Sodding_Gamer
Member
Just read the patch notes and I'm very impressed. Really can't wait now.
Too late for that.
Hrm, the one consideration is that the review copies that would be sent out would be sent out to coincide with the day 1 patch. So they didn't get these copies from the devs, they got them by buying a broken street date copy. The vaaaast majority of people who get this game (99%) are not going to experience the same game as the game reviewed from a broken street date version.They shouldn't feel pressed to wait on the patch. You review the game that you get. If the developer patches in the game later, they only have themselves to blame for a poor score #shrugemote
But you can play the game even without patch so where is the problem?
wait.. did i read this right colllision, like meeting that player on that planet? or is that something else.
Exploits – infinite warp cell exploit and rare goods trading exploit among other removed. People using these cheats were ruining the game for themselves, but people are weird and can’t stop themselves ¯\_(シ_/¯
i don't get what's so "omfg" in these notes to warrant the reactions on the first page?
They shouldn't feel pressed to wait on the patch. You review the game that you get. If the developer patches in the game later, they only have themselves to blame for a poor score #shrugemote
i don't get what's so "omfg" in these notes to warrant the reactions on the first page?
wait.. did i read this right colllision, like meeting that player on that planet? or is that something else.
You're playing a significantly different (or let's say lacking) game than what the "day 0" patch offers. So in essence you could even say that the retail copy is unfinished really. Yes, you can "technically" play it, but you really, really shouldn't.
It defeats the purpose of having the game on disc in the first place (aside from wanting to have a physical copy and everything that comes with it, of course).
It really sounds like NMS is designed as a more "digital" game at heart, made for today's digital gaming ecosystem. I'm thinking that Sony and Hello didn't and maybe even couldn't know things would turn up as they did, that the game would indeed be more feature complete on disc, but someone somewhere underestimated the task at hand while still needing to reach a release date (as it often happens, otherwise we wouldn't have so many day 1 patches and buggy releases), so they had to release a retail version but made compromises.
It's a broader problem for the industry, so it's a fair point to make.
No, this is more like they printed MGSV on the disc and then... oh.This is like they printed MGS3 on the disc and then added the Subsistence stuff later via patch. It's crazy.
i don't get what's so "omfg" in these notes to warrant the reactions on the first page?
i don't get what's so "omfg" in these notes to warrant the reactions on the first page?
wait.. did i read this right colllision, like meeting that player on that planet? or is that something else.
Creatures are now more diverse in terms of ecology and densities on planets.
You're playing a significantly different (or let's say lacking) game than what the "day 0" patch offers. So in essence you could even say that the retail copy is unfinished really. Yes, you can "technically" play it, but you really, really shouldn't.
It defeats the purpose of having the game on disc in the first place (aside from wanting to have a physical copy and everything that comes with it, of course).
It really sounds like NMS is designed as a more "digital" game at heart, made for today's digital gaming ecosystem. I'm thinking that Sony and Hello didn't and maybe even couldn't know things would turn up as they did, that the game would indeed be more feature complete on disc, but someone somewhere underestimated the task at hand while still needing to reach a release date (as it often happens, otherwise we wouldn't have so many day 1 patches and buggy releases), so they had to release a retail version but made compromises.
It's a broader problem for the industry, so it's a fair point to make.
Did you said the same thing for TW3? Let the people choose if they wan't to play and buy a game digitally or phisically. And if i recall correct i don't remember any single game released on disk without a day one patch on this gen. What's the difference here?
it's a subjectively worse version of the game though
Yeah, we'll see planets where you're tripping over flying apes and shit, and maybe another planet with one small crab on it. One complaint has been that you see creatures relatively evenly spread out through a planet, regardless of how scarce they are supposed to be.So this isn't saying creature generation itself is more varied, just that there are improvements relating to how creatures interact with the environment, and more variety in densities - maybe referring to how often we come across creatures?
i don't get what's so "omfg" in these notes to warrant the reactions on the first page?
Yeah, I wasn't speaking about NMS, but game releases in general. Focus on getting the game out there via digital distribution, worry about physical and retailers for later.
I'll be naming planets after gaffers.
Meetup on planet Blame Space y'all.
I think it's also fair to point out that when people thought TH5 contained much of the content through their ridiculously sized patch, some people lost their shit. And rightfully so.
Now, NMS' patch isn't hiding the majority of their content on the patch - just some of it. And it's nowhere near as bad the buggy mess that game was. But the similarities of containing a ton of content Day 1 are there.
TW3 changed a lot, but nothing on this scale, nor did it add as much content.
And the size of the patch is the problem, not having a Day 1 patch itself. People with data caps or shit internet would probably be fine with a 8MB patch as opposed to one that's 18GB with loads of content.
Wasn't Sean worried about spoilers ruining the players experience? Then he goes and posts patch notes with some large spoilers. I don't get it.
I'm guessing the animal/creature "pet" thing doesn't mean that animal can leave the planet with you and follow you around forever, right?
I'm curious what these "paths" entail. I'm a little worried that it's going to restrict player freedom, like choosing a class in the beginning of an RPG.
Wasn't Sean worried about spoilers ruining the players experience? Then he goes and posts patch notes with some large spoilers. I don't get it.
That would be so rad. Space pets!!!
i don't get what's so "omfg" in these notes to warrant the reactions on the first page?
Wasn't Sean worried about spoilers ruining the players experience? Then he goes and posts patch notes with some large spoilers. I don't get it.
To be fair. Review copies aren't going out until the patch is released. So anyone doing a review got a copy that broke street date in order to put out a review first. So yea that's kinda on them.
Yup!
Patch sounds great! I chucked at this line. lol
Man, there are some beautiful screenshots folks have taken on the Live from Playstation section too.
Yeah, although not necessarily on planet, but just running into people in general. It's basically something Sean's talked about earlier, that the stars in the galactic map will blink when another player makes a discovery, but the patch notes also mention that you can "scan" (I guess browse?) other players' star systems, so it's somewhat easier to arrange a meeting place. Say, if you can see the name and region of the other player's discovered star system, maybe they'll add a "mark a waypoint on galactic map" so now you'll have a clear path to said planet, or something to that effect. In any case, it confirms that we can run into other players eventually, just not how technically robustly supported that encounter will be. Still, effin' awesome.
So, they should delay disc printing etc... to have the patch on it and when the game hits stores with 1.03 patch include they may have a 1.10 patch... What's your solution? delay the game to the infinite or stop working on patches?