So, basically:
- HG/Sean Murray was trotted out to the press a lot, answered questions when they probably shouldn't have since they were still working on the game. (Seeing other players, for example.)
- Footage of reactions to the game being shown too much at press events like E3.
- Controversy relating to the sticker on the CE box and MP.
- Performance and crashing.
It's kind of a sad attempt to kick a developer who probably was forced into the limelight by a publisher who helped them up on their shoulders thinking this was going to be the next Minecraft. They're still working on fixing issues. I think everyone suffered overexposure (it was shown too many times) to NMS before it was released, allowing expectations to run wild. To say you're displeased with something is fine, but I'm starting to grow so tired of crowbcat's uneven shtick "critique" (if you can even call it that) especially when focused on such a small development team that tried to make something so large.
That sucks in so many ways. I feel really bad for Sean Murray and the Hello Games team. Obviously they tried as hard as they could to make the best game possible, just didn't worked out.
If the team was transparent about it's problems and said clearly "there's no way to find another person" even on the day the game released, would be better.
I just can't trust them, and i did. My faith on indie developers is vanishing, now i don't trust anyone.
My honest guess on this is that because the game was shown so often and Murray was questioned on things that at the time probably were true, the game was still being worked on and things like seeing other players didn't make the final cut of the game.
Players being able to see each other in any game is a
huge task with respect to networking replication and even game design rules:
- What happens when I land my ship on top of yours?
- Do I see you switching your weapon?
- If I'm standing on a rock and you harvest it/change the shape, do I fall?
- If we both harvest a resource at the same time, what happens?
- What happens when I log out if you're looking at me?
- Do we need to have resource trading between two players? Does this create issues of balance/exploiting?
- Do we need to create player character models and animate them from the client/host perspective?
- Etc. etc.
Perhaps Murray answered this without really knowing if it was going to ship with the final game. Perhaps it's still coming to the game!
We don't really know what happened, but my guess is that he spoke on things when he probably shouldn't have, similar to the Molyneux days of old.