H_Prestige
Banned
Dark Souls 2 music that's supposedly the Firelink Shrine/Nexus equivalent hub's theme
*spoilers? about the hub*
it's a town, btw
Reminds me of FFIX for some reason.
Dark Souls 2 music that's supposedly the Firelink Shrine/Nexus equivalent hub's theme
*spoilers? about the hub*
it's a town, btw
Juliet's 8½ Spirits;99125963 said:The more previews I read, the more worried I become
All I can look forward to now is Demon's Souls 2 with Miyazaki
WHYYYYYYYYYYYYYYYY THEEEEEEEEEEEEEEE FUCKKKKKKKKKKKKKKKKKKKKK IS THERE VOICE CHATTTTTTTTTT FUCK U BAMCO
Were people as worried about the changes between DeSo and DaSo as they are between DaSo and DaSo2?
Juliet's 8½ Spirits;99126569 said:The purpose of the co-op in demon's and dark souls was to strengthen the single player experience.
Juliet's 8½ Spirits;99126569 said:I can and I will, but the fact that they thought it was a good idea is worrisome, and not the direction I want to see the series be taken in. The purpose of the co-op in demon's and dark souls was to strengthen the single player experience. This time around they seem to be putting a much stranger emphasis in the co op experience, something I'm not entirely comfortable with. I'll leave my full judgments after i play the game, but so far, the demo let me with a bad taste in my mouth, and these previews are only worsening that taste.
If anyone knows the true essence of the souls series it would be Miyazaki and Japan studio, so all I can do is have faith.
I wouldn't say it's a strawman argument when the things the author of that article is specifically calling out are optional. She can still play Dark Souls 2 the way she played Dark Souls 1 (aside from the Hollow Invasion thing), she's just saying she doesn't want to because the options are there.
It's the equivalent of getting mad at Infinite Continues in Ikaruga or DMC3 offering an easy mode after enough deaths.
Juliet's 8½ Spirits;99126569 said:I can and I will, but the fact that they thought it was a good idea is worrisome, and not the direction I want to see the series be taken in. The purpose of the co-op in demon's and dark souls was to strengthen the single player experience. This time around they seem to be putting a much stranger emphasis in the co op experience, something I'm not entirely comfortable with. I'll leave my full judgments after i play the game, but so far, the demo let me with a bad taste in my mouth, and these previews are only worsening that taste.
If anyone knows the true essence of the souls series it would be Miyazaki and Japan studio, so all I can do is have faith.
Well, as I said, I think the concern is the future repercussions of such design decisions, not the design as it stands now. I don't think anyone particularly cares that people can now use co-op and voice chat in a limited form when they want to...their concern is that if such features prove to be popular that DS may shift gears in the future to be a "co-op game", which at it's heart it really isn't. And yeah, there's a discussion to be had about From's ability to faithfully preserve the elements that put the game on the map - I think they can, but not everyone is so trusting it seems.
Were people as worried about the changes between DeSo and DaSo as they are between DaSo and DaSo2?
People were angry about bonfires. Like legitimately angry saying the game got dumbed down because it was going to xbox.
What she is rather saying is that she'd potentially not like some of the changes that the increased popularity of these games entailed. And that's a perfectly reasonable thing to say.
"Optional things make me really mad."
Exactly. People are just being silly if they are worried the game is "selling out" or losing any of its difficulty. I doubt they will say the same thing the game is actually released and they die for the firstSounds like 7 good changes to me!
They also have a ring that makes it easier to do co-op with your friends, but it breaks after a couple uses.
Why can't you accept the fact that there are people out there who honestly don't like these changes?I'm pretty sure the article's whole point is to drum up views by making a mountain out of a molehill, typical faux-journalism at work. See quote below for a good summary:
Of course I'm not judging the game yet. I really can't wait to play it. These are just concerns we're raising here.Exactly. People are just being silly if they are worried the game is "selling out" or losing any of its difficulty. I doubt they will say the same thing the game is actually released and they die for the firsttime(s)!100
voice chat, fast travel and coop with friends is bs imo.
i like this screenshot:
voice chat, fast travel and coop with friends is bs imo.
Why can't you accept the fact that there are people out there who honestly don't like these changes?
