Wow. Do the same for the scene where the truck hits and the glass brakes. The broken pieces of glass look amazing. The detail ND gives to these games...
The Last of Us screenshots and artwork accompany latest trailer.
They already got the new look of Ellie in the artwork.
New:
http://www.vg247.com/2012/05/16/the-last-of-us-screenshots-and-artwork-accompany-latest-trailer/
Old:
Difficult to slow down high action shots, although you can still see the high level of detail.
What's going on with the front windshield in the second half of the gif?
Those pictures make him look the same as what I remember from seeing it upclose in the French forest scene. While you don't get into any shootouts there either, you can shoot at trees etc, so it's more of a normal type of scene I guess. I just thought lighting looked great there so I spent some time turning camera around to see what Drake looks like.Aren't there pictures of the character model in a normal shooting scenario?
I thought that was not a good thing considering that Page was not the actress who does the character.Damn, Ellie looked JUST like Ellen Page before. Gotta say I liked her look better that way.
<3 Ellen.
I doubt they'll got for just that. New hardware will bring a lot more shader programmability.Basically what you see here but with higher resolution and more frames per second.
He reminds me so much of Josh Brolin:
I doubt they'll got for just that. New hardware will bring a lot more shader programmability.
No thank you.I REALLY, wish Naughty Dog had developed this for the PS4 instead. I mean it looks amazing here, but it probably would have been a mindblowing technical showcase for the PS4. At the same time though... I need this now!
IGN: Uncharted's combat is all about wasting bullets and then just finding more. If we're scavenging in this apocalypse, is that style of fighting out the window?
Bruce Straley: Not completely, but it will have a much different feel, and greater consequence if you choose to play that way. The Last of Us takes place in a much darker, more brutal world. There has to be realistic tension between the characters, and a sense of danger and consequence when you are in combat. Civilization and the production of goods as we know it have ceased, and many things are in short supply especially expendables like bullets, or first aid supplies. Because of this, youre going to have to make judgment calls on when to use and when to conserve your supplies. But there still will be avenues the more action-oriented player can take to make their way through the game. That creates very different combat scenarios from most shooters out today.
PSY・S;37935096 said:
I REALLY, wish Naughty Dog had developed this for the PS4 instead. I mean it looks amazing here, but it probably would have been a mindblowing technical showcase for the PS4. At the same time though... I need this now!
What do you think ND's second team is doing?
Now that nd is makin an m rated game, I really wish the other team go back to e rated platformer, it didnt have to be jak games, I just want to see nd make a cartoon platformer again especially now that they lost ratchet dev and the new sly dev is unproven so far.What do you think ND's second team is doing?
Now that nd is makin an m rated game, I really wish the other team go back to e rated platformer, it didnt have to be jak games, I just want to see nd make a cartoon platformer again especially now that they lost ratchet dev and the new sly dev is unproven so far.
This has me a teeny bit worried, while I like more actioney gameplay of Uncharted, I would not want to play a game like this in that way.
Not trying to nitpick (the game looks phenomenal), but when the guy smacks the car shouldn't the glass in front of the driver crack/shatter/break?
I like that it jacks up the side-mirror, though. :}
Different paths maybe?This has me a teeny bit worried, while I like more actioney gameplay of Uncharted, I would not want to play a game like this in that way.
Nah, he rolls up the hood and the glass, doesn't seem like that would break it.Not trying to nitpick (the game looks phenomenal), but when the guy smacks the car shouldn't the glass in front of the driver crack/shatter/break?
I like that it jacks up the side-mirror, though. :}
Or more hand to hand blunt weapons based combat. I think one screen shows Joel carrying a 2x4 or some pipe if I'm remembering correctly. I'd imagine you can just run towards the enemies and beat them up that way, or perhaps sneak around them so they never see you, whichever you choose.Loudninja said:Different paths maybe?
Yeah, they would be smart to look at what I am Alive did right. That game has some good ideas, even if the execution is not always that good.Yea same here. Can't goddam wait, but that line has me a lil scared. I want this to be what I Am Alive wanted to be.
