The boney dragon is supposed to move? WHAT TREACHERY IS THIS
The boney dragon is supposed to move? WHAT TREACHERY IS THIS
Yea, in that link the dev says that he was unsure of the final framerate and resolution. The original story is from gamingbolt, where he says they're targeting 1080p/60fps after saying that he's unsure, he never says that they were htiting 1080p. http://gamingbolt.com/assassins-creed-unity-is-targetting-1080p60fps-on-ps4-and-xbox-one.
You might want to play that game on PS4 before we go any further.
Yea, in that link the dev says that he was unsure of the final framerate and resolution. The original story is from gamingbolt, where he says they're targeting 1080p/60fps after saying that he's unsure, he never says that they were htiting 1080p. http://gamingbolt.com/assassins-creed-unity-is-targetting-1080p60fps-on-ps4-and-xbox-one.
Assassin's Creed Unity was not downgraded. Players have taken screenshots that look better than the screenshots that Ubi used for advertising.
AC games have never been downgraded, for better or worse.
But you said that there were reports of them hitting 1080p, there is no such report because they did not say tat they were hitting it. The dev said that he was unsure.To me as en end-customer... that's one and the same. A huge downgrade.
Like all ubi games they use photoshop to "enhance" the screenshots, sometimes it actually looks worse than the final game. But as long as the final game visually looks like the gameplay videos that are shown it's all good in my book. They also seem to have a habit of posting screenshots of older versions of cutscenes. Elise's hair looks like string in one of the screenshots from Ubi compared to how it looks in the final game.While I agree for the most part, AC games do have some bullshots going on:
Considering those are performance targets subject to change, it's not factually one and the same whatsoever. Really AC:Unity is one the least downgraded games in recent memory. They cheated a bit in screens and the final performance is unfortunate, but it's not in the same universe as Watch_Dogs.To me as en end-customer... that's one and the same. A huge downgrade.
That's my pick.Project Ego/Fable
Dark Souls 2, obviously.
Of course that didn't stop the press from totally ignoring it (Giantbomb: "Get over it nerds, one cares") and from some of GAF's finest from trying to sweep it under the rug at the time because of who made it. If Ubi or EA had done something as awful as what Namco and Fromsoft did with DS2 there would probably be lawsuits filed over it, and no, Watch_Dogs doesn't even come close to the blatant level of false advertising Namco boned consumers with on Dark Souls 2. I mean people didn't even know what the game really looked like until they purchased it ffs! We knew about Watch_Dogs what, a month or two before launch?
Praying for the PS4 edition.
I've no idea if this is supposed to be good or bad, but either way it's a poor representation of the game as it only looks like this (no HUD, heavy DOF) for a split second after you press the phone button but before the phone interface appears. 99.999% of the time the game doesn't look like this.
Assassin's Creed Unity was not downgraded. Players have taken screenshots that look better than the screenshots that Ubi used for advertising.
AC games have never been downgraded, for better or worse.
That screenshot is an awful example. It's probably not taken at a playable framerate, and if it is, it's only playable for 1% of the PC player base.
The game was downgraded for sure. On the videos they showed you couldn't see the awful amount of pop-in that you see now. You also didn't see the awful LOD that you notice in the final version. You also didn't notice the awful framerate that it runs at now on consoles. The first gameplay video also had a lot more details on the streets than what you see now.
Posting a heavily downsampled screenshot is an absolutely awful way to say that it wasn't downgraded.
The 90% blurred screenshot of Watch Dogs running around is even worse, though.
Eh, add a slight bit of aliasing and that's what the game looked like for me. The LOD pop-in can certainly be an issue in the game, but when Unity looks good, it looks better than anything else on the market, in my opinion.
People give downgrades like the mgs4 one a pass because when they come out, they still look better than almost anything on the platform at their time of release. Same goes for Infinite, which didn't really look graphically downgraded so much as the scope of their design was tighten. Plus, in both of those cases the downgrades appeared gradually before the final game shipped, so it wasn't as sudden as some other examples shown in this thread, like ds2.
MGS4 has always gotten a huge pass, and people go to such insane, ridiculous lengths to defend or be blind to the downgrade. Nevermind that its original showing was a perfect 60fps as well. It was just bullshit.
