But why make you travel through it to get to the bases?
That wouldnt work out too, because MGS5's open world is one of the blandest, most uninsteresting open worlds ever.
exploration is meant to be done during missions where there are actually plenty of things to find and do, but its definitely something the game struggles to communicate.
The contents of the OP was surprisingly different from what I expected lol. It seems that you are implying that mods saved the game on PC.
Slapping heavily armored soldiers off their feet never gets old. And then there's the flamethrower...D-walker is the most fun I've had this gen. Nothing compares to skating around Africa tazing fools in a mini mech.
Indeed.One of my favorite games ever, mods or no mods!
yeah exactly.... exactly what I mean. I disliked how with SIDE OPS, their appearance on the minimap basically turned what are just world-flavouring random spawns.pretty much. i think the game would have been much better received if this were the case, too. instead of doing sideops like a checklist, remove that whole tab and have their appearance frequency and radius determined by the level of your intelligence team or something. it would simultaneously make the world feel less static, reduce the tedium for completionists, and give people more incentive to stay in the world and explore it.
Is there.... a mod that adds the goggles + scarf onto Venom's character model like in the promotional art?
I do believe MGSV is one of the best executions of today's AAA Ubisoft/EA-style open-world game structure, if not the best.
that's cool i wish it automatically happened when there was a sandstorm haha
need one with a Versalife or Tai Yong Medical logo hehehBionic arm reskin mod, in progress, looks really spot on. The focus of the concept art included in the image above never made its way into the final game.
Is there.... a mod that adds the goggles + scarf onto Venom's character model like in the promotional art?
And then jumping off it in the middle of a base with the AI attack head, and watching it go to town hahaD-walker is the most fun I've had this gen. Nothing compares to skating around Africa tazing fools in a mini mech.
4. New Game Plus Mod
Self explanatory, another feature that should have been in the main game. Sure, you can replay all the missions after you beat the game, but the actual feeling of progressing through a story is basically gone.
Without mods MGSV is my GOAT game. There is no game I've played which is as fun to play. I hace 320 hours and the fame still hasnt gotten stale.
Is there a video showing great gameplay going on?
Everytime I play MGSV it's just me doing the cheesiest shit ever. Not because I actively looked to "break" the game but just because it was always the most obvious and easiest route to take.
I didn't go through the game playing it like a shooter, but most missions were basically me going prone through the grass, killing people with a silenced weapon if they were in the path I needed to be, and that's about it.
Example of a mission I did last night:
Child soldier commander needs to be captured along with some dude. Can't hurt the child soldiers. K. Crawled through grass, got close to child commander, used my click hand to get his attention, shot him with silenced tranq gun, picked him up and ran away and evac. Basically rinse and repeat with minor change for the other guy. Entire game has been similar to this.
Cheesy game breaking stuff can be fun but best to experiment instead of doing the same thing each time
https://youtu.be/XXBFSnbhVsE
like a bossOne thing Kojima gets that none of his peers do is complete hollywood badassery. The scenes with choppers especially in MGSV. It was like Top Gun with Choppers.
I want to win the lottery and give all my money to Kojima so he can make a game like Metal Gear Solid again.
it's a problem of the broad design of the game IMO. SIDE OPs. Mother Base. Upgrade timers.
All of these things in CONCEPT could be amazing for adding flavour to the world... cool little things that happen 'in the background' to make the world appear more alive.
but because of presentation and balance (not fundamental design), they're emphasized so much that they're made 'core' goals
all of those things would have better suited world design IMO by being deemphasized as just world/theme building flavour, not core content progression.
Without mods MGSV is my GOAT game. There is no game I've played which is as fun to play. I hace 320 hours and the fame still hasnt gotten stale.
Holy shit, a MGSV thread where most people are positive about it. The game is incredible and the hyperbole surrounding it at launch was ridiculous. It's just so goddamn fun to play.
It really is in the conversation for the best gameplay ever in a video game.
Is there a video showing great gameplay going on?
Everytime I play MGSV it's just me doing the cheesiest shit ever. Not because I actively looked to "break" the game but just because it was always the most obvious and easiest route to take.
I didn't go through the game playing it like a shooter, but most missions were basically me going prone through the grass, killing people with a silenced weapon if they were in the path I needed to be, and that's about it.
Example of a mission I did last night:
.
Holy shit, a MGSV thread where most people are positive about it. The game is incredible and the hyperbole surrounding it at launch was ridiculous. It's just so goddamn fun to play.
Ooo, yes please! Unlike the bulk of complaints towards the game, I actually loved replaying missions with those modifiers and was bummed that it wasn't a universal option. This is awesome. Time to reinstall some MGSV.Want to skip those long helicopter intros every time you deploy?
Want to make every mission have the SUBSISTENCE or TOTAL STEALTH modifers?