Barack Lesnar
Banned
My goodness, I can already tell I'll put in 100+ hours into this monster.
Hype getting to you, Derrick?
Be vigilant.
Give me some of dat. This better be in the game.
That last art piece is the first original thing I see in this series.
It looks beautiful but I do hope they can give it something more unique than generic high fantasy game 321.
It's very unique, so it seems like something they'd want to keep. I think most concept art that devs choose to show the public end up in game. The ones they don't show or show in some "Making of" vidoc afterwards are the areas they scrapped from the game.Give me some of dat. This better be in the game.
Yeah, the first thing that stuck out to that about me is that it actually didn't look like a generic forest, standard medieval town/city, or your traditional cave.
It's very unique, so it seems like something they'd want to keep. I think most concept art that devs choose to show the public end up in game. The ones they don't show or show in some "Making of" vidoc afterwards are the areas they scrapped from the game.
To my knowledge every version is in house. BioWare is like 800+ people still according to their job postings.
Yes they've said to expect a roll-out of additional content post-release similar to previous games.Shinobi have they confirmed whether there is going to be dlc?
In case anyone missed it, here's about 30 minutes of offscreen gameplay:
http://www.youtube.com/watch?v=f8xJMWRI-cA
Large open (ish) world, actual variety in environments as opposed to DA2, multiple playable races are back, tactical view is back, full customization on all party members, horseback riding, and ton of other stuff I'm forgetting. Ticking all the right boxes for me so far.
It's not more hack and slash, you can play the game in full tactical view the whole time if you choose, pause, setting up blocks, shields, area magic attacks, flanks, etc.Don't have the time at the moment to watch the whole video but from skimming through it it seems like the combat is even more hack-and-slash than DA2. And that horrible dialogue system where you have to guess what the character you are playing is going to say from paraphrased options stays.
Don't have the time at the moment to watch the whole video but from skimming through it it seems like the combat is even more hack-and-slash than DA2. And that horrible dialogue system where you have to guess what the character you are playing is going to say from paraphrased options stays.
Oh, nice. Maybe they'll show some of the tactical camera view.
Go to 18 minutes in they show tactical camera and pause and play. You don't have to guess what they'll say if you hold on a dialogue option it will display a description of that choice, but not word for word, but everything you need to know.
Edit: Newman!
They found typing out the exact sentence your character will speak to be redundant, to which I agree really.So instead of typing out what the character is actually going to say they will:
1. Paraphrase the actual delivered line
2. Make a clarification of the paraphrased line
Am i the only one seeing this system as kind of... dumb?
So instead of typing out what the character is actually going to say they will:
1. Paraphrase the actual delivered line
2. Make a clarification of the paraphrased line
Am i the only one seeing this system as kind of... dumb?
It's not more hack and slash, you can play the game in full tactical view the whole time if you choose, pause, setting up blocks, shields, area magic attacks, flanks, etc.
Also they've specifically addressed that complaint about the dialogue system. Now an additional explanation will pop up under each paraphrased line telling you what each option means for the player.
So instead of typing out what the character is actually going to say they will:
1. Paraphrase the actual delivered line
2. Make a clarification of the paraphrased line
Am i the only one seeing this system as kind of... dumb?
They found typing out the exact sentence your character will speak to be redundant, to which I agree really.
Some of that concept art is crazy good. I wish they do go back to a more tactical combat scheme, companion full inventories and all that stuff.
Some of that concept art is crazy good. I wish they do go back to a more tactical combat scheme, companion full inventories and all that stuff.