So you would rather be surprised by what the character you are roleplaying will say? How very odd.
Your preference make sense if the character you're playing is mute like in older wrpgs and DAO.
So you would rather be surprised by what the character you are roleplaying will say? How very odd.
There's some footage of it here (in theory it should go to the right time stamp): www.youtube.com/watch?v=f8xJMWRI-cA&t=18m10s
Your preference only make sense if the character you're playing is mute like in older wrpgs and DAO.
Wait... isn't that what they are doing?
They have. Full tactical camera, I think the least restrictive they've ever done, full companion inventories are back and all that stuff as far as we know.
Shinobi have they confirmed whether there is going to be dlc?
Too friendly looking!
*sigh* No. If you watch the video at the 3:00 mark, you can see how they're going about it. As an example, it shows:So you would rather be surprised by what the character you are roleplaying will say? How very odd.
Thanks. Looks like a mix between Origins and II.
It makes sense for the text to match the voice. I don't particularly care if it's tedious for the developer. I want to know what my character is saying, thanks.
I did, to different degrees.Shinobi, did you like the other two?
*sigh* No. If you watch the video at the 3:00 mark, you can see how they're going about it. As an example, it shows:
- Stay with your wounded.
- Regroup and return to the keep!
- Ready and get to Crestwood!
Highlighting the first option shows: *Soldiers tend their wounded. They are unavailable to offset the attack*
Second option shows: *Soldiers leave their wounded, bolster forces at the keep*
Third option shows: *Soldiers leave their wounded, join the fight at Crestwood*
This is perfect way to implement the dialogue system. They're showing you what ramifications and/or consequences may arise from your decisions. The paraphrased options are simple lines that quickly show you decisions you can make, it's simple.
*sigh* No. If you watch the video at the 3:00 mark, you can see how they're going about it. As an example, it shows:
- Stay with your wounded.
- Regroup and return to the keep!
- Ready and get to Crestwood!
Highlighting the first option shows: *Soldiers tend their wounded. They are unavailable to offset the attack*
Second option shows: *Soldiers leave their wounded, bolster forces at the keep*
Third option shows: *Soldiers leave their wounded, join the fight at Crestwood*
This is perfect way to implement the dialogue system. They're showing you what ramifications and/or consequences may arise from your decisions. The paraphrased options are simple lines that quickly show you decisions you can make, it's simple.
You can turn the option offAnd then I feel like this is too much handholding. Like a different coat of paint on the 'choose blue/red' to win. I want to know what I'm saying and have to think about what those consequences may be.
I will grant that this is a step up from the DAII system.
Not only that, it is important to know what the character you are playing will not say. For example, if my character does not trust a particular NPC i need to know from the dialogue options that he/she will not say something that contradicts this such as important information.
They have. Full tactical camera, I think the least restrictive they've ever done, full companion inventories are back and all that stuff as far as we know.
You can turn the option off
They said it's for those who want to know exactly what their decisions will result in.
Then I take it back. This seems to satisfy role-players like myself and people who agonize over decisions (like my wife who is currently playing Origins for the first time).
Shinobi have they confirmed whether there is going to be dlc?
It's an EA game in 2014. It's going to have lots of DLC.
Yes, based on previous releases, we'll get:
Day 1 Party Character DLC with side quest (supported by ME2, DA2 and ME3) that is potentially gated with the limited / collector edition (supported by ME3)
Retailer specific pre-order item DLC (supported by every Bioware release since Mass Effect)
Potential cross promotional item DLC (Dr. Pepper for Mass Effect 3 items e.g.)
Potential Collector/Limited Edition specific item DLC (supported by every Bioware release since Mass Effect)
Post release quest/area DLC (supported by every Bioware release this past generation)
Post release item DLC (supported by every Bioware release since Mass Effect)
Potential iOS/android/flash/facebook game (Dragon Age Legends) item/progression unlocks or DLC (supported by Dragon Age and its flash game. DA2 had a facebook game IIRC). Mass Effect 3 used Mass Effect Infiltrator as a potential way to boost galactic readiness. No tie-ins from Dragon Age Legends have been announced yet, however. It is a F2P game with microtransactions.
There's also going to be a program/app called The Keep to dictate your choices in DA and DA2 to shape the DA:I world.
They've largely walked back from their "We're against toggles." position to a "We're all for toggles." position, in a similar way to how they went "We'd never put a dodge-roll in a Party RPG because you'd have to focus too much on the individual units instead of the team." to "Hey check out our dodge-roll."
Not sure, but i think i just vomited a bit in my mouth.
Trying to be positive here, 'lak.
Heh.
It is a pretty cool dodge-roll!
And then I feel like this is too much handholding. Like a different coat of paint on the 'choose blue/red' to win. I want to know what I'm saying and have to think about what those consequences may be.
Did you prefer the silent protagonist or Mass Effect esque approach to Hawk?I did, to different degrees.
I quite enjoyed Origins as it introduced me to the Dragon Age world. Loved the characters, the environments, etc. I'm hooked on Bioware's way of handling dialogue and character interaction.