You are free to do as you wish. Complaints and petty grievances are the spice of any gaming discussion.Why can't you accept the fact that there are people out there who honestly don't like these changes?
Indeed!You people have praised the sun too much. Now we are blessed with another divine opportunity to hate the slipups we make playing a brutal game. All is well.
Why?
Both players need to equip a ring and be part of a specific covenant for voice chat. Don't want it? Don't use it.
Fast travel is nothing new to the series and coop with friends has no downside. Hell, being able to reliably play with friends is one of the biggest advantages of Dark Souls PC.
i like this screenshot:
voice chat, fast travel and coop with friends is bs imo.
Oh damn, is co-op with friends confirmed? How does it work??
I know most hardcores will hate it but its very welcomed for me and my friends who have little to no time to play, arranging get togethers was a pain the ass in Dark Souls.
There's a ring that you can inscribe with the name of one of ten gods, which makes it easier to co-op or invade people who inscribed their ring with the same. Apparently the ring eventually breaks.
The video preview, or a new article? In the video I don't hear them say that at all.
The offline is basically the same thing as the online (which just has added multiplayer features in all the games).
Interesting, hopefully that ring also somehow forces everyone connected to actually do something instead of just letting the most powerful player do everything.
Well, as I said, I think the concern is the future repercussions of such design decisions, not the design as it stands now. I don't think anyone particularly cares that people can now use co-op and voice chat in a limited form when they want to...their concern is that if such features prove to be popular that DS may shift gears in the future to be a "co-op game", which at it's heart it really isn't. And yeah, there's a discussion to be had about From's ability to faithfully preserve the elements that put the game on the map - I think they can, but not everyone is so trusting it seems.
Considering they eventually patched in the ability to purchase their drops with enough souls, I'd imagine the item refinement process has been heavily revamped for Dark Souls 2.Are there crystal lizards in this game? They are the worst thing of DaS/DeS.
I will agree the ability to warp from the get-go concerns me more than it intrigues [...]
Regarding fast travel...ostensibly you should be able to use or or not depending on your preferences and that's the end of your involvement. In the worst case scenario however, fast travel has been implemented because the world is poorly arranged and lacks both cohesive structure and clever shortcuts. In this scenario there would be no "a-ha!" moments like opening the gates of New Londo and finding a shortcut to Valley of the Drakes. This is all hypothetical however. For all we know the world could be perfect. But if someone complained about having fast travel open from the beginning of the game I wouldn't dismiss their concerns. So long as From doesn't use teleporting as a replacement for clever world design we'll be fine.
I do agree with that particular concern, but "fast travel is BS!" doesn't sound like somebody thought that much ahead. Oh well, I guess I'm the dingleberry here for assuming that in the first place.
Exactly. People are just being silly if they are worried the game is "selling out" or losing any of its difficulty. I doubt they will say the same thing the game is actually released and they die for the firsttime(s)!100
You could be right for all I know - I'm mostly just thinking aloud.
I try and think about it this way. The first half of DS (pre-Lord Vessel) is very well-paced with a lot of shortcuts and a world that makes sense from one area to the next. The second half, that perhaps not coincidentally enables fast travel, sees you traveling to a variety of disjointed areas that (while good on their own merit) have little to do with one another and no real shortcuts between them. I know that I preferred the structure of the first half of the game, and hope that From enabling fast travel from the get-go doesn't make them sloppy.
I agree that the back half of Dark Souls is not very good, but I think it's because it feels rushed more than simply "They can warp, fuck 'em."
Why?
Both players need to equip a ring and be part of a specific covenant for voice chat. Don't want it? Don't use it.
Fast travel is nothing new to the series and coop with friends has no downside. Hell, being able to reliably play with friends is one of the biggest advantages of Dark Souls PC.
Voice chat and co-op with friends are opt-in and limited by an item that breaks, fast travel is kinda necessary since it sounds like you can only level up with an NPC in the hub town. (Again, a change that makes it more like Demon's Souls.)
Rant over. I will ignore the new coop features most likely but I do hope they don't expect me to play coop to win.
i can live with the ring.
it wasnt that hard to play with friends in dark souls anyway.
but i dont like it from a lore point of view.
and voice chat has no place in the souls games.
idk, conflicts with the lore too imo.