Wish there was some incentive to go to the middle of the universe. Yes u can go upgrade ur ship when u get closer, but for what purpose? It would have been great if they reversed the scenario and 'forced' u to head to the middle of the universe, because the enemies are stronger on the outer sides of the universe. Kinda like FTL, where the enemy forces u to move on. That way u make ur way towards the middle to get better ship upgrades while u explore all those galaxies until u are strong enough to explore the outskirts of the universe. It would have given people a purpose to move on. Of course with enough upgrades the whole universe is safe enough to explore.
This game kinda reminds me of how I play Far Cry; Don't give a fuck about story, I just walk off in a direction and see what happens. Everything's instinctual and player-motivated. Kinda ballsy to make a game where any and all linearity is removed in favour of pure player-motivated exploration, but that's the game's ethos and I get that.
Now someone on the facebook group is saying that Sean Murray unfollowed Playstation's twitter lol
Now someone on the facebook group is saying that Sean Murray unfollowed Playstation's twitter lol
They don't need to host each player's world in a server for multiplayer to work. If each player is at the same spot they are generating the same exact planet on their own. The server just has to handle "matchmaking" and user data. It could probably even be done P2P.
What worries me kind of is since they make it seem so difficult on meeting other people--and it seems we still haven't gotten a true definitive answer regarding the multiplayer aspects of it--that the whole thing will wear off quickly after the initial wow or if not, after the player manages to reach the single player "goal", which is the end of the universe.
Hmm, maybe I missed something somewhere, but it would be really nice if they can just confirm whether we can mess around/adventuring together with friends. That would greatly lengthen the longevity of the game.
Steam Early Access, sure.
So it seems like the main object in this game is to earn money, however you can.
What is No Man's Sky?
- In a nutshell, the goal is to earn money, get the best gear and survive the trip to the center of the galaxy. Yes, you can explore planets or stay in one forever, but if you're asking for a goal, a purpose, that's it.
Now someone on the facebook group is saying that Sean Murray unfollowed Playstation's twitter lol
The core loop in NMS, if you want to follow it, involves exploring a planet for resources, upgrading your suit/ship, and then jumping a little ways further into the center of the galaxy. As you get closer and closer, you need better and better ships and a better suit to survive increasingly hostile territory. But, the planets that are the most rich in resources and activity also appear closer to the center of the galaxy. So you go farther, get stronger, and endure greater danger along the way toward a mysterious objective; the risk/reward cranks up the closer you get. That is a pretty strong incentive, IMO. I mean, I think you get that, I just find the way it's organized to be naturally inviting.
i think what is great so far about this game is that it isn't weighed down by the impetus to "create" things like you would in Minecraft, et al. It seems like you are purely discovering and upgrading and crafting pre-existing things.
Hopefully that's what it is and what I'm understanding correctly.
From Hello Games Twitter:Oh crap what the heck is going on
They didn't show up at the playstation livestream at 2:25 PST today like they were scheduled to either.
Big apologies we didnt make the PlayStation livestream - we were stuck in traffic Also we are idiots
This may have been answered already but did they mention about morpheus support or not?
That's why these atmospheric expectations need to calm TF down. Why are they so high in the first place - you'd think we're talking about ME:A or Shenmue 3.This game seems to be a sort of litmus test for the gamers' imagination, the more you may think you enjoy what possibly lies in store the greater risk of being somewhat disappointed.
Yes... This would be very disappointing.oh I hope this isn't true.
running into others would be truly special in this game considering how massive the playspace is, I really really hope you can see others.
I'd be interested to see the gaming culture/history and ages of the 'get it/don't get it' posters.
I'm guessing a lot of those that don't are both younger and/or have never really gamed on a PC (and when I say 'PC' I don't just mean Wintel or Apple).
I would also hazard a guess that older gamers, especially from Europe, and PC gamers will get this a lot quicker as they've either played the earlier iterations of Elite - for example I reckon a lot of UK gamers around my age (42) and older will have played a version of the original on a BBC 'B' Micro, and will have known exactly what SM was going for from the first reveal, and if not then from the first round of interviews.
PC gamers would get the basic ideas as well simply because there have been so many similar games, whether set in space or elsewhere, where you the player are dropped in the game world and left to make you own way in the game without an overarching narrative.
Anyway, I'll leave the meta stuff alone...
