Without spoiling, what makes the game more fun after 10 or 20 hours? From what I understand, the game is very grindy in the beginning but then it gets better somehow.
Nothing changes[KoRp]Jazzman;213278451 said:But does anything actually change game play wise, or is it mainly the fact that everything is so upgraded and you have a decent amount of inventory slots that you aren't just grinding?
I am loving the game so far (about 5 hours in, found a new ship, done a bunch of exploring), just not sure how after a certain amount of time something is going change significantly that's going to boost my enjoyment even more.
This is easily my most disappointing game of the year so far. I can't quite believe how boring and basic the core gameplay loop is. Surely Hello Games could see that?
Nothing changes
Hours 2-10 were goat, but you'll still be doing the same stuff. I still really like it for what it is.
I kid you not I feel that seeing how far games have come is a big part of why I love it so much. When you grow up playing the games like the ones you mentioned along with other games set in space such as commander keen and crystal caves and then this comes along it just speaks to the kid in me.
If you told 5 year old me that in 23 years time a game like this would exist and people would hate on it I'd tell you you're lying. Because firstly I wouldn't think it would be possible, and secondly because I wouldn't think that people would play down what an achievement a game like this actually is despite all of its flaws.
random guy from gs forum
After plunking down20 hours into this game I have come to the realization that while this game maybe a universe big.... it is as shallow as a puddle of water in my back yard.
Outside of the art direction ( which I really do like)nearly every aspect of the game is half baked and un inspired. Everything from AI to exploration to crafting to dog fighting is so repetitious and bare bones that it almost become painful at about the 10 hour mark.
Like the wild life for example. They have two real A.I behaviors passively ignore you or agro and run at you until they or you are dead. the combat mechanics are clunky with no nuance you either stand and shoot or flee.
There are other alien races.... but your interactions with them are meaningless.
And the longer you play the more apparent the technical limitations become. Pop-in texture clipping terrain clipping weird bugs.
I am a huge space nerd 200+ hours in kerbal space program, space engine ,universe sandbox2, elite dangerous I am no stranger to game people would typically find boring.But no mans sky for as much as I wanted to love it is proving to be a very hollow and un compelling universe to explore that feels more like a dumping ground for half baked and broken mechanics lame AI and just over all a very dull space sim.
So, Lazy Game Reviews seems fairly positive (though not without criticism either!)
He's also probably one of my favourite reviewers out there as well.
Does a lot of Sims, simulation games and retro PC stuff. Really cool channel:
https://www.youtube.com/user/phreakindee/videos
This is easily my most disappointing game of the year so far. I can't quite believe how boring and basic the core gameplay loop is. Surely Hello Games could see that?
This is easily my most disappointing game of the year so far. I can't quite believe how boring and basic the core gameplay loop is. Surely Hello Games could see that?
I think Sean and team are great people, but this is a misfire. Simply no fun to play, at least for me.
Without spoiling, what makes the game more fun after 10 or 20 hours? I've seen the 10-20 hours thing from a few different reviews and impressions now. From what I understand, the game is very grindy in the beginning but then it gets better somehow.
What does "after 20 hours it opened up into something awesome" mean? Does the game suddenly change into something else completely? Cause after about 15 hours of playing I can't wait for it to be over. I want to at least get to the center, but after that I'm done. The overall shallowness and frustrating repetition is killing me tbh. Is something gonna happen that'll change things or is it just Stockholm Syndrome he's talking about?
I'm seriously asking btw, I can't imagine the game drastically changing its tune after 20 hours.
The thing is I think they always knew how repetitive the game was and that's why they constantly reminded people of what the game actually IS and not to get too hyped. Even Sean's message in the press kit sort of reflected that.
Even then it was pretty clear from any footage or media previews how repetitive the actual gameplay was.
It's baffling to me to see how many people thought it was going to be more than it is.
The thing is I think they always knew how repetitive the game was and that's why they constantly reminded people of what the game actually IS and not to get too hyped. Even Sean's message in the press kit sort of reflected that.
Even then it was pretty clear from any footage or media previews how repetitive the actual gameplay was.
It's baffling to me to see how many people thought it was going to be more than it is.
Thank you! Starting planet definitely seems to matter to some. I've read in the OT of people starting on really harsh planets where the toxicity or hot or cold was so much that they couldn't venture too far away from their ship or they'd die. I could see how that'd be frustrating, but I'd probably just roll with it.
I repaired my scanner first, because it's vital to be able to pinpoint where resources are at that may be a little far out of reach. Then I upgraded my analyzer so I could make some money scanning animals and plants. Those are big. Also, there's an atlas bubble near your crashed ship, and that's pretty important for having at least some kind of guidance during those early stages. As for a good video to watch, there's a bunch, but most of the streams got deleted because they were pre-release. There's a pretty good Sean Murray stream from this past Monday on the patched release build, where he's battling on an extreme cold planet that is just decimating his suit, and it has super hostile Sentinels. Watching him play and go over the basic mechanics was pretty helpful as well, and that was on an extreme environment planet, so using his tips on a standard planet is helpful.
Here's the link: https://www.twitch.tv/hellogamesofficial/v/82473234
At the very least, it gives you some of the ebb and flow of the game. It's an hour long. He visits two planets on it.
Like I mentioned in my write up, it's a flawed gem, and rough around the edges, but the foundation is really solid. I'm currently engrossed, and there will be a time when the gameplay loop loses me, but I'll just stop playing and play something else. I can see myself coming back to this game quite a bit, because that urge to explore for me is so great.
