Heckler456
Banned
Your squad mates damage output is not controlled by you in combat, part of the combat in ME1-3 was using the wheel and giving commands the squad not acts out what you choose before you go into battle. You don't bring up the wheel select one of your squad mates and tell them to use one of their bionics to lift someone in the air.
That is gone. You can direct them towards and enemy to defend,attack.
All that is shown in this gameplay is you using your abilities different weapons and bionics.
Doesn't show you out of basic commands issuing their bionics,
All this shows is you doing all damage output with your icons below for your AI showing their health and shield.
Which is where the "priming-detonating" mechanic comes in. Instead of pausing the game and clicking an ability, you use an ability that primes the target to be detonated by one of your squad's abilities. Whether they promptly use their ability or not is yet to be decided, but there is clearly a way for you to initiate a combo on your own accord.
Seems to me like squad members are basically extensions of the player now? I guess mechanically that's what they are no matter what, but if you can't tell them to do things you are incapable of doing yourself, and they can only react to powers that you have... I mean, they're basically turrets and power buffs, right?
That's how every companion works though, in every game. That's what I find so weird about the other guy's complaint that they're "streamlining it into a solo ARPG" with squad mates being vestigial. They're always like that. And in fact, having an AI take over more control gives your companion more of a "character" than if he were just some avatar for you to use 2 extra abilities through by going in a menu.