It's neither of those.Took me a good moment to understand. Why does it sounds like a Norway Oculus version ? :")
Part of me hopes they did that because of Luckey funding racist groups. Although, I feel like it's more related to the price point :/
Yeah, that's the next issue if you manage to reliably solve inside-out tracking.Inside out tracking is nice and all, but I'm not getting too excited about this until they show off a positionally tracked input device.
More power to MS if they're dropping Okkkulus.
I can't help but think the positional tracking is from the stereo cameras. Not as advanced as the setup on Hololens, but then again, for the price there's no way they could get something as advanced as the Hololens system. Should be interesting to see how accurate it is, and how it fares in low light situations (which are best for VR). Also extremely little chance it'll be useful in controllers if that's the method.
Headstrap setup looks similar to PSVR, but I think that's great. Everyone should be ripping that off because it's by far the most comfortable.
Is that PSVR knock off?
this is no better than any random Chinese HMD you can buy.
thatsgoddamnright.gifMore power to MS if they're dropping Okkkulus.
I think they might use the kinect software because they did say this was markerless
So for PC we will have:
Oculus Rift - Can play Oculus exclusive games and Steam VR games (unless they require roomscale) Motion controllers sold separately.
Vive - Can play all Steam VR games. Can only play some Oculus exclusive games via unsupported software.
Microsoft partner VR - Can play little (No?) VR games due to inferior tracking method. Possibly no support for motion controllers.
Good luck to someone just wanting to play some VR games on PC out there.
So for PC we will have:
Oculus Rift - Can play Oculus exclusive games and Steam VR games (unless they require roomscale) Motion controllers sold separately.
Vive - Can play all Steam VR games. Can only play some Oculus exclusive games via unsupported software.
Microsoft partner VR - Can play little (No?) VR games due to inferior tracking method. Possibly no support for motion controllers.
Good luck to someone just wanting to play some VR games on PC out there.
No way are they using time of flight IR cameras in the headset.
Not the concept of VR. The design of the actual headset looks very similar to the PSVR headset.
No. Think more like PSVR with the camera built into the headset for motion tracking, and no markers (lights) set up for markerless tracking. How well it works is currently unknown.Is inside out tracking a fancy term for "really sensitive gyros that no one has invented yet"?
No. Think more like PSVR with the camera built into the headset for motion tracking, and no markers (lights) set up for markerless tracking. How well it works is currently unknown.
I think that's the idea, but I don't think any specific frame of reference would be needed for markerless. Between accelerometer data and visual data from the cameras it should be able to track movement pretty well, but that's the unknown for these headsets at this point. Things like uneven lighting, excessively dark or light conditions, or things like IR light sources could potentially make it difficult to track depending on how they're doing it.So the camera self calibrates on something in the environment and determines position based on that? Like it finds a picture on the wall and uses that as a reference?
The Internet wouldn't be as much fun with out clowns, thanks for the cringe worthy comment.
Every Oculus Rift comes with an Xbox One controller.Does MS support them? Yeesh. I only see the HTC Vive in Windows stores, thankfully. I don't want to even try the other one.
basically these things will work fine for any cockpit fixed head postion vr game, aka 99.99% of actually good vr games
So the camera self calibrates on something in the environment and determines position based on that? Like it finds a picture on the wall and uses that as a reference?
Donald trump truly has exacerbated people's use of hyperboleIs "disgusting" in this thread yet?
I see you put a checkmark in the "pathetic" column.
Tired of these words on Gaf in threads of any kind (where they're nothing but hyperbole).
Google "oculus santa cruz" for a video of their inside out tracking prototype shown at OC3 recently. It simply means less clutter, less restriction and roomscale 'for free' anywhere you can plug the HMD in. It doesn't need anything else to track you in a full positional tracking way. Multiple cams on the HMD look out into the world, scan it and as you move it can work out how you moved based on the differences between past scans and new scans.
Norm at tested tried it and blocked off 3 of the cams with his hands and it still kept on tracking so we can assume this problem is now basically solved if both oculus and MS are shouting about it already.
Inside out tracking is nice and all, but I'm not getting too excited about this until they show off a positionally tracked input device.
Everyone in here shitting on posters who pointed out that they look like cheap PSVR headsets need to get your heads out of your asses. You're basically lobbing insults at people who noticed that something is the same color as something else, because it's better at reflecting light.
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Everyone in here shitting on posters who pointed out that they look like cheap PSVR headsets need to get your heads out of your asses. You're basically lobbing insults at people who noticed that something is the same color as something else, because it's better at reflecting light.
The strap designs are ABSOLUTELY copying the PSVR, and likely because it's way more comfortable than the goggle strap design.
This summer i played/programmed a bit with a hololens on a hackathon is what it uses Inside out tracking?
The strap designs are ABSOLUTELY copying the PSVR, and likely because it's way more comfortable than the goggle strap design.
Yes!
I wasn't defending negative posts, but was calling out the posters who attacked anyone that was pointing out how similar the designs were, though appearing like knockoffs in their design.Just because something is very similar doesn't mean it's a rip off. Besides that, yeah people can notice it's following a head mount rather than face + strap mount of the other 2 biggies, but that's just common sense. Everyone knows that PSVR is the best designed for comfort so far (certainly me as an ex vive and current PSVR owner). I think people are knocking those posters for implying only negative things "lmao they copied PSVR product must be shit".
I already stated it was similar most likely due to being more comfortable. I'm simply saying that people noticing the similarity in design are being met with "cringe" and other responses that are unwarranted hate. Get out of here with that.The better question is why do they care? Isn't it a known fact that the PSVR has the most comfortable mounting solution currently out there?
Why is it a bad thing to copy that? Wouldn't people _prefer_ their HMD's to be comfortable?
My whole post was literally about shitting on people who noticed they look like a knockoff because of going with the same design, but also VFX1 is NOT the same design.Well, I mean we can claim they're all just copying the VFX1 from the mid 90's. So they're all like 20 years late design wise I guess?
The over the head/fold down design is probably the best, it was used off and on many years ago.
Did any of the manufacturers release specs for their $299 headset on their own terms afterwards?
Is "disgusting" in this thread yet?
I see you put a checkmark in the "pathetic" column.
Tired of these words on Gaf in threads of any kind (where they're nothing but hyperbole).
My whole post was literally about shitting on people who noticed they look like a knockoff because of going with the same design, but also VFX1 is NOT the same design.
You used the word correctly, so no problem there, but seriously, look out for how often the word "hyperbole" is thrown around in this forum and the context in which it is used. It is literally the worst thing in the known universe.