Lord_Byron28
Member
You're correct. Here's my revised idea for the remaining kingdoms. Forgot to circle champagne bottle one but that's obvious.You circled the land shaped like gems, which is Sand Kingdom. Their whole thing is gems.
With the different styles and inspiration. I'm hoping for a Toy World. Similar aesthetically to the Toy Galaxy in the first Galaxy. Except set in a snowy world. Go for a slight Santa's workshop feel to it with the locals being Elf or Reindeer robots. Include a factory and a snowy village made all out of toys.Oh boy, hope the Snow Kingdom has a Christmassy feel to it. I'm a sucker for seasonal stuff, especially Halloween and Christmas themed things. Give me some trees with lights, snowman, baby pinguins I can throw off cliffs and it'll be my favorite kingdom.
While I hadn't heard this anywhere but here someone said each world has something for the wedding. For example, food for the wedding in Luncheon Kingdom. Flowers for the wedding in Wooded Kingdom, Champagne from the Champagne shaped world, Wedding ring from Sand Kingdom, Wedding clothes from Cap Kingdom, etc. So that probably gives some ideas as to what other worlds could be. Here are some ideas I'd like to see other than the one listed above:
1. Delectable Valley- Choco Mountain, Rocky Road, Vanilla Lake, Donut Plains, etc. Level made entirely out of sweets. The use would be for the wedding cake.
2. Tourist Trap- Haunted Resort. Art style for this world inspired by Boo Moon Galaxy and the haunted Van Gogh style from NSMBU. Locations included Boo lake, haunted pier, haunted house, haunted carnival, haunted hotel, haunted woods, etc.
3. Instrumental Heights- Level composed of instruments and other music themes. Incorporates a lot of wind/cloud based mechanics including floating islands.
From what we've seen it looks like each world has a town area, various landstructures and then the space in between. The various landstructures are designed as platforming set pieces that function similar to SMG and SM3DW levels in terms of level design. There are also various underground and secret passages for more linear focused challenges as well. Essentially they've taken a town area, then merged it with multiple 3DW/Galaxy sized levels and then added apropriate space in between the town area and the various landmarks in the world.I just hope there's enough platforming elements to the game, seems mostly based on throwing caps on other enemy's and getting moons. Trust me I'm a huge Nintendo fan but this seems like a collecathon for moons. EAD prove me wrong, just things worry me when you transform into a human to drive an RC car to get a moon.
We've seen mission names appear when demonstraters have played the game. The developers have also said how the levels change and each have their own storyline. We saw this somewhat in Sunshine where each level changed based on the mission and the level slowly evolved. I suspect each level will have 8 main moon missions similar to Sunshine and 64. The developers also said when you first arrive to a new level a meter for how many moons you need to go to the next world appears, which is why we saw an 18 Moon meter in Luncheon Kingdom. We've seen the moons being obtained through more traditional Mario sequences, while others being obtained through methods more akin to the Korok seed quest in BOTW. It's been mentioned there will be several hundred moons(I believe 500-600 moons was what was specifically said). If there were 15 levels with 8 missions that would make it out to be 120 missions which would be a nice callback to SM64 and SMS.