That's why these atmospheric expectations need to calm TF down. Why are they so high in the first place - you'd think we're talking about ME:A or Shenmue 3.
That's why these atmospheric expectations need to calm TF down. Why are they so high in the first place - you'd think we're talking about ME:A or Shenmue 3.
Just mentioned on the Giant Bomb stream:
This game has quotes from Jaden Smith. For real.
lol
you mean to tell me that wasn't a joke article?
I'm hoping there's some sort of limited range buddy warp at least. We could form a GAF fleet and do stuff.
Congrats! You and your buddy both just bought No Man's Sky!
*Players Spawn in*
[Travel time to Friend's location with starter ship: 1296 hours (54 days)]
Good luck!
If you're looking for any sort of multiplayer experience out of NMS, I think you'll be sorely disappointed. If what Danny at Gamespot said is to be believed, there won't be any interaction between players at all, even when they ARE near each other. Which would make sense, because otherwise they would have to spend the time and resources to build in a multiplayer network layer that you might only ever use a few times throughout your entire experience with the game. Which would be a total waste of resources for such a small team.
This game seems to be a sort of litmus test for the gamers' imagination, the more you may think you enjoy what possibly lies in store the greater risk of being somewhat disappointed. I can only imagine planets with teeth,acid rain and radioactive geysers, killer beasts and armadas in space that are so well outfitted that you are wise to give them a wide berth. If there really is a center i imagine a reset or possibly focal portals, if not it's gonna be a crowded spot.
What worries me kind of is since they make it seem so difficult on meeting other people--and it seems we still haven't gotten a true definitive answer regarding the multiplayer aspects of it--that the whole thing will wear off quickly after the initial wow or if not, after the player manages to reach the single player "goal", which is the end of the universe.
Hmm, maybe I missed something somewhere, but it would be really nice if they can just confirm whether we can mess around/adventuring together with friends. That would greatly lengthen the longevity of the game.
Here's my plan:
-Whatever planet I spawn on is home. I name it. I find a mountain, blast a cave into it, and live there. I hunt and dig for resources. I find and name species. I upgrade what I can.
-My home planet will be in a solar system. I will explore this solar system, methodically. I will name the planets, as well as the fauna found on each. But my home planet is where I'll return after each trek.
-Since I remember reading somewhere that you could blast holes in the ground (to search for caverns or something along those lines), I will spend a good bit of time carving a massive sign on the face of my planet. It will be a welcome sign for any eager travelers who happen to come to my little corner of the universe.
-Then I hide in my cave. And wait for visitors. And when they come and land on my planet, I make them pay for their insolence.
Space madness.
People that are imagining that kind of depth are going to be disappointed.
Why are people saying Sony is pissed at the NMS devs?
Sony's E3 was so perfect, haters need to find make up some controversy.
Literally all of those things were confirmed.
Acid storms.
Carnivorous plants.
Space fleets
Radioactive environments.
But what's the point though?
You mean I have to use my imagination? THAT'S LIKE A BABY'S TOY
Here's my plan:
-Whatever planet I spawn on is home. I name it. I find a mountain, blast a cave into it, and live there. I hunt and dig for resources. I find and name species. I upgrade what I can.
-My home planet will be in a solar system. I will explore this solar system, methodically. I will name the planets, as well as the fauna found on each. But my home planet is where I'll return after each trek.
-Since I remember reading somewhere that you could blast holes in the ground (to search for caverns or something along those lines), I will spend a good bit of time carving a massive sign on the face of my planet. It will be a welcome sign for any eager travelers who happen to come to my little corner of the universe.
-Then I hide in my cave. And wait for visitors. And when they come and land on my planet, I make them pay for their insolence.
Space madness.
Since the real difficulty this game presents to the player seems to be in understanding what it's about, maybe Hello Games should add a difficulty select that starts by prompting the player "Do you know why you're playing this game?" If the player says no, the game tells them, "The princess is trapped at the center of the galaxy. Save Her!" and loads a special seed for the game galaxy that consists of 10-15 planets, tops, comprising only the most action-packed, bro-tastic areas of the full game. Existential crisis averted.
I just want to make a planet of holes, devoid of all life and anything worthwhile (no minerals, animals, plants, nothing.)
Then I will weep softly in my cave.
Lol, like the haters care. The NMS community were the ones freaking out about it.