Xamtheking
Member
Pre-patch was permadeath
So what you're telling me is console gaming is completely fucked.
You joke but people actually said things like this regarding Bloodborne's ridiculous loading.Loading screens create suspense.
And now go sit in the corner, no dinner for you, mister!You joke but people actually said things like this regarding Bloodborne's ridiculous loading.
"It makes me think about what I've done"
Is steam preloading Jc3 already?
Too good.That first paragraph, lol
You joke but people actually said things like this regarding Bloodborne's ridiculous loading.
"It makes me think about what I've done"
I hope this isn't the norm for this game, if so didn't the patent on playing games on a loading screen run out?
Renegade Ops as the new loading screen game please!
All the videos look great, I look forward to some objective numbers from NX or DF.
It's OK. It gives the player time to check the Internet, start dinner, or something else. That was the response I saw used for Bloodborne pre-patch by many.
Lol dude Im playing the game on ps4 myself. I dont need df to tell me this game has major slowdown and hitching.
Get gud and you'll see it only once.
I admit I chuckled.Lol dude Im playing the game on ps4 myself. I dont need df to tell me this game has major slowdown and hitching.
I put so many hours into that game before the patch. Fucking hell.
What's your best guess on how bad the drops are? I saw that you experienced single frames at least once, but are most drops to 25fps or are they 20 and lower?
To be fair they are a two studio developer 😃 and UE4 was not an option when they started, with UE3 worse than their own stuff for next generation open worldsboth Mad Max and JC3 have been in development a long time. That said yeah they should switch to UE4 now and take the tool chain hit and leverage their own tech as middleware. I believe we agree that most major developers should do that, or similar, outside a few like EA's Frostbite success and Ubi's madness (since that's just hilarious by now).Single studio internal game engines are always the best.
What about Killzone SF's engine?
It's really baffling. The load times are all over the place, going by my experience of roughly 7 hours.
I got really long load screens of several minutes (!!), but also sometimes only lasting seconds. The long times seem to be more apparent when dying. It really goes against the sandbox vibe of "go do shit, don't care about dying and respawn right where you were" they advertised, when i have to wait ca. 3 minutes to respawn.
And with challenges it's even more confusing, they have to load several times. I got times from a few seconds to minutes here. If you want to restart, to gain more points (let's face it, this will be often) it loads the complete challenge again, often with longer load times than on your initial try.
I hope, there will be sort of a second day-one patch. God, look at what i'm even wishing for, it's a bit pathetic, isn't it?
Www.twitch.tv/slasherjpc xbox one version
Am I wrong or is the framerate dying when there's an explosion, something that sorta happens a lot in this game?
Going by my blind eye? Id say it drops to around 20 fps or something close to that. It struggles to run 30fps at any time.
So far it seems so.
So far it seems so.
So far it seems so.
Goddamnit, I've really been looking forward to this too. I'll wait to see if either console version gets patched to run reasonably well, but I'm not putting more time into another open-world game that runs poorly.