LightofRohan
Member
Dude, I can't mofo wait.
No, but there apparently will be some sort of multiplayer.
No that was not DrakeWas that Drake? What is this game about, this is the first I've heard of it.
A zombie survival co-op mode would be nice, a la resistance 2.
Difficult to slow down high action shots, although you can still see the high level of detail.
Why are they showing this off to journalists so soon?
Judges week?
Yep.
You'd think that they'd require an NDA. Guess not.
Well I like to participate with posting things like good quality videos etc, like I did. GAF usually has an anti spoiler policy, there's spoiler tag that can be used when posting. For example, I know for sure it's not kosher posting unmarked spoilers in games' official threads, and you'd have people who are interested in a game going there of course.Uhh if you're trying to avoid "spoilers" maybe stay out of the threads?
Thank you very much.
Well nope.avi
Cutscene:
Ingame:
Naughty Dog confirmed that since Uncharted 2, they don't add extra lighting or shadows or alter character models for cutscenes compared to ingame. Ingame and cutscenes share the same models and lighting, but still the ingame models don't have the advanced facial movements of the cutscenes. That's the difference.
Really hope the gameplay looks even half as good as some of these impressions we're hearing, even though I'm not really a fan of survival horror.
It's not survival horror. We've been saying survival action quite a bit, to draw that distinction, even if it sounds a bit like marketing or PR fluff. So - you can still be not a fan of SH.
It's not survival horror. We've been saying survival action quite a bit, to draw that distinction, even if it sounds a bit like marketing or PR fluff. So - you can still be not a fan of SH.
It's not survival horror. We've been saying survival action quite a bit, to draw that distinction, even if it sounds a bit like marketing or PR fluff. So - you can still be not a fan of SH.
http://venturebeat.com/2012/05/16/the-last-of-us-demo-shows-brutal-dramatic-surivalist-combat/The hand-to-hand melee is fierce. Joel picks up one of the attacker’s guns and then picks off rivals while hiding below the counter in an abandoned restaurant. He creeps down aisles and hops over barriers to get the drop on the bad guys.
The pacing of the fighting is slow, and the tension is high as you peer around corners. The action moves from melee to stealth. “Hey fuck face!” Ellie yells as she heaves a brick at the side of a guy’s head. Joel sneaks up on an attacker and strangles him.
As more and more of the bad guys fall, the remaining thugs get nervous and scared. Finally, the last of them panics and Joel becomes the hunter, running him down and killing him in a most brutal fashion
http://www.joystiq.com/2012/05/16/the-last-of-us-demo-offers-a-first-look-at-naughty-dogs-directi/. A context-sensitive icon appears near useful objects, or at least the ones that would be effective in a collision against someone's skull. Bricks and wooden planks are all fair game, even if wielded against a surprised opponent from behind.There's a subtle, rising tension in the scene as Joel moves quietly through the aisles, accompanied by tinny, inappropriately upbeat music bleeding from a nearby radio
Having been a fan of ND since the Crash days, it's amazing to see how far they've come. I have complete faith they won't disappoint, even though UC3 didn't live up to my expectations (which was probably my own fault for having set them way too high after the brilliance of UC2).
IN NAUGHTY DOG WE TRUST!
Probably has been asked but I'm too lazy to check;
why is there a train running in a post-apocalyptic wasteland?
Probably has been asked but I'm too lazy to check;
why is there a train running in a post-apocalyptic wasteland?
Didn't they already explain all of this?Joystick have good previews and questions that I really want to hear answers from ND
http://www.joystiq.com/2012/05/16/the-last-of-us-demo-offers-a-first-look-at-naughty-dogs-directi/
"Naughty Dog's demonstration was noticeably directed, and perhaps not truly indicative of how it would appear if you were playing it at home. Much of the excellent presentation comes from the usual Naughty Dog touches – such as the way Joel and Ellie press their hands against an abandoned vehicle when they take cover – but it's unclear how much improvisation the game's combat encounters can support. Will you have to resort to melee ambushes again and again if you fail to scavenge ammo at key points? How do enemies respond to a fumbling player, and what happens when you're outnumbered with only a brick in hand?"
really want to know more about the combat.
It's not survival horror. We've been saying survival action quite a bit, to draw that distinction, even if it sounds a bit like marketing or PR fluff. So - you can still be not a fan of SH.
Didn't they alreayd explain all of this?
Its the Balance of Power system.
It's not survival horror. We've been saying survival action quite a bit, to draw that distinction, even if it sounds a bit like marketing or PR fluff. So - you can still be not a fan of SH.
that sure as hell sounds like Uncharted in M rated skin.... the presentation might be different, but the gameplay sounds exactly the same.
well there's health bar, and ammo will still be scarce so hopefully that bring a new dynamic to the gameplay..
that sure as hell sounds like Uncharted in M rated skin.... the presentation might be different, but the gameplay sounds exactly the same.
well there's health bar, and ammo will still be scarce so hopefully that bring a new dynamic to the gameplay..
It's not survival horror. We've been saying survival action quite a bit, to draw that distinction, even if it sounds a bit like marketing or PR fluff. So - you can still be not a fan of SH.
cool cutscene but I think that sequence would have been really cool if you could actually PLAY through it.
Probably has been asked but I'm too lazy to check;
why is there a train running in a post-apocalyptic wasteland?
Yeah, holding down right trigger for a few seconds multiple times throughout that video would've been amazing
yeah! fuck gameplay. Why let the player do something when they're just going to screw it up?
I maintain that the sequence isn't as effective as a cutscene as it would have been as an in-gameplay scripted event.
It all looks very nice, but have they dropped any real gameplay details yet? I'm hoping it's not super actiony.
Another "cinematic" experience from Naughty Dog.
Why don't they just make films instead of developing brief periods of typical shooter gameplay interspersed within film-ic cutscenes?