This has me a teeny bit worried, while I like more actioney gameplay of Uncharted, I would not want to play a game like this in that way.
Not trying to nitpick (the game looks phenomenal), but when the guy smacks the car shouldn't the glass in front of the driver crack/shatter/break?
I like that it jacks up the side-mirror, though. :}
The Last of Us screenshots and artwork accompany latest trailer.
They already got the new look of Ellie in the artwork.
New:
http://www.vg247.com/2012/05/16/the-last-of-us-screenshots-and-artwork-accompany-latest-trailer/
Old:
Basically what you see here but with higher resolution and more frames per second.
(Uncharted franchise) The character models in the cutscenes have way more detail than in gameplay, not even a debate.
ND has these immense high-poly models/faces and environments for those last few pre-rendered screenshots. I can't help but imagine what it would be like if it looked like that while playing.
What kind of hardware would it require to use assets like that in actual real-time gameplay? Would such a thing even be feasible for next-gen in any way? Next-generation high-end PC's?
ND has stated many times that in UC2 and UC3 the exact same models were used in gameplay and cutscenes
I always work in double the resolution being used, so my work files are usually 2048x¬-4096. The cinematic resolution is about 2048x1024 and the in-game texture measures 512x1024.
This has me a teeny bit worried, while I like more actioney gameplay of Uncharted, I would not want to play a game like this in that way.
Nope. Improved AA and shadows are part of the deal when it comes to cinematic. I remember watching (I think it was either a) dev diary (or an) interview where the dev said that they use the same model for both real time gameplay and cinematics.
Interesting, but that's the difference that you wouldn't be able to see even with camera positioned around during gameplay. I think it would require a very close closeup to become obvious.Not really, the texture resolution on the models during cut-scenes is much higher, from one of the model artists at ND:
http://area.autodesk.com/inhouse/bts/uncharted_3_with_naughty_dog
I really don't get the praise. Just because a game looks good in cutscenes doesn't mean it'll actually be good. What we've seen so far is merely a conceptual sell, nothing more.
Just because a game looks good in cutscenes doesn't mean it'll actually be good.
IGN: So, I hear you've changed Ellie. How? I'm watching this trailer and I don't notice any "Cole"-like V-necks or anything. Why'd you change her?
Neil Druckmann (Creative Director): When we came up with the character of Ellie we put a lot of thought into what we wanted her to look like, researching the facial proportions, coloring and bone structures of dozens of faces and bodies. In addition to this, we held numerous casting sessions to ensure we had the right performance capture artist to represent Ellie, eventually selecting actress Ashley Johnson. As were still in the midst of development with The Last of Us, the team has been continuing to put a lot of thought into the creation of Ellie. After delving further into the games narrative over the past few months, we decided to modify Ellies model to better reflect Ashleys personality, and also resemble a slightly younger teen more fitting to the story. We're happy with the final result shown in the cinematic we have released today, and hope the fans like her too.
IGN: Now that Game Informer and other sites have peeled back some of the layers to The Last of Us, how do you describe this title to people who don't know about it? What exactly is going on in this world?
Bruce Straley: Its a game about the human condition. 20 years after a plague has decimated our society, how does man survive? When all moral and ethical codes have been stripped, who do you trust? After watching your friends and loved ones pass, do you think you could still love? What is life without hope? Were trying to make you feel these dilemmas while youre playing The Last of Us.
IGN: How's making The Last of Us different from making Uncharted? You can't really go on location for these environments...
Bruce Straley: Actually, you can. We had a rainy day field trip to a hospital that was being torn down. The whole bottom floor was flooded and the power was out. It was so creepy! But yeah, theres a wealth of stuff out there just do a quick search on the Internet where abandoned buildings and ruins have been slowly retaken by nature. Its been well documented by photographers with an interest in this kind of locale, and theres a whole genre of photography dedicated to this. Its really beautiful stuff. The funny thing is, anybody thats had to deal with a leaky roof has good reference for The Last of Us.
Interesting, but that's the difference that you wouldn't be able to see even with camera positioned around during gameplay. I think it would require a very close closeup to become obvious.