That is not just removed filter. It is ENB series, which changes the visuals quite a lot. Like adding it`s own filters,reflections, ssao etc..
I guess, maybe I just wish it was more expansive. I actually liked putting tons of points into categories in the original.
I also wish you could actually choke/knock guys out without pressing one button to do it for you. Not a big deal but I would like to see that in another game after Mankind Divided.
Do like how I can knockout foes without sapping batteries in MD, stealth is going to be so broke in this game I can't wait to become a god by end game again
While I do think the visuals are starting to look a little better than the previous gameplay footage they had released around E3, there's some sort of visual disconnect happening. I don't know if it's the artstyle or what. I don't know how to describe it. Like it doesn't feel cohesive, or part of the same world. It almost feels like certain assets/building/items are taken from a game with a different artstyle and just dropped in without any changes. It's weird...
(this is only happening for me in certain situations, not throughout the whole thing, some parts seem just fine)
I was reminded of another sequel – Bioshock 2’s improved access to Plasmids, which encouraged experimental play as opposed to the original’s restrictive swapping and changing.
That is not just removed filter. It is ENB series, which changes the visuals quite a lot. Like adding it`s own filters,reflections, ssao etc..
The game already had SSAO and HDAO options on PC.
But was very weak from memory. The console versions looked to have it done properly.
Was just about to post this; I loved the use of Eurostile all the way through DE:HR.
This new font (Gotham? It's overused and has no flavor) even has non-monospaced numbers, which can be really distracting when a number is changing rapidly.
And seeing things like the number of bullets in your gun moving around the screen and even rotating and warping into odd shapes is even more distracting than variable-width numbers.
They aced the UI with Human Revolution. Minor tweaks to that are all you need.
I think tessellation was only used on the characters, and even then I believe it was only used on their faces (not clothes, and possibly not even hands?). I remember it smoothing it the occasional corner on a cheek or ear, but otherwise it wasn't a particularly prominent feature of the game.What about the tesselation, with it on I couldn't tell any difference. ENB was great, with the right tweaks it can look quite pleasing. Glad there's no more piss filter, I was never a fan of it, but still bought the game day1 and was active in the GAF DX thread on its release at 12am . IT'S UNLOCKING, etc.
What about the tesselation, with it on I couldn't tell any difference. ENB was great, with the right tweaks it can look quite pleasing. Glad there's no more piss filter, I was never a fan of it, but still bought the game day1 and was active in the GAF DX thread on its release at 12am . IT'S UNLOCKING, etc.
The only thing I dislike is the font they're using. It's looks horrible.
What's wrong with the font here? Looks like they changed it from how it was before.
I'd rather just have a fully recharging energy bar, tbh.
I'd rather just have a fully recharging energy bar, tbh.