You actually can see glitches in the crowds during the e3 demos. And way more in the gamescom demo because it was from the actual game and not a vertical slice demo. https://www.youtube.com/watch?v=nF9bO-tPxKEThat screenshot is an awful example. It's probably not taken at a playable framerate, and if it is, it's only playable for 1% of the PC player base.
The game was downgraded for sure. On the videos they showed you couldn't see the awful amount of pop-in that you see now. You also didn't see the awful LOD that you notice in the final version. You also didn't notice the awful framerate that it runs at now on consoles. The first gameplay video also had a lot more details on the streets than what you see now.
Posting a heavily downsampled screenshot is an absolutely awful way to say that it wasn't downgraded.
The 90% blurred screenshot of Watch Dogs running around is even worse, though.
Obligatory Youkai Watch
MGS4 has always gotten a huge pass, and people go to such insane, ridiculous lengths to defend or be blind to the downgrade. Nevermind that its original showing was a perfect 60fps as well. It was just bullshit.
Beat me to it. That Robin Williams live play had me ready to buy and play on day one.
Could you provide any examples of these more detailed streets?That screenshot is an awful example. It's probably not taken at a playable framerate, and if it is, it's only playable for 1% of the PC player base.
The game was downgraded for sure. On the videos they showed you couldn't see the awful amount of pop-in that you see now. You also didn't see the awful LOD that you notice in the final version. You also didn't notice the awful framerate that it runs at now on consoles. The first gameplay video also had a lot more details on the streets than what you see now.
Posting a heavily downsampled screenshot is an absolutely awful way to say that it wasn't downgraded.
The 90% blurred screenshot of Watch Dogs running around is even worse, though.
Isn't the first one pre-rendered and the 2nd one re-done using in-game models?
But the environment hmmm.
Still a downgrade, breh.
What's going on in this thread? The one true answer is Spore.
A very minimal one. One that doesn't even belong in this thread based on that screen if you ask me.
Keep praying. It's not gonna happen.
I have some bad news for you (and the pc owners)
Sadly it won't happen.
Wasn't the first screen back from when it didn't have a specified platform? I don't think they ever tried to claim that it was a 3DS screen.
What's going on in this thread? The one true answer is Spore.
Could you provide any examples of these more detailed streets?
Just because 1% (some arbitrary number pulled from your ass) of the player base can play the game like it was originally shown, doesn't mean it was downgraded... You can play the game like that.
That means that you can play the game as it's been shown and thus has not been downgraded. Console versions by nature are downgraded from what you can get on the PC and as long as you don't clearly mark PC footage as supposed to be from the console version you're completely within your rights to show PC footage whatever the situation. It doesn't matter what percentage of the user base can play as it's originally shown as long as it can be played like that somehow.The game comes out, and only 1%,( acutally fuck it, let's make it 20%, it's still the same thing) of the PC population is able to play the game looking like that screenshot - everyone else plays a downgraded version.
That means that you can play the game as it's been shown and thus has not been downgraded. Console versions by nature are downgraded from what you can get on the PC and as long as you don't clearly mark PC footage as supposed to be from the console version you're completely within your rights to show PC footage whatever the situation. It doesn't matter what percentage of the user base can play as it's originally shown as long as it can be played like that somehow.
First of all you don't need that, just a top of the line computer, and second of all yes it's not a downgrade if the game run on a computer like that and then you can run an almost identical result with the same computer means, that it was not downgraded, it's still the same thing. What you're asking is that developers don't show their products in the best possible light, which honestly is ridiculous and against basic marketing. They're simply showing the game at it's best and result can still be achieved.So if you need a cluster of 10 computers running linux with 3 SLI's 980GTX each, it's still not a downgrade..right?
What a joke =\
I can't find the original sprites. But Street Fighter 2 HD Remix had massive sprites downgrade. The finished product looked nothing like the original reveal images.
MGS4 has always gotten a huge pass, and people go to such insane, ridiculous lengths to defend or be blind to the downgrade. Nevermind that its original showing was a perfect 60fps as well. It was just bullshit.