TheProudCanadian
Neo Member
To play armchair CEO for a second, here is how I would handle game development on the NX:
1. Release a series of "platform" games for the system. These are things like Smash, Mario Kart, Splatoon, Fire Emblem, maybe Hyrule Warriors, maybe a Super Mario 3D World-style platformer, maybe an Amiibo-focused game. These are the nearly guaranteed hits that would all be top priority to ship out relatively early into the console's lifecycle and would continue to be supported with new paid DLC content for the duration of the console's lifetime as a continuous source of revenue. Give them the budget they deserve, and play them safe. No experimental new control schemes or radical departures from what fans expect from these series.
2. Use the success of the platform games to drive console sales and accumulate revenue so that more experimental "passion projects" become possible. Try new things, as well as sustain classic franchises that may underperform in sales but will hopefully earn strong reviews to build the console's library and reputation (Metroid, F-Zero, etc.). Work with solid 3rd party developers for some of them to potentially save costs and free up your core teams (Platinum, FromSoft???, etc.)
3. Profit while simultaneously satisfying your legacy customers.
1. Release a series of "platform" games for the system. These are things like Smash, Mario Kart, Splatoon, Fire Emblem, maybe Hyrule Warriors, maybe a Super Mario 3D World-style platformer, maybe an Amiibo-focused game. These are the nearly guaranteed hits that would all be top priority to ship out relatively early into the console's lifecycle and would continue to be supported with new paid DLC content for the duration of the console's lifetime as a continuous source of revenue. Give them the budget they deserve, and play them safe. No experimental new control schemes or radical departures from what fans expect from these series.
2. Use the success of the platform games to drive console sales and accumulate revenue so that more experimental "passion projects" become possible. Try new things, as well as sustain classic franchises that may underperform in sales but will hopefully earn strong reviews to build the console's library and reputation (Metroid, F-Zero, etc.). Work with solid 3rd party developers for some of them to potentially save costs and free up your core teams (Platinum, FromSoft???, etc.)
3. Profit while simultaneously satisfying your legacy customers.