terrisus
Member
Is this real life?
Yeah, it was one of the more mis-guided reviews I have ever read in my life.
I mean, I don't even care about the score, it's completely meaningless. The issue is with the text of the review.
It's one thing to think that a game doesn't execute on what it's trying to do well, or has lackings or failings or such...
At times Shadowgate64 gets so lonely that we find ourselves wishing for a Pigcop or even an Imp, not to kill mind you, but to be friends with and keep us company. Anything to break up the monotony of condemned-castle exploring. What a sad day it is when you don't feel the urge to blow away a videogame bad guy.
Reading is an important part of S64. If you're illiterate or otherwise afraid of the written word then there's not much for you in this game.
Again this is great stuff for Shadowgate/puzzle fans but for the alien/zombie killer in all of us, it'll seem very strange to have so little @ss-kicking in this first person 3D world. We're not kidding when we say that one of the most action packed moments early on in the game comes when you walk into a room and a giant table tips over onto its side. Wheeeee.
Shadowgate 64 has it very easy over some other first person style games since there are no weapons or gangs of enemies to draw on screen like you would have in GoldenEye, for example.
We can't tell you how frustrating it was having neither the @ss kicking guns nor worthless bad guys to blow away as we patrolled the hallways of castle Shadowgate with our controllers set on Turok-style, perfect for destruction.
And another to just miss the point of an entire genre completely. Over and over again.