I know Gamecube was more powerful, but the PS2 had some games where the scale just absolutely destroys anything found on Gamecube. God of War 2 comes to mind. Are there any Gamecube games with that kind of scale? I need to build up my Cube library some more.
The cables would've been expensive as heck back then. On the fly digital to optical conversion with no latency bundled on every cable?Doesn't seem that cool to me then :/
Simple: Span it on two disks.yep. I'd like to see San Andreas run on the gamecube.
Die Hard: Vendetta has developed with GC as the leading platform but that's because it was meant to be an exclusive.You know, I don't think there was EVER a specific 3rd party game built just for the Gamecube unless it was an exclusive.
XBox>GC>>PS2
You know, I don't think there was EVER a specific 3rd party game built just for the Gamecube unless it was an exclusive.
Xbox > GameCube >> Dreamcast > PS2
PS2
Jagged edges
Meh load times
Dull colour pallet
Developers complaining it was a pain to work with
Always had the worst looking versions of games
Now before everyone gets too excited, that's NOT exactly what they actually are. That's just how I tend to remember those 2 consoles when it's mentioned.
Oh yeah, forgot about Soul Calibur 2. Not sure about the other games.
People should read up on how elegant the gc architecture was and how it was all crammed into such a small box. Most PC builders should appreciate it.
On the flip side, wasn't Nintendo able to sell the Gamecube for $199 and still make a small profit on each one? If so, that is the impressive part given the power of the system. I guess the lack of a hard drive and DVD drive saved them some money though.
Good point. The fact they weren't paying royalties to the DVD Group (although it was technically a DVD) was very significant for Nintendo.
DAMM was a pretty nice looking game.Godzilla Destroy All Monsters Melee.
Also, from what I heard, the TEVs are not a bitch to program for. They're actually very straight forward. It's just that people aren't used to developing for it. Remember most ports were just straight up PS2 ports.
Also, PS2 blows Dreamcast out of the water when it's used right. Dreamcast had pretty horrible polygon counts and bad texture filtering and MIP mapping.
Sony was the king of hype and bluster back then. 66million polygons, Emotion Engine; they lacked that level of swagger this gen.
The ps2 and gamecube on the the otherhand were complicated, especially the ps2(think programmers were just lazy on the GC side, it shouldn't have been too hard to program for the GC) which required mind boggling amounts of assembly programming. The ps2 and GC were about equal in potential, The gamecube is slightly stronger than the ps2.
I love my little purple box of joy. There's something about the Nintendo of that era that's gone today.
That doesn't seem scientific at all. Even Beyond3D could better explain it but the GC technically had advantages over PS2 in terms of textured polygons. And the GC was actually easier to program for than PS2. It's just nobody in the industry really had the time nor patience to rewrite game code to take advantage of GC's TEV, and instead chose to just go by the PS2 builds without many changes. (Take a look at Tomb Raider Legacy.)Nobody explaining why in detailed scientific terms?
...
The ps2 and gamecube on the the otherhand were complicated, especially the ps2(think programmers were just lazy on the GC side, it shouldn't have been too hard to program for the GC) which required mind boggling amounts of assembly programming. The ps2 and GC were about equal in potential, The gamecube is slightly stronger than the ps2. We will never see these console's full potential , only their half best.
And they still reside here in GAF.I think people the amount of hatred Nintendo received from fans and media during that era.
I've never heard of the GC being hard to program for. I heard because it was so easy to program, they could easily port PS2 games without much trouble, that's why we're seeing all the lazy ports. Also, by the time the GC came out, most developers have already gotten a handle on the PS2, so the system was ignored.