Great narrow minded view and patronizing post.
Some folks enjoy games as is, but just happen to also appreciate the system itself cataloguing their progress and achievements for their own sake, not for others.
Edit: I'm personally very interested in a consolidated system level view of my game progress and achievements. It's really an extension of "hours played" to me
Oh don't get me wrong. Cataloguing ones investment in a hobby is a time honored tradition. Model builders keeping parts of old and possibly failed models around is basically the same as an achivement system.
The problem with gaming achievement systems is that they are at best inoffensively boring, or at worst altering game experience in a way that is counter productive to player experience.
The few outliers that actually make good and natural achievements are far and few between.
Personally I like the time and numbers played stats more to document my investment in a game. Achievements are mostly ill equipped to show any sort of engagement with a game, beyond the trivial check list you have to tick off.
If Nintendo is indeed working on an achievement system, I hope they evolve the currently employed system to include metrics that show engagement better, so we can avoid the worst excess achievements like the Seriously Achievements in Gears for example.
One possibility would be to create a sort of game report page. Time investment, frequency of play etc should be stats independently of achievements. The actual achievements should not be tied to these stats.
That way you could document both achievements and engagement, without having to design idiotic achievements just so people fill some ridiculous check box.