DA2 had flaws that were hard to overlook, but I still had fun with the game. It was obvious they were rushed to hell and back though. Extremely repetitive environments, redundant wave attacks from enemies, no customization for squadmates, and only humans as a playable race. Overall it was a huge step down, but I still loved the characters and some of the scenarios. I also really like the, well, fast paced hack and slash combat. I prefer to play the DA games as action RPGs.
Strongly prefer voiced ala Mass Effect. Helps "immerse" me in the game better. Bioware games have excellent voice acting and seeing my character stand silent while others talk to him was a little awkward.Did you prefer the silent protagonist or Mass Effect esque approach to Hawk?
Wow. This might actually stand a chance of not being annihilated by TW3.
Wow. This might actually stand a chance of not being annihilated by TW3.
Same sort of.Strongly prefer voiced ala Mass Effect. Helps "immerse" me in the game better. Bioware games have excellent voice acting and seeing my character stand silent while others talk to him was a little awkward.
I think they'll shoot for that, but it will slip to Feb. the following year like ME2 did.With how they have been handling information to us, is this going to be ready by 2014?
Still feels like it's early on for them. Unless they are planning massive crunch time or i'm missing something.
With how they have been handling information to us, is this going to be ready by 2014?
Still feels like it's early on for them. Unless they are planning massive crunch time or i'm missing something.
It's been in development since 2011. It was ready to be released a few months ago until they delayed it a year to polish it up and add even more to the game, including multiple playable races. They already have a complete playable build of the game over the holidays that their employees were playing.With how they have been handling information to us, is this going to be ready by 2014?
Still feels like it's early on for them. Unless they are planning massive crunch time or i'm missing something.
It's been in development since 2011. It was ready to be released a few months until they delayed it a year to polish it up and add even more to the game, including multiple playable races. They already have a complete playable build of the game over the holidays that their employees were playing.
Bioware devs have repeatedly said it'll release this year and to expect marketing to ratchet up fairly soon throughout the year.
With how they have been handling information to us, is this going to be ready by 2014?
Still feels like it's early on for them. Unless they are planning massive crunch time or i'm missing something.
Is it really your character at that point, though?Strongly prefer voiced ala Mass Effect. Helps "immerse" me in the game better. Bioware games have excellent voice acting and seeing my character stand silent while others talk to him was a little awkward.
Well, we all have different tastesIs it really your character at that point, though?
Mass Effect was fine in that I felt like a puppeteer, but I never felt like I was Shepard.
KotOR, Jade Empire, and Origins made me feel more immersed because I felt like that character was a vessel for me in that world. Its far more immersive to read the actual lines(as they are delivered and not paraphrased) silently and know how they would be delivered, my inflections and well. Kind of jarring to pick something I would say and theni nstead of hearing nothing at all, hear someone else's voice. Takes me out of the moment personally.
Is it really your character at that point, though?
Mass Effect was fine in that I felt like a puppeteer, but I never felt like I was Shepard.
KotOR, Jade Empire, and Origins made me feel more immersed because I felt like that character was a vessel for me in that world. Its far more immersive to read the actual lines(as they are delivered and not paraphrased) silently and know how they would be delivered, my inflections and well. Kind of jarring to pick something I would say and theni nstead of hearing nothing at all, hear someone else's voice.
Takes me out of the moment personally.
Kind of hope the silent protagonist would return.
Well, we all have different tastes
I didn't like sifting through 7 or 8 rows of sentences that I'd have to read, pick, and then just hear the other characters react. It didn't..."flow" right to me. I love the conversations of DA2 and the Mass Effect series because they seem like actual conversations. To be honest, I kind of prefer the control of DA2/Inquisition and the ME series. Yea, I felt like I'm not playing "myself", but rather Hawke/Inquisitor and Shepard respectively and seeing their story through their eyes but allowing me to make the decisions and shape the story how I want it.
I'm a fan of both really, but I prefer that route.
when I hear a strong, masculine voice come from Shepard
When I'm playing Mass Effect I don't really want to feel like I am Shepard. I want the Shepard I created to be his own character.Is it really your character at that point, though?
Mass Effect was fine in that I felt like a puppeteer, but I never felt like I was Shepard.
KotOR, Jade Empire, and Origins made me feel more immersed because I felt like that character was a vessel for me in that world. Its far more immersive to read the actual lines(as they are delivered and not paraphrased) silently and know how they would be delivered, my inflections and well. Kind of jarring to pick something I would say and theni nstead of hearing nothing at all, hear someone else's voice.
Takes me out of the moment personally.
Kind of hope the silent protagonist would return.
Indeed. I enjoy both personally. Some of my favorite RPGs had silent protagonists.Well, I'm just glad there are enough RPGs coming out that cater to tastes like yours and mine. I'm glad I don't have to be ShepardHawke all the time, but it's nice to be able to switch the brain off and pick red/blue and watch the fireworks every so often. As long as all the games don't become like ME/DA2, I'm content.