Honestly they just need to get to work on expansion packs -- stories, co-op / team building / territorial control, etc.
There's a solid foundation and world here. Just needs that universal appeal beyond getting a bigger ship or getting to the center of the galaxy.
I've seen the majority of the footage released, and I didn't know it would focus on collecting resources so much.
This is easily my most disappointing game of the year so far. I can't quite believe how boring and basic the core gameplay loop is. Surely Hello Games could see that?
OldGAF reporting in. I'm 31 and grew up on stuff like Wing Commander, Star Flight, Star Control, Elite, and later, Freelancer.
I'll see if I like it after work tomorrow.
Sucks to hear, I was very into getting this and ironically Rebel Galaxy (free PS+ right now) started occupying my time and thirst for a "space" game.
My co-worker did buy the game, but told me he is already back to playing Rebel Galaxy. He's hoping future updates will add some purpose and excitement
I've had the same feeling as you've described here. And putting NMS with Destiny's gunplay, AI enemies, and instanced lobbies with other players would be AMAZING.I've mined (wouldn't really call it exploring) through a dozen worlds trying to upgrade my shit, and somehow it feels as if I've been going through Old Russia, Venus and Mars gathering spinmetal, spirit bloom and relic iron to upgrade my shit.
This is what I've been predicting since it first was announced and I've been consistently mocked for it.This is easily my most disappointing game of the year so far. I can't quite believe how boring and basic the core gameplay loop is. Surely Hello Games could see that?
31 ain't old son!!!OldGAF reporting in. I'm 31 and grew up on stuff like Wing Commander, Star Flight, Star Control, Elite, and later, Freelancer.
I'll see if I like it after work tomorrow.
I think you could put this a bit more directly: there is literally no part of the game that doesn't involve inventory management and resource collecting.
[x] surviving --> inventory management & resources
[x] exploring --> inventory management & resources
[x] collecting --> inventory management & resources
[x] flying --> inventory management & resources
[x] meeting aliens --> inventory management & resources
[x] trading up / upgrading parts --> inventory management & resources
Mix that in with a wonky inventory management system and so few slots, you can imagine why people are freaking out. There really aren't multiple ways to play until you get so far into the game because inventory management won't let you just explore. Won't let you just trade resources. Won't let you just focus on combat. (though that last one is because sentinels actively prevent you from doing so).
Your title change doesn't show LN.
I think he's probably referring to how once you get a nice ship and upgrade your stuff, you treat it less like a grinding game and more like an actual exploration game.
It could certainly use more random elements and encounters, but constantly being forced to mine materials especially early on hurts the game more than it helps in my opinion.
That's why a lot of people are grinding those high value resources now before it probably gets nerfed.
Yeah I change itYour title change doesn't show LN.
4.5/5 for those wondering.
Edit: lol, and now it does of course. Mobile ...
The thing is I think they always knew how repetitive the game was and that's why they constantly reminded people of what the game actually IS and not to get too hyped. Even Sean's message in the press kit sort of reflected that.
Even then it was pretty clear from any footage or media previews how repetitive the actual gameplay was.
It's baffling to me to see how many people thought it was going to be more than it is.
I wish GTA be a game I could enjoy.
Really? To me it seemed clear, especially with the amount of "What do you actually DO in No Man's Sky" type threads and callouts.I've seen the majority of the footage released, and I didn't know it would focus on collecting resources so much.
The internet just ran away with it. To a point where Sean had to keep reiterating what the game was and not to get TOO hyped. All the delays and everything as well just left more time for stories to start and spread. Really when you go back and look at all the coverage, it seems fairly obvious now that it wasn't going to be more.Same here. Is it an age thing again? I don't understand. I knew 100% going in that this game would be primarily about exploring, discovering new territory and species, and moving on. The hype around such a simple concept honestly confused me. From moment one, if you listened to what Sean was saying, you knew that this was an exploration game with very little MP focus. I'm not sure where all the lofty ideas about the game came from.
I think people saying this were tracking every piece of media, every tweet and every interview. I came into the picture like a month ago when I was like "Hey, that's right, this is coming out soon," and all I remembered were a few of these trailers:
https://www.youtube.com/watch?v=-h5vwfEaONg
There's no multitool and no gathering in those, and there's an ammo count in the upper right. So it wasn't clear back then. The average person is looking at Sony's E3 coverage, the massive hype surrounding it, and the $60 price tag.
Maybe if you immersed yourself in everything that came out, then yeah, you knew all this. However they're advertising to the masses, and the majority of those people won't do that level of research. I've said it before, but historically such niche games don't get pushed this hard, and anything that does will have high expectations, most will assume it's going to have mass market appeal first off, and if it doesn't, it better do what it does really, really well.
That's definitely a valid complaint. Planets start to feel the same when every planet has the same materials, outposts, etc...My issue is there's almost no reason to stay on specific planets. You go out, explore, find a planet and after you collect some resources or find a monolith or two you just leave and can find all the same type of stuff somewhere else.
It would be nice if there was more incentive to stay in certain places.
Really? To me it seemed clear, especially with the amount of "What do you actually DO in No Man's Sky" type threads and callouts.
People are talking about this as the next The Order. If we're lucky this will be the next Drive Club instead. If the passionate team tweaks, tunes, and adds content to live up to the potential of their title this could be really special.
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